Guys! I thought the game timestamp 19 4E 00 00 00 00 4C 04 00 00 70 03 00 00 that bordignon can't be used anymore... its true.
BUT i changed the anchor(code) to 00 00 00 4C 04 00 00 70 03 00 00 and now i can see the unix time stamp(just above some lines)! i successfully fed my champ minutes ago with this hack.
the problem bordignon had was that the server is SYNCING with the BYM game client through that unix timestamp.. with some testing, I found out that the server allows up to 9 seconds(error margin of the server) client leadtime. this means i can add up to 9 seconds to the unix timestamp without the server issuing an error to the client. for me that 9 second- threshold is enough.
since i dont want to code (i really dont have the knowledge to code this stuff, im not familiar with common scripting).. i logged on to a online unix clock.
paused the game and the clock(speedhack=0).
i then referenced the current timestamp of the game to the unix clock (coz there's bound to be some difference between them). then let the clock run again
i added (1day*24hrs*60mins*60secs) to the game timestamp.
>> now if you look at the champ feed(or any other time related elements in the game) you will notice that it will be offseted by a day. now i can feed my champ or do some other things.
after that (get your calculators out!! hehe).. *quickly* subtract the (unix-origBYMtimestamp) that we got initially FROM current time (the time that you changed in cheatengine).. then copy that difference to back to cheatengine and finally disable speedhack.. now save the game (by moving some building)..
it WILL save if you did it correctly (that is if the difference of the time that is sent to the server and the server time itself is below 9 seconds.)
Yay!!!
So basically, what i did was:
change the game time to: game_time + NEEDED_TIME(in seconds)
do your thing(feed champ, upgrade, whatever)
change back the time to:
(time you paused the game) + (time you used to do all of this).
all of the thing before was just to make sure i wont go over the 9-second difference.
NOW. can anyone provide a script or a code(i only know c/c++), that can do all of this?
if you dont understand an ounce of what i am saying, pls dont comment...
I also dont want to delete my railguns so that i can use the new to old method....
BUT i changed the anchor(code) to 00 00 00 4C 04 00 00 70 03 00 00 and now i can see the unix time stamp(just above some lines)! i successfully fed my champ minutes ago with this hack.
the problem bordignon had was that the server is SYNCING with the BYM game client through that unix timestamp.. with some testing, I found out that the server allows up to 9 seconds(error margin of the server) client leadtime. this means i can add up to 9 seconds to the unix timestamp without the server issuing an error to the client. for me that 9 second- threshold is enough.
since i dont want to code (i really dont have the knowledge to code this stuff, im not familiar with common scripting).. i logged on to a online unix clock.
paused the game and the clock(speedhack=0).
i then referenced the current timestamp of the game to the unix clock (coz there's bound to be some difference between them). then let the clock run again
i added (1day*24hrs*60mins*60secs) to the game timestamp.
>> now if you look at the champ feed(or any other time related elements in the game) you will notice that it will be offseted by a day. now i can feed my champ or do some other things.
after that (get your calculators out!! hehe).. *quickly* subtract the (unix-origBYMtimestamp) that we got initially FROM current time (the time that you changed in cheatengine).. then copy that difference to back to cheatengine and finally disable speedhack.. now save the game (by moving some building)..
it WILL save if you did it correctly (that is if the difference of the time that is sent to the server and the server time itself is below 9 seconds.)
Yay!!!
So basically, what i did was:
change the game time to: game_time + NEEDED_TIME(in seconds)
do your thing(feed champ, upgrade, whatever)
change back the time to:
(time you paused the game) + (time you used to do all of this).
all of the thing before was just to make sure i wont go over the 9-second difference.
NOW. can anyone provide a script or a code(i only know c/c++), that can do all of this?
if you dont understand an ounce of what i am saying, pls dont comment...
I also dont want to delete my railguns so that i can use the new to old method....