adding +12 system!

08/26/2011 22:51 Wisper_cool#1
i need your help with adding +12 to the share folder! i had made all the items i want +12. but how do i get Pablos to allow them to be upgraded to +12? i have already edited itemupgrade.csv but still not working any ideas?
08/26/2011 23:19 [Sr] Pawned#2
may you post further informations
what exactly did you add into the files
did you add the id of the next and last item (column 75/76) in your itemarmor/weapon.csv?
08/26/2011 23:24 Wisper_cool#3
Yes i did,
08/27/2011 02:58 [DEV]Harmony#4
What does it say when you go to pablos? Is the item just red or what is it saying?
08/27/2011 07:53 Wisper_cool#5
i fixed it. but now i want to make other Argates. like crystal to get 9-10 and another to get 10-11 and another to get 11-12. hwo do i do that?
08/27/2011 07:59 [Sr] Pawned#6
itemupgrade.csv find the column yourself or search the forum tonns of topics about that
08/27/2011 08:07 Wisper_cool#7
i already fixed the problem i had. but now i have another question... i asked
"now i want to make other Argates. like crystal to get 9-10 and another to get 10-11 and another to get 11-12. how do i do that? "
08/27/2011 08:20 en[DEV]er#8
you need to make a new one, using how model the cooper argate,go in data/share/item/itemetc and there u find cooper argate , make a new line with a new index what not exist,after u go in data/script/itemshape and find the lineconde with the same index of cooper argate u create new line code and copy all line of cooper argate just trade the index for your index of your new argate ( what you use in itemetc ) - itemshape its resposanble for image of your itens,all itens - this linecode directs for a folder,find this folder and there u find the files responsable for image of your argate and new argate in this case they the same file,now u duplicate this files and set the name of your new argate: ex.:

Cooper Argate Line:
Quote:
9901,Item\stone\levelstone_copper.mesh,,0,Item\sto ne\levelstone_copper.mesh,,,,2,TRUE,,,,0,0.3,0,1,y ,90,1,,0,0,0
Your new Argate Line:
Quote:
(INDEX USED IN YOUR ITEMETC),Item\stone\levelstone_copper.mesh,,0,Item \stone\levelstone_copper.mesh,,,,2,TRUE,,,,0,0.3,0 ,1,y,90,1,,0,0,0
08/27/2011 08:33 Wisper_cool#9
but how would i edit it to just upgrade from +1-2 not +1-3?. thats just adding another argate but thats not changing what it does.
08/27/2011 08:47 [Sr] Pawned#10
my answer was on how to change the argate needed for upgrade
08/27/2011 09:10 en[DEV]er#11
Quote:
Originally Posted by [Sr] Pawned View Post
my answer was on how to change the argate needed for upgrade
let me more clear: in itemupgrade ( found in data/share/item ) u find 7 coluns:
1 - type of item to be refined
2 - level of refining( starts in 0 )
3 - item to be used in your refining
4 - price of refine
5 - rate of refine
6 - function drive case the upgrade fail
7 - nothing important jus put it 0

Item refining to +9:
Quote:
BOW,0,9901,10000,100,BACK_TO_ZERO,0
BOW,1,9901,20000,100,BACK_TO_ZERO,0
BOW,2,9901,50000,100,BACK_TO_ZERO,0
BOW,3,9903,100000,80,BACK_TO_ZERO,0
BOW,4,9903,200000,70,BACK_TO_ZERO,0
BOW,5,9903,500000,60,BACK_TO_ZERO,0
BOW,6,9902,1000000,50,ALLITEM_DESTRUCT,0
BOW,7,9902,1500000,13,ALLITEM_DESTRUCT,0
BOW,8,9902,2000000,8,ALLITEM_DESTRUCT,0
if u can refine to +12 u set new lines,something like that:

Item refining to +12:
Quote:
BOW,0,9901,10000,100,BACK_TO_ZERO,0
BOW,1,9901,20000,100,BACK_TO_ZERO,0
BOW,2,9901,50000,100,BACK_TO_ZERO,0
BOW,3,9903,100000,80,BACK_TO_ZERO,0
BOW,4,9903,200000,70,BACK_TO_ZERO,0
BOW,5,9903,500000,60,BACK_TO_ZERO,0
BOW,6,9902,1000000,50,ALLITEM_DESTRUCT,0
BOW,7,9902,1500000,13,ALLITEM_DESTRUCT,0
BOW,8,9902,2000000,8,ALLITEM_DESTRUCT,0
BOW,9,INDEX OF YOUR ITEM,2000000,8,ALLITEM_DESTRUCT,0
BOW,10,INDEX OF YOUR ITEM,2000000,8,ALLITEM_DESTRUCT,0
BOW,11,INDEX OF YOUR ITEM,2000000,8,ALLITEM_DESTRUCT,0
If u want,u change the rate,the price , etc...

P.S.: if i help you,one thanks does not hurt :pimp:
08/27/2011 18:32 [DEV]DorianGray#12
#edited

sorry posted same like en[DEV]er at same time :D