Quiz Show Source 5518+

10/15/2011 21:22 abdeen#1
how to fix this Quiz Show ?


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and here is Quiz Show Codes

PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Conquer_Online_Server.Game.ConquerStructures;

namespace 
Conquer_Online_Server.Database
{
    class 
QuizData
    
{
        public static 
void Load()
        {
            {
                
string[] AllLines System.IO.File.ReadAllLines("database\\QuizShow.txt");
                
int questionscount AllLines.Length;
                for (
int x 0questionscountx++)
                {
                    
string[] Info AllLines[x].Split('#');
                    
string Question Info[0];
                    
QuizShow.Answer[] Answers = new QuizShow.Answer[4];
                    
Answers[0] = new QuizShow.Answer(Info[1].Split(':')[0], ushort.Parse(Info[1].Split(':')[1]));
                    
Answers[1] = new QuizShow.Answer(Info[2].Split(':')[0], ushort.Parse(Info[2].Split(':')[1]));
                    
Answers[2] = new QuizShow.Answer(Info[3].Split(':')[0], ushort.Parse(Info[3].Split(':')[1]));
                    
Answers[3] = new QuizShow.Answer(Info[4].Split(':')[0], ushort.Parse(Info[4].Split(':')[1]));
                    
QuizShow.Question Q = new QuizShow.Question(QuestionAnswers);
                    
QuizShow.AllQuestions.Add((ushort)xQ);
                }
            }
        }
    }


PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Conquer_Online_Server.ServerBase;
using Conquer_Online_Server.Client;

namespace 
Conquer_Online_Server.Game.ConquerStructures
{
    public class 
QuizShow
    
{
        public static 
Dictionary<ushortQuestionAllQuestions = new Dictionary<ushortQuestion>();
        public static 
Dictionary<ushortQuestionQuestions = new Dictionary<ushortQuestion>();
        static 
System.Timers.Timer Timer;
        public static 
ushort QuestionNO 0;
        public static 
QuizShowScore[] Scores = new QuizShowScore[500];
        public static 
bool QuizON false;
        public static 
bool QuizON1 true;
        static List<
intContainer;
        public static 
void Start()
        {
            
QuizON true;
            
Random Rand = new Random();
            
Container = new List<int>();
            for (
int x 020x++)
            {
            
Again:
                
int Gen Rand.Next(070);
                if (!
Container.Contains(Gen))
                {
                    
Question Q = (Question)AllQuestions[(ushort)Gen];
                    
Answer[] RealAnswers = new Answer[4];
                    
bool[] Set = new bool[4];
                    for (
int i 04i++)
                    {
                        
int e Rand.Next(04);
                        while (
Set[e])
                            
Rand.Next(04);
                        
RealAnswers[i] = Q.Answers[e];
                        
Set[e] = true;
                    }
                    
Q.Answers RealAnswers;
                    
Questions.Add((ushort)xQ);
                    
Container.Add(Gen);
                }
                else
                    goto 
Again;
            }
            
Timer = new System.Timers.Timer();
            
Timer.Interval 30000;
            
Timer.Elapsed += new System.Timers.ElapsedEventHandler(Timer_Elapsed);
            foreach (
GameState client in Kernel.GamePool.Values)
            {
                
client.Send(new Conquer_Online_Server.Network.GamePackets.QuizInfo().StartBuffer());
                
client.QuizInfo = new Info();
            }
            
Scores = new QuizShowScore[500];
            for (
int x 0501x++)
            { try { 
Scores[x] = new QuizShowScore(); } catch { continue; } }
            
Kernel.MainQuiz = new MainInfo();
            
Juststarted true;
            
QuestionNO 0;
            
Timer.Start();
            
Timer.AutoReset true;

        }
        public static 
void Stop()
        {
            
Juststarted false;
            
QuizON false;
            
Timer.AutoReset false;
        }
        static 
bool Juststarted false;

        static 
void Timer_Elapsed(object senderSystem.Timers.ElapsedEventArgs e)
        {
            if (
Juststarted)
            {
                foreach (
GameState client in Kernel.GamePool.Values)
                {
                    
string[] QA = new string[5];
                    
QA[0] = Questions[0];
                    
QA[1] = Questions[0].Answers[0];
                    
QA[2] = Questions[0].Answers[1];
                    
QA[3] = Questions[0].Answers[2];
                    
QA[4] = Questions[0].Answers[3];
                   
