Quote:
Originally Posted by Mr_PoP
then why the server is sending the chat packet with "%s was killed by %s!"
nah we are not talking about the binary , i wanna just know when the client is requesting GeneralData->subtype death?
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Question 1: you fucked something up. The server sends KILL subtype of attack packet and NEVER sends that string for it to display (my source never sends the message yet it displays perfectly. If you're sending the packet then that's YOUR fault)
Option 2: It requests the subtype death to transform itself into a ghost. This happens because there is an animation delay between death and the actual addition of ghost mesh (so it can complete before just changing lookface).
If you send the death stateffs properly when an entity is killed then they should be unable to move. This means they will not appear as a walking 'naked' person before the client requests the death subtype at the proper time to transform the character into a ghost (IE: already fallen to the ground, post animation).