Ok well I've been messing around with some old proxies on Qo (not aimbot, mostly just using autohunt/loot as a lvling bot and stuff)
What has always annoyed me about proxies is #1 they jump right on top of mobs making it obvious your using a proxy and on normal co making aoe skills such as rage and snow miss. and #2, there have been no/few autohunts that use ranged skills and even if there was one added it would still jump right on top of mob meaning you would take lots of dmg.
Lastnight I was trying to think of how would be the best way to code it and at first I thought well you could always just do the attacking coords = monster coords + 1 so you land 1 spot away from them but then again, its obvious and if you are using ranged attacks you will get hit a ton
Now, I am no pro at coding but I am going to just write what I thought up so that most people could understand.
What many proxies did (boboproxy for example) would look for closest monster to attack, use that same function and have it go something like this.
Warrior/Trojan attacking from direction you start in
M=Monster
P=Player start position
A= attack location
if (Mx - Px) > 0 then Ax = Mx -1
else
if (Mx - Px) < 0 then Ax = Mx +1
if (My - Py) > 0 then Ay = My -1
else
if (My - Py) < 0 then Ay = My +1
For example, player is at 470, 532 and monster is at 493, 519
(493 - 470) = 23
23 > 0 therefore Ax = 493 - 1 or 492
(519 - 532) = -13
-13<0 therefore Ay = 519 + 1 or 520
Ax and Ay therefore is 492, 520; this ensures that every time the proxy searches closest monster you will jump straight towards it from your starting location and land 1 coord away from it from the direction you jumped at.
The same could be used to maintain distance on a tao/archer bot by changing the +/- 1 to a higher number (it loops after every attack making sure it stays away from the CLOSEST monster meaning it will never/almost never get hit.
Anyways... I know this wont be useful to 99.99 pct of people but if anyone is working on a new proxy or editing old ones its a possible idea for a damn good tao/archer/ph autohunt bot that would be 10x better then most of whats out there currently.
What has always annoyed me about proxies is #1 they jump right on top of mobs making it obvious your using a proxy and on normal co making aoe skills such as rage and snow miss. and #2, there have been no/few autohunts that use ranged skills and even if there was one added it would still jump right on top of mob meaning you would take lots of dmg.
Lastnight I was trying to think of how would be the best way to code it and at first I thought well you could always just do the attacking coords = monster coords + 1 so you land 1 spot away from them but then again, its obvious and if you are using ranged attacks you will get hit a ton
Now, I am no pro at coding but I am going to just write what I thought up so that most people could understand.
What many proxies did (boboproxy for example) would look for closest monster to attack, use that same function and have it go something like this.
Warrior/Trojan attacking from direction you start in
M=Monster
P=Player start position
A= attack location
if (Mx - Px) > 0 then Ax = Mx -1
else
if (Mx - Px) < 0 then Ax = Mx +1
if (My - Py) > 0 then Ay = My -1
else
if (My - Py) < 0 then Ay = My +1
For example, player is at 470, 532 and monster is at 493, 519
(493 - 470) = 23
23 > 0 therefore Ax = 493 - 1 or 492
(519 - 532) = -13
-13<0 therefore Ay = 519 + 1 or 520
Ax and Ay therefore is 492, 520; this ensures that every time the proxy searches closest monster you will jump straight towards it from your starting location and land 1 coord away from it from the direction you jumped at.
The same could be used to maintain distance on a tao/archer bot by changing the +/- 1 to a higher number (it loops after every attack making sure it stays away from the CLOSEST monster meaning it will never/almost never get hit.
Anyways... I know this wont be useful to 99.99 pct of people but if anyone is working on a new proxy or editing old ones its a possible idea for a damn good tao/archer/ph autohunt bot that would be 10x better then most of whats out there currently.