Vorwort:
Ihr meint das Thema gibts schon?
Dif Codes (game_r2019):
Dif Codes (game_r2089 4mb):
Dif Codes (game_r2089 von .Infinity):
AutoPotts (Segenpotts)
Neue Quests:
Shops von Metin2 DE:
Files auf Festplatte:
Neue Optionen für die CONFIG:
Questbefehle:
Fixed und bearbeitete game_r2019:
Game Datei und DB:
Verschiedes Level (Game_r2019):
Verschiedenes Level (game_r2089 unstripped):
Neue Tabellen:
Neue Haare:
game2019.tar.gz:
Exp bearbeiten (game_r2019 und game_r2089):
OX Event Fix bei meinen Files (game2019.tar.gz und die Festplatte):
Alle Themen bis jetzt:
Ich will keine Thanks da ich einfach alles zusammenfasse + ein paar neue Dinge erstellt habe für die 2011 Files + in paar Dinge für 2011 Client
Ihr meint das Thema gibts schon?
Nein so ein Thema gabs noch nicht
Es gibt nur das Thema:
[Only registered and activated users can see links. Click Here To Register...]
Es gibt nur das Thema:
[Only registered and activated users can see links. Click Here To Register...]
Dif Codes (game_r2019):
Combohack Fix (für Neue Waffen):
Konstante Level 127 + EXP Fix:
100% Immun gegen Ohnmacht:
Yang Dropp Ausschalten:
Reittiere DMG Fix:
Status 125 & Statuspunkte bis zum Level 127:
Pong auf testtesttesttest setzen:
Public Ip Fehler Fix:
Rates über 200:
30.000 Rangpunkte:
0Min Switch Zeit:
Max. Level 125 und Max. Status 125:
Syslog Deaktivieren:
Item auf Boden werfen Zeit auf 1min Ändern:
Ablegen von Items deaktivieren:
Nach Tot EXP verlieren Fix:
Verändert die 8% EXP Verlierungsrate zu 6%:
Pferdeaussehen ab Level 21 Ändern (Erklärung im [Only registered and activated users can see links. Click Here To Register...]):
Techstufen und die Zeit bis zum erneuten lesen entfernen:
Code:
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Code:
This difference file is created by The Interactive Disassembler game 00022CF1: 63 7F
Code:
This difference file is created by The Interactive Disassembler game 000632BD: 5A 64
Code:
This difference file is created by The Interactive Disassembler game 0004EA91: 7E EB 0004EA92: 08 0A 0004EA99: 7E EB 0004EA9A: 25 02
Code:
This difference file is created by The Interactive Disassembler game 0012B343: 16 1E
Code:
This difference file is created by The Interactive Disassembler game 0002C6CD: 5A 7F 0007D4B0: 59 7C 0008B35F: 5A 7D 0008B378: 5A 7D 0008B3A9: 5A 7D 0008B511: 5A 7D 0008B52E: 5A 7D 0008B555: 5A 7D 0008B572: 5A 7D 0008B5A3: 5A 7D 0002FE3C: 5A 7F
Code:
This difference file has been created by IDA Pro game 003013F0: 49 74 003013F1: 45 65 003013F2: 53 73 003013F3: 68 74 003013F4: 66 74 003013F5: 69 65 003013F6: 47 73 003013F7: 62 74 003013F8: 79 74 003013F9: 53 65 003013FA: 57 73 003013FB: 42 74 003013FC: 6A 74 003013FD: 50 65 003013FE: 7A 73 003013FF: 4A 74 00301401: 49 74 00301402: 45 65 00301403: 53 73 00301404: 68 74 00301405: 66 74 00301406: 69 65 00301407: 47 73 00301408: 62 74 00301409: 79 74 0030140A: 53 65 0030140B: 57 73 0030140C: 42 74 0030140D: 6A 74 0030140E: 50 65 0030140F: 7A 73 00301410: 4A 74
Code:
This difference file has been created by IDA Pro game 002FE331: 31 30 002FE332: 39 30 002FE333: 32 30 002FE335: 31 30 002FE336: 36 30 002FE337: 38 30
