Memory address of cyclone

06/06/2008 00:14 Lateralus#1
How would I find the memory address? I'm attempting to make a speed hack for a foreign client... Also, what would I need to set it to and how will I find that? .. grr I'm still learning and this my first real experience with a memory editor. ;S
06/06/2008 00:22 hok30#2
I'd like to know this too. And how to make the speedhack- Non-DC.
06/06/2008 00:23 Lateralus#3
Quote:
Originally Posted by hok30 View Post
I'd like to know this too. And how to make the speedhack- Non-DC.
I was told by Qu33n-of-3vil that if you add 500 ms to the timestamp byte of the packet, it won't dc.

Too bad I don't know how to do that either. :)
06/06/2008 00:30 hok30#4
Quote:
Originally Posted by Lateralus View Post
I was told by Qu33n-of-3vil that if you add 500 ms to the timestamp byte of the packet, it won't dc.

Too bad I don't know how to do that either. :)
Good thing we've both got so much experience :rolleyes:
06/06/2008 01:13 UPSman2#5
just search for an unknown value, then have a trojan get cyclone and search increased value, then once the cyclone is done search for a decreased value, then get cyclone again and search for an increased value
do this until you get a reasonable return field in CE
06/06/2008 02:07 hok30#6
Whats an Unknown Value?
06/06/2008 03:28 evanxxxm#7
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06/06/2008 03:48 Lateralus#8
Found it. The address is 4 bytes for cyclone. Now would I need to edit the values to when cyclone is activated?
06/06/2008 03:56 hok30#9
I think anything is what they said, I really don't know. Thats the address though?
06/06/2008 03:59 nTL3fTy#10
Quote:
Originally Posted by Lateralus View Post
Found it. The address is 4 bytes for cyclone. Now would I need to edit the values to when cyclone is activated?
Basically, you can use joek's memory address table. The address used for cyclone is used for "effects" on your character - like stigma, magic shield, cyclone. The address is 0x0056BC05 and upon entering cyclone, the value is added the flag of cyclone, which is 32768.

So, set 0x0056BC05 to 32768 for a disconnecting speedhack.
06/06/2008 12:42 hok30#11
How would you find out that that was the "flag of cyclone?"
Is it something that never changes and you just knew?
06/06/2008 14:05 IAmHawtness#12
Quote:
Originally Posted by hok30 View Post
How would you find out that that was the "flag of cyclone?"
Is it something that never changes and you just knew?
After finding the address, it's pretty simple, you just attach Cheat Engine, activate Cyclone, and check what the value changes to.
06/06/2008 19:43 hok30#13
Cool. Tyvm. Now how to make it non-dc?
06/06/2008 20:05 IAmHawtness#14
Quote:
Originally Posted by hok30 View Post
Now how to make it non-dc?
^ What he asked!:(
06/06/2008 22:16 Lateralus#15
Future said the timestamp can be cracked in the client as well o.O...

But he couldn't find it in the spanish client, which is what I'm trying to make the speedhack work for. I suppose you could make a proxy and send the jump/run/walk packet with more time on the timestamp.. or something.