Inwiefern stellt dies denn ein Problem dar o.ô
_Common/Mover.cpp
Code:
int nMaxPoint = 1280; // ÃÖ´ëÀÎ JOB_ELEMENTOR ²¨·Î ¼³Á¤ÇÔ
if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE || m_nJob == JOB_KNIGHT_MASTER || m_nJob == JOB_BLADE_MASTER || m_nJob == JOB_KNIGHT_HERO || m_nJob == JOB_BLADE_HERO )
nMaxPoint = 870;
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER || m_nJob == JOB_JESTER_MASTER || m_nJob == JOB_RANGER_MASTER || m_nJob == JOB_JESTER_HERO || m_nJob == JOB_RANGER_HERO )
nMaxPoint = 910;
else if( m_nJob == JOB_RINGMASTER || m_nJob == JOB_RINGMASTER_MASTER || m_nJob == JOB_RINGMASTER_HERO )
nMaxPoint = 902;
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER || m_nJob == JOB_BILLPOSTER_MASTER || m_nJob == JOB_PSYCHIKEEPER_MASTER || m_nJob == JOB_BILLPOSTER_HERO || m_nJob == JOB_PSYCHIKEEPER_HERO )
nMaxPoint = 950;
else if( m_nJob == JOB_LORDTEMPLER_HERO )
nMaxPoint = 900;
else if( m_nJob == JOB_STORMBLADE_HERO )
nMaxPoint = 890;
else if( m_nJob == JOB_WINDLURKER_HERO || m_nJob == JOB_CRACKSHOOTER_HERO )
nMaxPoint = 930;
else if( m_nJob == JOB_FLORIST_HERO )
nMaxPoint = 932;
else if( m_nJob == JOB_FORCEMASTER_HERO )
nMaxPoint = 970;
else if( m_nJob == JOB_MENTALIST_HERO )
nMaxPoint = 975;
else if( m_nJob == JOB_ELEMENTORLORD_HERO )
[COLOR="Red"]nMaxPoint = 1300;[/COLOR]
Bei mir ist es so das ->
nMaxPoint = 1300; der Elementorlord 1300 Skillpoints nach dem 3rd Jobchange bekommt.
Ich denke es ist so hoch angesetzt, da die One-Click Jobchanges von Sedrika nicht immer Skillpunkte geben (k.a 1:100000 die wahrscheinlichkeit) und somit hat man halt genug Points zum verteilen.