// string[] QA = new string[4] { Questions[0], Questions[0].Answers[0], Questions[0].Answers[1],Questions[0].Answers[2],Questions[0].Answers[3]};
                    
client.Send(new Conquer_Online_Server.Network.GamePackets.QuizInfo().QuestionBuffer(0001QA));
                    
client.QuizInfo.LastAnswer Environment.TickCount;
                }
                
QuestionNO++;
                
Juststarted false;
            }
            else
            {
                if(
QuizShow.Questions.ContainsKey((ushort)QuestionNO))
                {
                    
ushort nextq QuestionNO;
                    
nextq++;
                    foreach (
GameState client in Kernel.GamePool.Values)
                    {
                        
string[] QA = new string[5];
                        
QA[0] = Questions[0];
                        
QA[1] = Questions[0].Answers[0];
                        
QA[2] = Questions[0].Answers[1];
                        
QA[3] = Questions[0].Answers[2];
                        
QA[4] = Questions[0].Answers[3];
                        
client.Send(new Conquer_Online_Server.Network.GamePackets.QuizInfo().QuestionBuffer(client.QuizInfo.Scoreclient.QuizInfo.Time,
                            (
ushort)(800 client.QuizInfo.Score 100), 1QA));
                        
client.QuizInfo.LastAnswer Environment.TickCount;
                    }
                }
                else
                {
                    try
                    {
                        foreach (
GameState client in Kernel.GamePool.Values)
                        {
                           
client.Send(new Conquer_Online_Server.Network.GamePackets.QuizInfo().EndBuffer(client.Entity.Nameclient.QuizInfo.Scoreclient.QuizInfo.Timeclient.QuizInfo.Rank, (ushort)(800 client.QuizInfo.Score 100)));
                           
// Chr.MyClient.AddSend(Packets.QuizShowEnd(Chr.Name, Chr.QuizShowInfo.Score, Chr.QuizShowInfo.Time, Chr.QuizShowInfo.Rank, (ushort)(800 * Chr.QuizShowInfo.Score / 100)));
                        
}
                        
Timer.Elapsed -= Timer_Elapsed;
                        
Timer.Stop();
                        
Timer.Dispose();
                    }
                    catch { }
                    
QuizON false;
                }
                
QuestionNO++;
            }

        }
        public class 
QuizShowScore
        
{
            public 
uint EntityID 0;
            public 
uint Score 0;
        }
        public class 
MainInfo
        
{
            public 
string[] Name;
            public 
ushort[] Time;
            public 
ushort[] Score;
            public 
MainInfo()
            {
                
Name = new string[3];
                
Time = new ushort[3];
                
Score = new ushort[3];
                
Name[0] = "none";
                
Name[1] = "none";
                
Name[2] = "none";
                
Time[0] = 0;
                
Time[1] = 0;
                
Time[2] = 0;
                
Score[0] = 0;
                
Score[1] = 0;
                
Score[2] = 0;
            }
        }
        public class 
Info
        
{
            public 
int LastAnswer;
            public 
ushort Time;
            public 
ushort Score;
            public 
ushort QNo;
            public 
byte[] Answers;
            public 
ushort Rank;
            public 
Info()
            {
                
LastAnswer 0;
                
Time 0;
                
Score 0;
                
QNo 1;
                
Answers = new byte[Questions.Count];
                
Rank 0;
            }
        }
        public class 
Question
        
{
            public 
string m_Question;
            public 
Answer[] Answers;
            public 
Question(string questionAnswer[] answers)
            {
                
m_Question question;
                
Answers answers;
            }
            public static 
implicit operator string(Question q)
            {
                return 
q.m_Question;
            }
        }
        public class 
Answer
        
{
            public 
string m_Answer;
            public 
ushort Points;
            public 
Answer(string answerushort points)
            {
                
m_Answer answerPoints points;
            }
            public static 
implicit operator string(Answer q)
            {
                return 
q.m_Answer;
            }
        }
    }



any help ?

hey guys , any help ?
10/16/2011 22:42 Sp!!ke#2
that's for 5165 , not working cause isn't for actually version !
10/17/2011 13:19 abdeen#3
can`t we code it to make it read the questions ans the answers from QuizShow.txt file ?

and make it give exp ?
10/17/2011 15:46 shadowman123#4
Everything can be Done but alot of patience and Experince in coding will be needed for that
10/17/2011 16:11 abdeen#5
Quote:
Originally Posted by shadowman123 View Post
Everything can be Done but alot of patience and Experince in coding will be needed for that
but i need a little help :)