#cs ----------------------------------------------------------------------------
AutoIt Version: 3.3.6.1
Author: Hectorin
Script Function:
Template AutoIt script.
#ce ----------------------------------------------------------------------------
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region
$Form1 = GUICreate("Hellgate bot by hectorin", 350, 220, 250, 131)
$Button1 = GUICtrlCreateButton("DALE CAŅA", 74, 32, 185, 49, 0)
$Button2 = GUICtrlCreateButton("YA BASTA", 74, 132, 185, 49, 0)
GUISetState(@SW_SHOW)
#EndRegion
HotKeySet("{F12}", "Terminate")
Func _move($loop,$key)
For $i = $loop to 1 Step -1
ControlSend("Hellgate (x86 DX9)", "", "", $key)
Next
EndFunc
Func Terminate()
Exit 0
EndFunc
While 1
$nMsg = GUIGetMsg()
Select
Case $Button1
While 1
sleep(2000)
$coord = PixelSearch( 0, 0, 1241, 16, 0xFF0000, 10 )
While 1
_move(50,"s") ; move backward and forward till enter SH
Sleep(200)
_move(50,"w")
Sleep(100)
WEnd ; Color has changed then has entered SH
Sleep(3000) ; time to load screen
_move(50,"w") ; Once inside has to make all this
Sleep(5)
_move(40,"a")
ControlSend("Hellgate (x86 DX9)", "", "", "{F2}") ;swapp weapon
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{3}") ; use zombi form
Sleep(2500)
ControlSend("Hellgate (x86 DX9)", "", "", "{F1}") ; swap original weapons
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}") ; all sumons are up
Sleep(100)
_move(150,"w")
Sleep(10)
_move(25,"a")
ControlSend("Hellgate (x86 DX9)", "", "", "{2}") ; reaper
Sleep(3500)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
_move(30,"f") ; loot
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(2100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1500)
_move(30,"a")
_move(30,"f") ; loot
Sleep(15)
_move(30,"f") ; loot
_move(50,"w")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
_move(30,"f") ; loot
sleep(500)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
_move(30,"f") ; loot
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(3000)
_move(100,"w")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
sleep(500)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(3000)
_move(40,"d")
_move(30,"f") ; loot
_move(40,"s") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{'}") ; hp inyector
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(250)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
_move(30,"f") ; loot
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
_move(30,"f") ; loot
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
_move(30,"f") ; loot
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
_move(30,"f") ; loot
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
_move(30,"f") ; loot
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
_move(90,"d")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
_move(30,"f") ; loot
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
_move(30,"f") ; loot
Sleep(2500)
_move(30,"f") ; loot
_move(15,"a")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
_move(30,"f") ; loot
Sleep(2350)
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
Send("+7stuck")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(15000)
_move(90,"s")
Sleep(5)
_move(18,"w")
Sleep(5) ; walking back and fordward cuz sometimes door doesnt detect us well
_move(18,"s")
Sleep(4000)
Send("{ALTDOWN}"); finished running SH doing a reset here
Sleep(500)
MouseClick("left",1039,79,1)
Sleep(500)
MouseClick("left",1039,79,1)
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(10)
MouseClick("left",558,571,1)
Sleep(500)
MouseClick("left",558,571,1)
Sleep(200)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
MouseClick("left",645,550,1)
Sleep(300)
MouseClick("left",645,550,1)
Sleep(400)
Send("{ALTUP}")
Sleep(350) ; reset done now its gonna start again GOTO START
WEnd
Case $Button2
GUIDelete()
ExitLoop
EndSelect
wend
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