Code:
This difference file is created by The Interactive Disassembler game 00129658: C8 E8 00129659: 00 03 00129748: 32 E8 00129749: 00 03 00129BF7: C8 E8 00129BF8: 00 03 00129E48: 64 E8 00129E49: 00 03 0012A025: 32 E8 0012A026: 00 03 0012958A: 64 E8 0012958B: 00 03
Code:
This difference file is created by The Interactive Disassembler game 0003B2C6: 40 E0 0003B2C7: 0D 93 0003B2C8: 03 04 0003B2FF: 40 E0 0003B300: 0D 93 0003B301: 03 04 0003C1B5: BF DF 0003C1B6: D4 93 0003C1B7: 01 04
Code:
This difference file is created by The Interactive Disassembler game 00059180: 0A 00
Code:
This difference file is created by IDA DIF-File Generator game 00022CF1: 63 7D 0002C6CD: 5A 7D 0003AC81: 63 7D 0008B35F: 5A 7D 0008B378: 5A 7D 0008B3A9: 5A 7D 0008B511: 5A 7D 0008B52E: 5A 7D 0008B555: 5A 7D 0008B572: 5A 7D 0008B5A3: 5A 7D 002FF1D0: 00 4C 002FF1D1: 00 CD 002FF1D2: 00 F0 002FF1D3: 00 78 002FF1D4: 00 4C 002FF1D5: 00 CD 002FF1D6: 00 F0 002FF1D7: 00 78 002FF1D8: 00 4C 002FF1D9: 00 CD 002FF1DA: 00 F0 002FF1DB: 00 78 002FF1DC: 00 4C 002FF1DD: 00 CD 002FF1DE: 00 F0 002FF1DF: 00 78 002FF1E0: 2C 4C 002FF1E1: 01 CD 002FF1E2: 00 F0 002FF1E3: 00 78 002FF1E4: 20 4C 002FF1E5: 03 CD 002FF1E6: 00 F0 002FF1E7: 00 78 002FF1E8: DC 4C 002FF1E9: 05 CD 002FF1EA: 00 F0 002FF1EB: 00 78 002FF1EC: C4 4C 002FF1ED: 09 CD 002FF1EE: 00 F0 002FF1EF: 00 78 002FF1F0: CC 4C 002FF1F1: 10 CD 002FF1F2: 00 F0 002FF1F3: 00 78 002FF1F4: 20 4C 002FF1F5: 1C CD 002FF1F6: 00 F0 002FF1F7: 00 78 002FF1F8: 88 4C 002FF1F9: 2C CD 002FF1FA: 00 F0 002FF1FB: 00 78 002FF1FC: 68 4C 002FF1FD: 42 CD 002FF1FE: 00 F0 002FF1FF: 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Code:
This difference file is created by The Interactive Disassembler game 002CD410: 55 C3
Code:
This difference file has been created by IDA Pro game 0004CE64: 2C 3C 0004CE65: 01 00
Code:
This difference file has been created by IDA Pro game 0004CE6B: E8 B8
Code:
This difference file is created by IDA Pro game 0003BF7D: E8 B8
Code:
This difference file has been created by IDA Pro game 0003C0ED: 00 C0 0003C0EE: 35 27 0003C0EF: 0C 09
Code:
This difference file is created by The Interactive Disassembler game 00034EA1: 74 0F 00034EA2: 43 8C 00034EA3: 66 15 00034EA4: 3D 01 00034EA5: 86 00 00034EA6: 4E 00 00034EA7: 74 90 00034EA8: 3D 90 00034EAB: 87 B6 00034EB0: 74 7E 00034EB2: 66 90 00034EB3: 3D 90 00034EB4: 88 90 00034EB5: 4E 90 00034EB6: 74 90 00034EB7: 2E 90 00034EB8: 66 90 00034EB9: 3D 90 00034EBA: 89 90 00034EBB: 4E 90 00034EBC: 8D 90 00034EBD: 74 90 00034EBE: 26 90 00034EBF: 00 90 00034EC0: 74 90 00034EC1: 24 90 00034EC2: 66 90 00034EC3: 3D 90 00034EC4: 8A 90 00034EC5: 4E 90 00034EC6: 74 90 00034EC7: 1E 90 00034EC8: 66 90 00034EC9: 3D 90 00034ECA: 8B 90 00034ECB: 4E 90 00034ECC: 8D 90 00034ECD: 74 90 00034ECE: 26 90 00034ECF: 00 90 00034ED0: 74 90 00034ED1: 14 90 00034ED2: 66 90 00034ED3: 3D 90 00034ED4: 8C 90 00034ED5: 4E 90 00034ED6: 74 90 00034ED7: 0E 90 00034EDA: 8D B6 00430784: 8B 98 004307B4: 8B 9B 004307E4: 8B 9E 00430814: 8B A1 00430844: 8B A4 00430874: 8B A7 004308A4: 8B AA 004308D4: 8B AD 00430904: 8B B0
