Now i know this ain't really that important but it causes a lot of people frustration. So i thought i would put this out there for people to use in the future. Cause a lot of people that start there server don't know how to do this I was one of them. And when i looked around all i found was vague answers to this not actually explaining how to do it.
Credits go to tnelis for answering my original postQuote:
MapCount = 9 // Map Number
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of light MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //Starting position of dark MAP, X, Y, Z
- When the starting position of places -> Tool coordinate taken (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F = field, D = Dungeons
MapName = -1 //Map name (-1If one ignores)
RebirthMapPos = -1, 0, 0, 0 //Resurrection Coordiantes MAP, X, Y, Z (MAP=-1Ignored when, X,Y,Z=0 Ignored when)
RebirthMapPos1 = -1, 0, 0, 0 (Light alliance Move)
RebirthMapPos2 = -1, 0, 0, 0 (Dark union Move)
//Weather Settings
WeatherState = 1 // 0 None, 1 rain, snow 2
WeatherRate = 50 // delay,nonedelay rain per year probability of randomly hitting
WeatherPower = 3 // Century 1 2 3
WeatherDelay = 5 // Minute alternated duration
WeatherNoneDelay = 10 // No weather delay