Stable Source

08/06/2011 09:24 stiwen#1
Hey guys. I try to find the most stable source. Can someone tell me which one is the best for 300+ players online? I started study c# and i want very slowly try add packets and feauteres. So if someone can help me with choice source it will be great. Thanks for all :D
08/06/2011 13:45 bodayo69#2
i think here is the wrong section ! However you can use impulse's source :D
08/06/2011 14:24 BaussHacker#3
C#:
[Only registered and activated users can see links. Click Here To Register...]

C++:
[Only registered and activated users can see links. Click Here To Register...]
08/06/2011 14:59 stiwen#4
Quote:
Originally Posted by BaussHacker View Post
C#:
[Only registered and activated users can see links. Click Here To Register...]

C++:
[Only registered and activated users can see links. Click Here To Register...]
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong... :)
08/06/2011 15:17 BaussHacker#5
Quote:
Originally Posted by stiwen View Post
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong... :)
1 million.
08/06/2011 19:14 Spirited#6
Quote:
Originally Posted by stiwen View Post
C++ is not for me. I feel better in c#. How many playes can play at conquer v2?



Ah and sorry for wrong section if its really wrong... :)
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
08/06/2011 19:17 BaussHacker#7
Quote:
Originally Posted by Fаng View Post
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
400 umad? it can hold at least 1000.

Also it was in the release section ;)
08/06/2011 20:05 -impulse-#8
Quote:
Originally Posted by BaussHacker View Post
400 umad? it can hold at least 1000.

Also it was in the release section ;)
It can hold as many ports are available. Though, I doubt anyone will be able to do anything because of the lag.
08/06/2011 20:57 stiwen#9
So i will try it. I think it will be the best start for newbie programer :D Thx for any help... :)
08/07/2011 15:54 Lateralus#10
Quote:
Originally Posted by -impulse- View Post
It can hold as many ports are available. Though, I doubt anyone will be able to do anything because of the lag.
Because of what lag?
08/07/2011 19:15 KraHen#11
The lag caused by an enormous amount of clients and a slow upload rate (compared to the player amount) of the server machine.
08/07/2011 21:46 bodayo69#12
Quote:
Originally Posted by Fаng View Post
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
The thread was moved from Guides / Realeases To Discussions/Questions ;)
08/08/2011 02:17 -impulse-#13
Quote:
Originally Posted by Lateralus View Post
Because of what lag?
yes because the that source wasn't built very well the CPU goes 100% with like 50 players what about 1000? The database system is simply shit there are lots, lots of errors coming from it. The lag I meant is caused by the server itself and not the network.

edit:
crap, meh I thought it was about ncs not hybrid's source lol. hybrid's source is a very good example of multithreading.
08/08/2011 20:17 Yup Stigs#14
Quote:
Originally Posted by Fаng View Post
This is the right section... idk what that guy's talking about.
And around (maybe) 400 max? I've never tried using it really.
And it was only a year ago.... you told me by your strategy of multithreading, your source could stably hold a mere 19,000 players. And to criticize Hybrid's work?