can't find auto pill address

08/21/2011 21:06 12sky#1
here is a SS of my codes, i browse the memory region and the auto pill address wouldn't work..
*already read this post*[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
08/21/2011 21:12 Wazapoo#2
Try going few rows back and then just hold 1 to fill them all and look when auto pill appears to the used items list ingame.
08/21/2011 23:14 12sky#3
Quote:
Originally Posted by Wazapoo View Post
Try going few rows back and then just hold 1 to fill them all and look when auto pill appears to the used items list ingame.
got it, any ways to heal up to 100%?
08/21/2011 23:57 AfterBurn 2.0#4
Quote:
Originally Posted by 12sky View Post
got it, any ways to heal up to 100%?
Look at Mega's TuT [Only registered and activated users can see links. Click Here To Register...] Here. Hope that helps
08/23/2011 22:11 azureknights91#5
How did u find auto pill HP and MP address?
08/24/2011 01:28 12sky#6
Quote:
Originally Posted by azureknights91 View Post
How did u find auto pill HP and MP address?
hp and mp adress is always near the autopill adress
08/24/2011 02:32 AfterBurn 2.0#7
Quote:
Originally Posted by 12sky View Post
hp and mp adress is always near the autopill adress
Find the Auto Pill addy then hp is + 4 Bytes and mp is + 4 bytes after hp.

So it should look like this (( Auto Pill Addy >> 01 00 00 00 01 00 00 00 01 00 00 00
Second 01 is hp third 01 is mp

Hope that helps.
08/24/2011 03:00 azureknights91#8
thank you so much, now I'm going to try to work auto buff.
08/24/2011 08:20 Mega Byte#9
struct Game_AutoPill
{
unsigned int Days;
unsigned int HP; // Precent as 0 1 2 3 4 5
unsigned int CHI; // Precent as 0 1 2 3 4 5
};

Game_AutoPill * AutoPill = (Game_AutoPill*)0xTheAddress;
// In your hack loop
AutoPill->Days=1;

// Where you need to set it
AutoPill->HP=0x0A; // Providing you modified the ASM code for the CMP to be 0A rather than 05. Then the precentage can be up to 100% rather than 50%.
AutoPill->CHI=0x0A;

:D

For auto buffing skill use is around same range.
It has the level of the skill used I belive. Its near move speed hack and attack speed hack??
Anyway if its not set call the game function to use the skill providing there is enough chi and that the skill exists.
08/24/2011 09:04 12sky#10
Quote:
Originally Posted by Mega Byte View Post
struct Game_AutoPill
{
unsigned int Days;
unsigned int HP; // Precent as 0 1 2 3 4 5
unsigned int CHI; // Precent as 0 1 2 3 4 5
};

Game_AutoPill * AutoPill = (Game_AutoPill*)0xTheAddress;
// In your hack loop
AutoPill->Days=1;

// Where you need to set it
AutoPill->HP=0x0A; // Providing you modified the ASM code for the CMP to be 0A rather than 05. Then the precentage can be up to 100% rather than 50%.
AutoPill->CHI=0x0A;


:D

For auto buffing skill use is around same range.
It has the level of the skill used I belive. Its near move speed hack and attack speed hack??
Anyway if its not set call the game function to use the skill providing there is enough chi and that the skill exists.
what script is this ? C++??
08/24/2011 13:25 AfterBurn 2.0#11
Quote:
Originally Posted by 12sky View Post
what script is this ? C++??
Yes
02/27/2012 01:44 Jed961#12
Quote:
Originally Posted by 12sky View Post
got it, any ways to heal up to 100%?
Yes.
03/06/2012 21:19 zakira80080#13
By Zakira !

011BAF30 = Move Speed

011BAFEC = Map hack ( Infinite Soso etc.. )

011BAD7C = Auto pill (value "1")

011BAD80 = HP (value"5")

011BAD84 = MP (value"5")

All with "4byte"

Give me a thancks , and i need attack speed please :D:D:D:D:D:D:D:D:D