Code:
This difference file is created by aNNdii game 00067843: B9 69 00067844: ED C5 00067845: 12 FF 00067846: 00 FF 00067857: 55 A5 00067858: C5 ED 00067859: FF 12 0006785A: FF 00 00067AAB: F1 E1 00067AAC: B0 B1 00067DB7: E5 D5 00067DB8: AD AE
Dif Codes (game_r2089 4mb):
Thema1: [Only registered and activated users can see links. Click Here To Register...]
Thema2: [Only registered and activated users can see links. Click Here To Register...]
Thema3: [Only registered and activated users can see links. Click Here To Register...]
Thema4: [Only registered and activated users can see links. Click Here To Register...]
Thema5: [Only registered and activated users can see links. Click Here To Register...]
Thema6: [Only registered and activated users can see links. Click Here To Register...]
Thema7: [Only registered and activated users can see links. Click Here To Register...]
Wird nicht mehr verwendet (gibt jetzt die von .Infinity)
Thema2: [Only registered and activated users can see links. Click Here To Register...]
Thema3: [Only registered and activated users can see links. Click Here To Register...]
Thema4: [Only registered and activated users can see links. Click Here To Register...]
Thema5: [Only registered and activated users can see links. Click Here To Register...]
Thema6: [Only registered and activated users can see links. Click Here To Register...]
Thema7: [Only registered and activated users can see links. Click Here To Register...]
Wird nicht mehr verwendet (gibt jetzt die von .Infinity)
Dif Codes (game_r2089 von .Infinity):
Status 125:
30.000 Rangpunkte:
2.1kk ab Level 127 Erfahrung (pro Level):
Pferde Level 40:
Rates 1000:
Reittier DMG (ID: 20110 - 20360):
Max Status 127 bis Max Level 250:
Pong testtesttesttest:
Item auf Boden werfen Zeit auf 1min Ändern:
Ablegen von Items deaktivieren:
Nach Tot EXP verlieren Fix:
Verändert die 8% EXP Verlierungsrate zu 6%:
Pferdeaussehen ab Level 21 Ändern (Erklärung im [Only registered and activated users can see links. Click Here To Register...]):
Teckstufen entfernen:
Zeit zum lesen auf 0 stellen:
Pferdelevel 40:
Code:
This difference file is created by The Interactive Disassembler game 0002E252: 5A FA 00031F6C: 5A FA 0007D600: 59 7C 0008B4AF: 5A 7D 0008B4C8: 5A 7D 0008B4F9: 5A 7D 0008B661: 5A 7D 0008B67E: 5A 7D 0008B6A5: 5A 7D 0008B6C2: 5A 7D 0008B6F3: 5A 7D
Code:
This difference file is created by The Interactive Disassembler game 0003B426: 40 E0 0003B427: 0D 93 0003B428: 03 04 0003B45F: 40 E0 0003B460: 0D 93 0003B461: 03 04 0003C315: BF DF 0003C316: D4 93 0003C317: 01 04 0003B431: C0 20 0003B432: F2 6C 0003B433: FC FB 0003B46A: C0 20 0003B46B: F2 6C 0003B46C: FC FB
Code:
This difference file is created by The Interactive Disassembler game 00022C8C: E9 75 00022C8D: A4 2B 00022C8E: 35 7D
Code:
This difference file is created by The Interactive Disassembler game 0008A24A: 1E 28 000CCCF8: 1E 28
Code:
This difference file is created by The Interactive Disassembler game 0012926A: 64 E8 0012926B: 00 03 00129338: C8 E8 00129339: 00 03 00129428: 32 E8 00129429: 00 03 001298D7: C8 E8 001298D8: 00 03 00129B28: 64 E8 00129B29: 00 03 00129D05: 32 E8 00129D06: 00 03
