Just an idea for sometime in the far future...

08/18/2011 22:59 xBlackPlagu3x#1
I know this is a long shot as I have no idea how a gaming client works or how to program and whatnot, but someday I will. And when I do, I'll want to make something super creative and crazy. Now the reason I'm posting this (sorry if this is the wrong section) is to ask the CO2 community a question. Who would be interested in an Android/iPhone/iTouch Conquer app? It would be hard-coded and the only thing you could edit would be what you can now edit inside of your conquer folder. (ini/dat/txts) It's not impossible, but it would take a few years for me to figure out how to do all that crazy shit. I'm probably NOT going to even think about doing something like this but I'm curious, who would be interested in an app like that? A fully functional, relatively easy to play Conquer Online App for the Android/iPhone/iTouch?

I know for one I am! If I could make one, I'd never come home! xD
08/19/2011 01:31 pro4never#2
What you need to keep in mind is that you will NOT be able to display any of your conquer graphics on your android or iphone.

Conquer uses something like 1.2 gigs of archived files (wdf files) as well as a number of non-standard file types. Android and iphone already have enough issues dealing with 3d and trying to make it accept non standard formats will make your job that much more difficult.


That being said...

There's quite a bit you COULD do with such an ap but it certainly wouldn't be gameplay.

You could, for example. Write a standalone client that displayed basic information about your client and your surroundings and, if you wanted, allow you some basic levels of game functionality and that would be viable on such a device (if a lot of work)


So basically... answer is no, not possible (currently, mobile technology is advancing quickly) but there are definitely things you COULD do... not really worth it though imo.
08/19/2011 17:12 KraHen#3
It is certainly possible, Conquer doesn`t use shaders so it isn`t that intensive graphically, it could be done easily in OpenGL ES for both iPhone and Android. Handling all the game files etc. could be a problem, but if it`s going to be played on mobile then the resolutions can be reduced, maybe poly-count as well, it`s easily doable.

To strengthen my argument, I`d like to show you this :

It`s a much more intensive context than CO.

p.s. Learning graphics programming will be a bitch though.
08/19/2011 18:25 pro4never#4
Sorry, my concern was mostly with handling the client files and storage on a mobile device.

As far as i'm aware the mesh files are still not fully documented by anyone outside of maybe like yakuza... so I'm very doubtful anyone in this community, let alone someone starting out, will be able to properly display fully animated client files in 3d... let alone on a mobile device.

That being said my client edit experience is VERY limited so I could be way off base here.
08/19/2011 19:26 KraHen#5
Not like they couldn`t be recreated, those are relatively simple meshes, and the textures are accessible to anyone. This would be a long-term project so I`m pretty sure the issue can be worked around one way, or another.

Though the amount of time that would be needed to recreate this game could be used to develop a new indie game of your own.
08/20/2011 21:19 xBlackPlagu3x#6
Thanks you guys for the posts, I'm so fascinated in mobile development! I will someday be able to create an android app but for now I'm stuck in the C# zone lol. And yeah if I were to spend that much time into it (and I had the know-how) I would just create a whole new conquer client and create new meshes and new textures, one's that are easily editable by anybody. I hate TQ's secret shit so much. If I owned Conquer I'd tell my bitches in China to get back to client development and re-create it with .3ds or something.