i wont to know how i fixed it

10/19/2011 20:55 alaa410#1
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i wont to fixed it
10/19/2011 21:04 shadowman123#2
Well it seems that ur Whole Source have too many Errors ..Well 1st for The battle Power problem go to Game/Entity.cs and search for SetVisible = 0; and Change 0; to _Level and it gonna work ...problem 2 about accessories its smthing in Equipment.cs Check how u gonna fix that ..problem 3 about seeing the Chars it smthing about Packets in Entity.cs Update them and they gonna work...wish i helped u
10/19/2011 22:59 alaa410#3
Quote:
Originally Posted by shadowman123 View Post
Well it seems that ur Whole Source have too many Errors ..Well 1st for The battle Power problem go to Game/Entity.cs and search for SetVisible = 0; and Change 0; to _Level and it gonna work ...problem 2 about accessories its smthing in Equipment.cs Check how u gonna fix that ..problem 3 about seeing the Chars it smthing about Packets in Entity.cs Update them and they gonna work...wish i helped u
don.t found SetVisible and Change 0; don,t found it my source trinity old 5375 and i update to 5515
10/20/2011 00:58 shadowman123#4
well i can help You in Team Viewer if would like to
10/20/2011 01:29 pro4never#5
Sounds more like he's using the wrong client patch and hasn't changed packet offsets.

I'm going to go out on a limb here and say it's the patch near where the new steed items were added...

Try moving all your entity spawn packet offsets up by 4 bytes...

His mesh isn't being spawned looks like. I seem to remember tq just added a uint early on in the packet.
10/20/2011 01:48 alaa410#6
Quote:
Originally Posted by shadowman123 View Post
well i can help You in Team Viewer if would like to
yes i like it can talk my yahoo

Try moving all your entity spawn packet offsets up by 4 bytes...

but in packet i moved 6 or 7 or 4