texture problem exe, Alo + new class

10/11/2011 21:34 SkadadIller#1
Hi.
I have problem with texture on aloken + new classes.
my code looks like this:
Code:
00B8FD59   80FA 0B          CMP DL,0B
00B8FD5C   74 26            JE SHORT dekaron.00B8FD84
00B8FD5E   80FA 0A          CMP DL,0A
00B8FD61   74 1B            JE SHORT dekaron.00B8FD7E
00B8FD63   80FA 06          CMP DL,6
00B8FD66   74 10            JE SHORT dekaron.00B8FD78
00B8FD68   8B0495 94CEAD00  MOV EAX,DWORD PTR DS:[EDX*4+ADCE94]
00B8FD6F   C3               RETN
00B8FD70   0000             ADD BYTE PTR DS:[EAX],AL
00B8FD72   0000             ADD BYTE PTR DS:[EAX],AL
00B8FD74   0000             ADD BYTE PTR DS:[EAX],AL
00B8FD76   0000             ADD BYTE PTR DS:[EAX],AL
00B8FD78   B8 86C1B800      MOV EAX,dekaron.00B8C186                 ; ASCII "ALO"
00B8FD7D   C3               RETN
00B8FD7E   B8 86FAB800      MOV EAX,dekaron.00B8FA86                 ; ASCII "CON"
00B8FD83   C3               RETN
00B8FD84   B8 8DFAB800      MOV EAX,dekaron.00B8FA8D                 ; ASCII "RIP"
00B8FD89   C3               RETN
and it gets called from .tpack and .mesh
I have try for a long time now, so plz help.

where else do I need to edit my exe to get them load from
Item\default.txt ?