Playing around and need help

09/15/2011 23:19 Svinseladden#1
well i got orange stats on capes. that's no biggi at all.

i use server 6. i got that it needed to be serv 3 or bigger (reading other post). But. accsessory regnum with orange stats have serv2 and still have orange. stats. why is that?

secound. well as ppl know i don't think capes can be added to the pro blacksmith for rec runing..

i have seen ReqDex both 3 and 7 on the capes. what is Reqdex and have anyone found out how to get capes to get abel to use rec runes on them? and how? :-)

is there anyone that have figuerd out what all the:

ReqStr - ReqIg stand for? yes i know some of them. but is there a complete list somwhere? that explain what it is and what they do?

it's fun to play around but to get a better understanding of what you play with it would be great to have the complete list :-)

and one more thing. what is the max ReqWiz here? normal 60+ gear have 32 or 40 so 40 is ok. but is that max?

Another prob i got with capes just out of the blue was the assas/hunter cape (regnum) didn't work on assas. it said vail. and i could not change it to only darkies. why is that? anyone know? hade to make new capes for assas and one for hunter to get this to work. so i did the same to mage and priest too so this don't happend again:-)

thanks:-)
09/16/2011 00:50 JuuF#2
Req dex = color of item.
Req Ig = the group number like when you use a potion all items in that group can not be used untill the timer out.
Req Wis = max is 99 i think. Didnt test.
For capes =You need to change country in database and in item.sdata
and i think adding capes to blacksmith can be fixed with ps_game.exe so you need to edit ps_game.exe
09/16/2011 02:27 JohnHeatz#3
Quote:
Originally Posted by JuuF View Post
Req Wis = max is 99 i think. Didnt test.

Shouldn't be as ReqWis in the database is stablished as a smallint (-32,768 // 32,767)
09/16/2011 03:21 [Admin]Snuggle#4
ReqWis is the max amount of orange stats you can have on an item if I'm correct o.O
09/16/2011 04:45 ·Tyler·#5
If you refer to ProfNerwosol's guide:

CraftName in the database is described as followed:

Code:
Str, Dex, Rec, Int, Wis, Luc, HP, MP, SP, Lapisia
Below is an example craft name:

Code:
00140000010013000070
If you notice, there are 20 numbers and 10 categories in the craftname, so as you can tell, 99 would be the max orange stat obtainable on an item because each category is only allowed at max 2 spaces in the CraftName, as defined in the database. The CraftName just simply doesn't allow anything higher. Now I haven't personally tried setting the ReqWis of an item to 99 and rec runing it personally, but it should work like this, setting it any higher than 99 wouldn't work, or shouldn't from what I can tell.

Tyler
09/16/2011 04:53 [Admin]Snuggle#6
99 is the max you can get for stats, 9900 for hp/sp/mp
I'm sure if you really took the time and looked into it you could increase those numbers somehow o.O
I've never tried so I wouldn't know where to start xD
09/16/2011 05:10 JohnHeatz#7
On the MP/HP/SP it is 9999 as I know, not 9900 though
09/16/2011 05:56 RebeccaBlack#8
Server, from what I could tell, was the max amount of stats you could get on a piece of gear. Like, you said Regnum Accessories had Server 2, which means you can reroll it as much as you want, but you'll only ever get 2 stats (Not the max amount of stats). Hope you understand that, sounds confusing rereading it.

I think everything else was explained mostly, and for the capes? dunno, maybe just an off value somewhere.
09/16/2011 08:22 Svinseladden#9
well thanks all. was good info. but all said what i already know realy.. this is the only one on pvpers i have found..

Req Wis
Req Ig
Req dex (ok that was new to me)
Req Vg is here too
Req Og i think i found here too somewhere

but the rest i don't know much about.

but the lapisia (max ) is in game.exe (yea ps) so i was thinking that the other's was maxed in ps_game.exe too. why i asked if there was a max on them..
09/16/2011 08:30 viper4513#10
Capes not working on the 2nd classes. I guess you are using ShStudio (this is a litte bug i've noticed with it, not sure if it is the tool or me)
The cape, i'm guessing is one of the newer EP5 ones (thse are the only ones i had a problem with) open the cape up (to view it's details) select country (light / fury) then click okay.

Now, keep an eye on the country value fr that cape, re-open that same cape, and watch the country value change (to that of Human, or Deatheater)

The only fix i've found to this (other than a 2nd cape) was to select "light" or "fury" then NOT open that cape again using castors tool.

So basically, finish all your edits for that cape, set the country, then dont touch that cape again in Castors tool.

& to add onto RB's post about "server" it is ammount of stats attained. 2 = 2 sets of stats (str, dex) (rec, hp) etc.

Btw Castor, this may be something for you to look into on your tool for the next update (if you didnt notice it already, and if it is actually your tool generating this problem. If you see this.) :)
09/16/2011 08:50 Svinseladden#11
ahh nice one. thanks. i was always checking and it always vent back.. well nice thanks
12/12/2012 09:29 DrizztDoUrrden#12
thanks for the info on the server rebecca, but does anyone know exactly, what it is you have to edit in your ps_game.exe so the pbs will allow you re-roll capes, i've had my "farmable" capes dropping some time, with orange stats, but takes away from my "donor" capes, cuz even though in sh studio, i've set the bonif max (max stat) and the Srvr( number of stats) on both my capes, and accs, the pbs still wont "accept" them to be rerolled, if someone may know what it is to edit in the ps_game.exe, and to what, i would be most grateful for the info :)