Well just an idea, that I might look more into.
If you made a proxy, edited chatpacket from client, made it custom, send it to the server.
Like
Let's say you just changed the chat type, wouldn't it be possible to send system messages, even from a normal player?
Thinking private server.
Looking at the packet from client -> server, it's like this:
If you made a proxy, edited chatpacket from client, made it custom, send it to the server.
Like
Code:
Chatpacket (client) -> Proxy -> Customize it -> Server
Thinking private server.
Looking at the packet from client -> server, it's like this:
Code:
Chatype fromlength from tolength to messagelength message