How To add Summoning Bags to your Private server

05/13/2008 03:41 zeeshawn#1
In player.cpp:
Add:
Code:

case 0x4B: Mobs::handleSummonBag(this, buf+2); break;
default: break;


in the handleRequest function.
The default:break; should fix the character freezing when doing something unexpected.
In mobs.cpp add:
Code:

//Code updated by abahbob
void Mobs::handleSummonBag(Player* player, unsigned char* packet)
{
int itemID = getInt(packet+6);
if(itemID == 2101001)
{
//Crimson Balrog
spawnMob(player, 8150000);
}
if(itemID == 2100008)
{
//The Boss
spawnMob(player, 9400300);
}
if(itemID == 2100017)
{
//Various Omega Sector Aliens
spawnMob(player, 4230116);
spawnMob(player, 4230116);
spawnMob(player, 4230116);
spawnMob(player, 4230116);
spawnMob(player, 4230117);
spawnMob(player, 4230117);
spawnMob(player, 4230118);
spawnMob(player, 4230118);
spawnMob(player, 4240000);
}
if(itemID == 2100000)
{
//Jr. Balrog
spawnMob(player, 9300085);
}
if(itemID == 2100014)
{
//Gargoyle
spawnMob(player, 9300025);
}
if(itemID == 2100016)
{
//Various Ludibrium Monsters
spawnMob(player, 3210205);
spawnMob(player, 3230302);
spawnMob(player, 3230306);
spawnMob(player, 4230112);
spawnMob(player, 3210203);
spawnMob(player, 3110101);
spawnMob(player, 3210204);
spawnMob(player, 3210207);
spawnMob(player, 4230113);
spawnMob(player, 3000005);
}
if(itemID == 2100001)
{
//Various Monsters Lvl 1 – 10
spawnMob(player, 100101);
spawnMob(player, 1210102);
spawnMob(player, 1210100);
spawnMob(player, 130101);
spawnMob(player, 120100);
spawnMob(player, 210100);
spawnMob(player, 100100);
spawnMob(player, 130100);
spawnMob(player, 100101);
spawnMob(player, 1210102);
spawnMob(player, 1210100);
spawnMob(player, 130101);
spawnMob(player, 120100);
spawnMob(player, 210100);
spawnMob(player, 100100);
spawnMob(player, 130100);
}
if(itemID == 2101013)
{
//Male Boss
spawnMob(player, 9400120);
}
if(itemID == 2100010)
{
//Dances with Balrog's Clone
spawnMob(player, 9001000);
}
if(itemID == 2100012)
{
//Athena Pierce's Clone
spawnMob(player, 9001002);
}
Inventory::takeItem(player, itemID, 1);
}

at the end.

Add:
Code:

#include "Inventory.h"


at the top.
The function is self-explanatory really.

Now in mobs.h add:
Code:

static void handleSummonBag(Player* player, unsigned char* packet);
05/15/2008 21:56 spritelleh#2
Nice! But for those who don't know, This is for source like Weedstory, RealityMS, and TitanMS.
11/17/2016 06:55 BazzCreative#3
hi, I have disabled summoning sacks. how I can to enable it?