Code:
This difference file is created by The Interactive Disassembler game 0012B023: 08 FA
Code:
This difference file is created by The Interactive Disassembler game 0002E252: 5A FA 00031F6C: 5A FA 0007D600: 59 7E 0008B4AF: 5A 7F 0008B4C8: 5A 7F 0008B4F9: 5A 7F 0008B661: 5A 7F 0008B67E: 5A 7F 0008B6A5: 5A 7F 0008B6C2: 5A 7F 0008B6F3: 5A 7F
Code:
This difference file is created by The Interactive Disassembler game 00301470: 31 74 00301471: 32 65 00301472: 33 73 00301473: 34 74 00301474: 61 74 00301475: 62 65 00301476: 63 73 00301477: 64 74 00301478: 35 74 00301479: 36 65 0030147A: 37 73 0030147B: 38 74 0030147C: 65 74 0030147D: 66 65 0030147E: 67 73 0030147F: 68 74
Code:
This difference file has been created by IDA Pro game 0004D0A4: 2C 3C 0004D0A5: 01 00
Code:
This difference file has been created by IDA Pro game 0004D0AB: E8 B8
Code:
This difference file has been created by IDA Pro game 0003C0DD: E8 B8
Code:
This difference file has been created by IDA Pro game 0003C24D: 00 C0 0003C24E: 35 27 0003C24F: 0C 09
Code:
This difference file is created by The Interactive Disassembler game 00035011: 74 0F 00035012: 43 8C 00035013: 66 15 00035014: 3D 01 00035015: 86 00 00035016: 4E 00 00035017: 74 90 00035018: 3D 90 0003501B: 87 B6 00035020: 74 7E 00035022: 66 90 00035023: 3D 90 00035024: 88 90 00035025: 4E 90 00035026: 74 90 00035027: 2E 90 00035028: 66 90 00035029: 3D 90 0003502A: 89 90 0003502B: 4E 90 0003502C: 8D 90 0003502D: 74 90 0003502E: 26 90 0003502F: 00 90 00035030: 74 90 00035031: 24 90 00035032: 66 90 00035033: 3D 90 00035034: 8A 90 00035035: 4E 90 00035036: 74 90 00035037: 1E 90 00035038: 66 90 00035039: 3D 90 0003503A: 8B 90 0003503B: 4E 90 0003503C: 8D 90 0003503D: 74 90 0003503E: 26 90 0003503F: 00 90 00035040: 74 90 00035041: 14 90 00035042: 66 90 00035043: 3D 90 00035044: 8C 90 00035045: 4E 90 00035046: 74 90 00035047: 0E 90 0003504A: 8D B6 00430784: 8B 98 004307B4: 8B 9B 004307E4: 8B 9E 00430814: 8B A1 00430844: 8B A4 00430874: 8B A7 004308A4: 8B AA 004308D4: 8B AD 00430904: 8B B0
Code:
This difference file is created by aNNdii game 00067CCB: 71 B1 00067CCC: AD AC 00067FD7: 65 A5 00067FD8: AA A9
Code:
This difference file is created by aNNdii game 00067A63: D9 69 00067A64: E8 C5 00067A65: 12 FF 00067A66: 00 FF 00067A77: 55 C5 00067A78: C5 E8 00067A79: FF 12 00067A7A: FF 00
Code:
This difference file has been created by aNNdii game_r2089M_32_infi 0008D1E9: 1E 28
AutoPotts (Segenpotts)
Leider haben wir die Segenpotts noch nicht vollständig entbuggt
Aber das ist ein Anfang:
1. Entpackt eure icon.e** und fügt die icons aus dem Anhang in Source/icon/item ein
1.1. Packt die icon.e** wieder
2. Entpackt eure locale_de.e**
3. entpackt die item_proto
4. Schreibt in die item_proto_dump.xml das:
5. Packt die item_proto wieder
6. Schreibt in die item_list.txt das:
7. Packt die locale_de.e** wieder
8. Führt diese Query aus:
So siehts fertig aus (Wir haben noch nicht alle Dateien):
Thema: [Only registered and activated users can see links. Click Here To Register...]
Aber das ist ein Anfang:
1. Entpackt eure icon.e** und fügt die icons aus dem Anhang in Source/icon/item ein
1.1. Packt die icon.e** wieder
2. Entpackt eure locale_de.e**
3. entpackt die item_proto
4. Schreibt in die item_proto_dump.xml das:
Code:
<Item vnum="72723" hashName="È*·æÀÇ Ãູ(¼Ò)" name="Auto Pot Rot (Klein)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="1000000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72724" hashName="È*·æÀÇ Ãູ(Áß)" name="Auto Pot Rot (Normal)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="3000000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72725" hashName="È*·æÀÇ Ãູ(´ë)" name="Auto Pot Rot (Groß)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="7000000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72726" hashName="È*·æÀÇ Ãູ(½ºÆä¼È)" name="Auto Pot Rot (Hyper)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="10000000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72727" hashName="¼ö·æÀÇ Ãູ(¼Ò)" name="Auto Pot Blau (Klein)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="100000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72728" hashName="¼ö·æÀÇ Ãູ(Áß)" name="Auto Pot Blau (Normal)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="300000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72729" hashName="¼ö·æÀÇ Ãູ(´ë)" name="Auto Pot Blau (Groß)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="700000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
<Item vnum="72730" hashName="¼ö·æÀÇ Ãູ(½ºÆä¼È)" name="Auto Pot Blau (Hyper)" type="3" subtype="10" weight="0" size="1" antiflag="32768" flag="8196" wearflag="0" immuneflag="0" gold="360000" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="1000000" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
6. Schreibt in die item_list.txt das:
Code:
72723 ETC icon/item/72723.tga 72724 ETC icon/item/72724.tga 72725 ETC icon/item/72725.tga 72726 ETC icon/item/72726.tga 72727 ETC icon/item/72727.tga 72728 ETC icon/item/72728.tga 72729 ETC icon/item/72729.tga 72730 ETC icon/item/72730.tga
8. Führt diese Query aus:
Code:
INSERT INTO `item_proto` VALUES ('72723', 0xC82AB7E6C0C720C3E0BAB928BCD229, 0x4175746F20506F7420526F7420284B6C65696E29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1000000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72724', 0xC82AB7E6C0C720C3E0BAB928C1DF29, 0x4175746F20506F7420526F7420284E6F726D616C29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '3000000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72725', 0xC82AB7E6C0C720C3E0BAB928B4EB29, 0x4175746F20506F7420526F74202847726FDF29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '7000000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72726', 0xC82AB7E6C0C720C3E0BAB928BDBAC6E4BCC829, 0x4175746F20506F7420526F742028487970657229, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '10000000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72727', 0xBCF6B7E6C0C720C3E0BAB928BCD229, 0x4175746F20506F7420426C617520284B6C65696E29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '100000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72728', 0xBCF6B7E6C0C720C3E0BAB928C1DF29, 0x4175746F20506F7420426C617520284E6F726D616C29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '300000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72729', 0xBCF6B7E6C0C720C3E0BAB928B4EB29, 0x4175746F20506F7420426C6175202847726FDF29, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '700000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('72730', 0xBCF6B7E6C0C720C3E0BAB928BDBAC6E4BCC829, 0x4175746F20506F7420426C61752028487970657229, '3', '10', '0', '1', '32768', '8196', '0', '', '360000', '100000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1000000', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
[Only registered and activated users can see links. Click Here To Register...]
Alle neuen Quests bis jetzt:
Drachenraum Quest:
Thread: [Only registered and activated users can see links. Click Here To Register...]
- Drachenraum Quest
Drachenraum Quest:
Code:
----------------------------------------------------
--Tempel des Drachen
----------------------------------------------------
quest drachenraum begin
state start begin
when logout with pc.get_map_index() >= (82*10000) begin
pc.setqf("punishment", 1)
end
when login with pc.get_map_index() >= (82*10000) and pc.getqf("punishment") == 1 begin
pc.setqf("punishment", 0)
warp_to_village()
end
when 30121.chat."Ich will den Drachen töten" with pc.get_map_index() == 73 and game.get_event_flag("dragontemple_open") == 1 begin
pc.setqf("punishment", 0)
if game.get_event_flag("dragontemple_used") == 1 then
if game.get_event_flag("dragontemple_block") == 1 then
say_title(mob_name(30121))
say("")
say("Der Raum ist gesperrt, versuch es später noch ein mal.")
return;
end
say_title(mob_name(30121))
say("")
say("Tut mir Leid, der Raum ist reseviert.")
say("Wenn du ein Passwort hast für den Zugang")
say("gebe es jetzt bitte ein.")
local password = input()
if game.get_event_flag("dragontemple_password") == tonumber(password) then
say_title(mob_name(30121))
say("")
say("Das Passwort stimmt überein.")
say("Ich bringe dich in die Kammer")
wait()
say_title(mob_name(30121))
say("")
say("Wenn du willst kann ich dich sofort,")
say("in den Drachnraum bringen.")
say("Gib mir einfach 3 "..item_name(30179))
say("")
say_item_vnum(30179)
local s = select("Hier, nimm sie und bring mich rein", "Abbrechen")
if s == 1 then
if pc.count_item(30179) >= 3 then
pc.remove_item(30179, 3)
pc.warp(843600, 1066900, (82*10000))
else
say("Du hast nur "..pc.count_item(30179).." von 3 benötigten")
sammeln = 3 - pc.count_item(30179)
say("Sammle bitte noch "..sammeln.." "..item_name(30179))
say("")
say_item_vnum(30179)
end
else
return
end
else
say_title(mob_name(30121))
say("")
say("Das Passwort stimmt nicht überein.")
return
end
elseif pc.has_guild() and game.get_event_flag("dragontemple_used") == 0 then
say_title(mob_name(30121))
say("")
say("Du willst also den Drachen bekämpfen?")
say("Dann gib bitte erst ein Passwort(nur Zahlen) ein")
say("um den Raum zu schützen. Geb das Passwort")
say("einfach deinen Gruppenmitgliedern und sie")
say("können mit in den Raum")
say("Gib es bitte jetzt ein.")
local password = tonumber(input())
say_title(mob_name(30121))
say("")
say("Um jetzt in den Drachenraum zu kommen")
say("brauche ich 3 "..item_name(30179))
say("")
say_item_vnum(30179)
say("")
local s = select("Hier, nimm sie und bring mich rein", "Abbrechen")
if s == 1 then
if pc.count_item(30179) >= 3 then
pc.remove_item(30179, 3)
DragonLair.startRaid(82)
game.set_event_flag("dragontemple_used", 1)
game.set_event_flag("dragontemple_password", password)
timer("blockentry", 5*60)
else
say("Du hast nur "..pc.count_item(30179).." von 3 benötigten")
sammeln = 3 - pc.count_item(30179)
say("Sammle bitte noch "..sammeln.." "..item_name(30179))
say("")
say_item_vnum(30179)
say("")
return
end
elseif s == 2 then
return
end
elseif not pc.has_guild() then
say_title(mob_name(30121))
say("")
say("Du benötigst eine starke Gilde")
say("um gegen den Drachen zu kämpfen.")
end
end
when 2493.kill with pc.get_map_index() >= (82*10000) begin
timer("set_unused", 30)
end
when set_unused.timer begin
game.set_event_flag("dragontemple_used", 0)
game.set_event_flag("dragontemple_block", 0)
notice_all("Der Drache wurde von "..pc.get_name().." getötet!")
notice_all("Herzlichen Glückwunsch!")
end
when blockentry.timer begin
game.set_event_flag("dragontemple_block", 1)
end
end
end
Shops von Metin2 DE:
Bilder:
Download dafür ist im Anhang
Waffenhändler:
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Rüstungshändler:
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Gemischtswarenhändlerin:
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Fischer:
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Rüstungshändler:
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Gemischtswarenhändlerin:
[Only registered and activated users can see links. Click Here To Register...]
Fischer:
[Only registered and activated users can see links. Click Here To Register...]
Files auf Festplatte:
Features:
Download:
Installieren (Hamachi Server):
Befehle:
- 100% Immun gegen Ohnmacht
- Yang Dropp ist aus
- Reittiere DMG Fix
- Status 125
- Shops von Metin2 DE
- 2011 Serverfiles
Filezilla/Virtual Box Login:
Navicat Login:
Ingame Login:
Pong: testtesttesttest
PHP Code:
Name: root
Passwort: franzi
PHP Code:
Name: root
Passwort: franzi
Port: 3306
PHP Code:
Name: Admin
Passwort: daroo
Eine Email an "[Only registered and activated users can see links. Click Here To Register...]" ohne " schreiben danach bekommt ihr eine Email mit einem Link zu einer Webseite und auf dieser Webseite könnt ihr herunterladen was ihr braucht
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Video ist nicht von mir
Video ist nicht von mir
Server Starten:
Server stoppen:
Server rebooten:
make.py ausführen:
Code:
cd /home/game && sh start.sh
Code:
cd /home/game && sh close.sh
Code:
reboot
Code:
cd /home/game/quest python make.py
Neue Optionen für die CONFIG:
| Option | Bedinung |
|---|---|
| notice_batle_zone | Unbekannt |
| hackshield_enable | Hackshield überprüfung Aktivieren/deaktivieren |
| hackshield_first_check_time | Die Zeit wann Heckshield das erste mal durchchecken soll |
| PK_PROTECT_LEVEL | Unbekannt |
| MAX_LEVEL | Maximales Level |
Questbefehle:
Von Downii:
Thema: [Only registered and activated users can see links. Click Here To Register...]
Von RivathaX:
Code:
add_bgm_info(int a1); add_goto_info(int a1); add_ox_quiz(int a1); affect.add(int a1); affect.add_collect(int a1); affect.add_collect_point(int a1); affect.add_hair(int a1); affect.remove(int a1); affect.remove_all_collect(int a1, int a2); affect.remove_bad(); affect.remove_collect(int a1, int a2, int a3); affect.remove_good(int a1); affect.remove_hair(int a1, int a2, int a3); arena.add_map(int a1); arena.add_observer(int a1); arena.get_duel_list(int a1); arena.is_in_arena(int a1); arena.start_duel(int a1); ba.start(int a1); block_chat(int a1); building.get_land_id(int a1); building.get_land_info(int a1); building.has_land(int a1); building.reconstruct(int a1); building.set_land_owner(int a1); CancelTimerEvent(int a1); char_log(int a1); chat(int a1); clear_named_timer(int a1); clear_server_timer(int a1); cmdchat(int a1); dance.event_go_home(); do_command(int a1); dungeon-set_quest_flag(int a1); dungeon.all_near_to(int a1, int a2, int a3); dungeon.check_eliminated(int