problems Concerra

09/28/2011 00:00 SkadadIller#1
closed
09/28/2011 00:27 [Sr] Pawned#2
share/action/pc is the problem i guess ^^
09/28/2011 00:38 SkadadIller#3
Moving part fixed,

now the invisible shit left.
=Seph how did you do that on aloken ?
09/28/2011 02:28 BioNicX#4
Quote:
Originally Posted by SkadadIller View Post
Moving part fixed,

now the invisible shit left.
=Seph how did you do that on aloken ?
I believe it has to do with client exe according to seph to make the client exe read the new models.
09/28/2011 03:18 SkadadIller#5
closed
09/28/2011 03:51 Nites90#6
Seph didn't do the invisible part, the .exe that he used already had that part fixed. Are you replacing a character? Or trying to add a new index?
09/28/2011 07:27 =Seph=#7
I remade the whole mesh/tpack loading to get the client to understand.... I still have lots of trouble to make the client load the base items. The new classes got so many more problems than aloken.... It's friking annoying and some of the aloken edits won't work for those. Actions movement is the fking hardest..... When you fix the movement you'll see that the weapons (Atk/skill) animations won't work at all.
09/28/2011 10:17 DFDFew#8
[Only registered and activated users can see links. Click Here To Register...]
09/28/2011 13:15 =Seph=#9
Quote:
Originally Posted by DFDFew View Post
[Only registered and activated users can see links. Click Here To Register...]
īthis got nothing to do with this topic.
09/28/2011 14:42 SkadadIller#10
Seph, check your private message, plz.
09/28/2011 14:52 BioNicX#11
Quote:
Originally Posted by SkadadIller View Post
I know I need to edit client exe,

This code has someting to do with mesh and game_tpack.
But dont know how to edit it yet,

0099B4C3 /$ B8 209AAD00 MOV EAX,partyfix.00AD9A20 ; ASCII "ALO"
0099B4C8 |. 80FA 06 CMP DL,6
0099B4CB |. 74 07 JE SHORT partyfix.0099B4D4
0099B4CD |. 8B0495 94CEAD0>MOV EAX,DWORD PTR DS:[EDX*4+ADCE94]
0099B4D4 \> C3 RETN
Well if you know why do you ask in first place?, seph just replied about the mesh and etc.
09/28/2011 15:13 SkadadIller#12
closed
09/29/2011 16:04 falloutRO#13
can i ask where did u get the data base for new characters i try 2 mike it work i need the date base
09/29/2011 16:14 SkadadIller#14
get database? you make your own database.
09/29/2011 17:42 *JayKay*#15
Quote:
Originally Posted by falloutRO View Post
can i ask where did u get the data base for new characters i try 2 mike it work i need the date base
Go -----> Enterprise Manager ------> open database character ---->Click Stored Procedures ------> Seach "SP_CHAR_CREATE" ------> double click ----> seach :

SELECT @char_gubun = CASE @v_byPCClass
WHEN 0 THEN 'A' ------> AK
WHEN 1 THEN 'B' ------> HUNTER
WHEN 2 THEN 'C' ------> MAGE
WHEN 3 THEN 'D' ------> SUMMONER
WHEN 4 THEN 'E' ------> SEGNALE
WHEN 5 THEN 'F' ------> WARRIOR
WHEN 6 THEN 'G' ------> ALOKEN

ELSE 'Z'
END

Add new classes :

WHEN 10 THEN 'H' ------> CONCERRA
WHEN 11 THEN 'I' ------> SEGEURIPER

PS: do not forget to add in database user_character.