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IntroI'm going to give you guys a break, here is some cool little things for you to play with.v11 Hooks (Stable) - with some help with deadly, but coded this myself. This was made wayyyyyy before server source was release, and this is how deadly and me, added in our own shit. Like his pvp system sometime ago. :]
I've done things in this community, most don't know, but hey, I'm Silent. :]
Enjoy the full required source. I won't give a guide, you have to do something on your on don't you? Oh btw, these were coded months ago, may need to be tweaked a bit, or updated, its not sloppy or poorly coded but all code can be continually updated and more efficient.
PS: Some random try and catch statements in the DPSrvr.cpp, I got bored, copied some source, played around a bit. Whatever is there is yours to play with, just sayin.
Note: I will slowly update and upload sources I have. Enjoy them, its free.
[Only registered and activated users can see links. Click Here To Register...]Systems:PvP:Note: PvP Source is for v15. -_-;Feautres:
- Spawns are designated by the map creator by creating revival points and naming them pvp# - So example, if max spawns is 3, you need 3 revival points on the map named pvp1 pvp2 pvp3.
- Scoreboard - Multiple Stats
- Killing Sprees w/ Sound Effects
- Player Recovery
- Dynamic Spawns
- etc, everything needed? I'm lazy, figure it out.
Server Side:[Only registered and activated users can see links. Click Here To Register...]
PvPSystem.cpp & h - PvP System CoreClient Side:
DPDatabaseClient.cpp - Player Recovery
DPSrvr.cpp - Player Resurrection
User.cpp & h - Player Struct Updated
FuncTextCmd.cpp & h - PvP Start & End Command with Map Selection
WorldServer.cpp - PvP System Enabled / Disabled Display
Mover.cpp - Player Checks
MoverAttack.cpp - PvP Target Enable
PvPMsg.cpp & h - Client Message System - Like event notices
WndWorld.cpp - Renders scoreboard and etc needed effects
Neuz.cpp - Renders PvP Client Messages
DPClient.cpp - Handles new PvP Packets
how to add this in my v16 source??
thanks in advance
:handsdown: