[Question] Memory address of VP?

06/05/2008 00:08 hok30#1
Anyone know the memory address for Virtue Points? Or is this stored on the server? How is it that people get it on their tools...
06/05/2008 00:15 IAmHawtness#2
Quote:
Originally Posted by hok30 View Post
Anyone know the memory address for Virtue Points? Or is this stored on the server? How is it that people get it on their tools...
0056C7DC

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^ Check that out. There's A LOT of addresses like Level, Stamina, Class, Ping, MapID, Zoom, etc.
06/05/2008 00:28 hok30#3
:p tyvm. Do these ever get changed/updated?
Nmvrnd... just read the thread- I don't get how it works tho
06/05/2008 00:37 IAmHawtness#4
Quote:
Originally Posted by hok30 View Post
:p tyvm. Do these ever get changed/updated?
Nmvrnd... just read the thread- I don't get how it works tho
People keep updating the addresses every time the Conquer.exe gets updated. Just downloading the ma-global.inf file. It's a text file, all the memory addresses are in there, it's written for Visual Basic so just replace the &H in the address with 00
06/05/2008 03:22 hok30#5
I thought &H was for C++ or C#...
Anyways- I would replace it with 0x for AutoIt.
I don't get how to update my script though... would I manually have to go and do it? Or is there some way I could make it update...
06/05/2008 03:38 nTL3fTy#6
Quote:
Originally Posted by hok30 View Post
I thought &H was for C++ or C#...
Anyways- I would replace it with 0x for AutoIt.
I don't get how to update my script though... would I manually have to go and do it? Or is there some way I could make it update...
Different languages have different "identifiers" of hex numbers.

.NET (VB .NET/C#): &H
C/C++: 0x
AutoIt: 0x

etc.
06/05/2008 04:55 Hiyoal#7
You have to update your script for every address update, unless you got permission from Joek to use his tables in your project. You could then just perfom an IniRead and get the values...Replate the &H with 0x using StringReplace and then store that IniRead/StringReplace String inside a variable. Then just use those variables inside the project.

Hiyoal :)
06/05/2008 12:28 hok30#8
Hmmm... Again-wouldn't the user have to download the tables?
06/05/2008 12:38 IAmHawtness#9
Quote:
Originally Posted by hok30 View Post
Hmmm... Again-wouldn't the user have to download the tables?
You could just release the tables along with your hack :)
06/05/2008 12:46 hok30#10
I guess. Ty guys. I am probably not going to use the tables for auto-updating but their useful.
06/05/2008 12:50 lucasss#11
Somebody know if have some place how i can find JobId Adress with cheat engine , i think if somebody know how to find every adress can make a thread very useful :)
06/05/2008 12:54 IAmHawtness#12
Quote:
Originally Posted by lucasss View Post
Somebody know if have some place how i can find JobId Adress with cheat engine , i think if somebody know how to find every adress can make a thread very useful :)
That's easy. Open 2 different Conquer windows, let's say you log in on a MasterTrojan on one of the CO windows, then you log in a WarriorMaster on the other CO window.

First, attach Cheat Engine to the first CO process (the MasterTrojan) then search for the value 15 (this is the value of the job TrojanMaster, find the values in ProfessionalName.ini inside your Conquer2.0/ini)

Then, attach Cheat Engine to the other CO process (the WarriorMaster) and search for the value 25. It'll ask if you want to start a new search, just press no to that to continue your current searching. Hopefully, there'll only be 1 memory address to choose, if not, repeat the steps :)
06/05/2008 15:45 lucasss#13
WOW , thx a lot :D :D :D , i was searching for this for long time =p , i will try to make one 2 weapon hack for me , if i can i will post here :D
06/05/2008 19:25 hok30#14
Won't work. It's server sided.

EDIT: Anyone know the memory address of your total HP? It doesn't say on the table.
06/05/2008 21:15 UPSman2#15
it's dma-ed and encrypted