droprate and other all set it to 200000 =x200
50player kill around 150 unique monster no one saw the OOXX item-.-"
50player kill around 150 unique monster no one saw the OOXX item-.-"
so...Quote:
Originally Posted by pushedxFrom what I've seen so far, there's two rates for SoX items. The second rate is in _RefDropClassSel_RareEquip inside SRO_VT_SHARD. However, the first rate is still unknown and controls whether or not you should get a chance for a SoX item drop. I've not come across anything in the database so far, so it has to be coded into the servers. Simply updating the drop rate in _RefDropClassSel_RareEquip won't work the same as everything else, so that's why I'm sure there is another check somewhere else, just not sure where yet. Updating the _RefDropClassSel_Equip should work as intended.