a1, int a2); dungeon.clear_regen(int a1, int a2); dungeon.count_monster(int a1, int a2, int a3); dungeon.exit(); dungeon.exit_all(int a1); dungeon.get_flag(int a1); dungeon.get_kill_mob_count(int a1); dungeon.get_kill_stone_count(int a1); dungeon.get_map_index(int a1, int a2, int a3); dungeon.is_unique_dead(int a1); dungeon.is_use_potion(int a1); dungeon.join(int a1); dungeon.jump_all(int a1); dungeon.kill_all(int a1, int a2); dungeon.kill_unique(int a1); dungeon.new_jump(int a1); dungeon.new_jump_all(int a1); dungeon.notice(int a1); dungeon.purge(int a1, int a2); dungeon.purge_unique(int a1); dungeon.regen_file(int a1); dungeon.revived(int a1); dungeon.select(int a1); dungeon.set_dest(int a1); dungeon.set_exit_all_at_eliminate(int a1); dungeon.set_flag(int a1); dungeon.set_regen_file(int a1); dungeon.set_unique(int a1); dungeon.set_warp_at_eliminate(int a1); dungeon.spawn(int a1); dungeon.spawn_goto_mob(int a1); dungeon.spawn_group(int a1); dungeon.spawn_mob(int a1); dungeon.spawn_move_group(int a1); dungeon.spawn_move_unique(int a1); dungeon.spawn_stone_door(int a1); dungeon.spawn_unique(int a1); dungeon.spawn_wooden_door(int a1); dungeon.unique_get_hp_perc(int a1); dungeon.unique_set_def_grade(int a1); dungeon.unique_set_hp(int a1); dungeon.unique_set_maxhp(int a1); empire.info(int a1, int a2); enable_over9refine(int a1); end.oxevent(int a1); find_pc(int a1); find_pc_cond(int a1); find_npc_by_vnum(int a1); fish_real_refine_rod(int a1); forked.get_dead_count(int a1); forked.get_pass_path_by_empire(int a1); forked.get_pass_path_my_empire(int a1, int a2, int a3); forked.init(); forked.init_kill_count_per_empire(); forked.is_forked_mapindex(int a1); forked.is_registered_user(int a1); forked.is_sungzi_mapindex(int a1); forked.pass_mapindex_by_empire(int a1); forked.pass_start_pos(int a1); forked.purge_all_monsters(int a1, int a2); forked.register_user(int a1); forked.set_dead_count(int a1); forked.sungzi_mapindex(int a1); forked.sungzi_start_pos(int a1); forked.warp_all_in_map(int a1); frog.to_empire_money(int a1); game.drop_item(int a1); game.drop_item_with_ownership(int a1); game.get_event_flag(int a1); game.get_safebox_level(int a1, int a2, int a3); game.open_mall(int a1, int a2); game.open_safebox(int a1, int a2); game.request_make_guild(int a1); game.set_safebox_level(int a1); game.web_mall(int a1, int a2); getnpcid(int a1); get_empire_privilege(int a1); get_empire_privilege_string(int a1); get_global_time(int a1); get_guildid_byname(int a1); get_guild_privilege(int a1); get_guild_privilege_string(int a1); get_locale(int a1); get_locale_base_path(int a1, int a2, int a3); get_quest_state(int a1); get_server_timer_arg(int a1, int a2, int a3); give_char_privilege(int a1); give_empire_privilege(int a1); give_guild_privilege(int a1); guild.around_ranking_string(int a1); guild.change_master(int a1); guild.get_any_war(int a1, int a2, int a3); guild.get_ladder_point(int a1); guild.get_member_count(int a1); guild.get_name(int a1); guild.get_rank(int a1); guild.get_reserve_war_table(int a1, int a2, int a3); guild.get_warp_war_list(int a1); guild.high_ranking_string(int a1, int a2, int a3); guild.is_bet(int a1); guild.is_war(int a1); guild.level(int a1); guild.name(int a1); guild.war_bet(int a1); guild.war_enter(int a1); highscore_register(int a1); highscore_show(int a1); horse.advance(int a1); horse.feed(int a1, int a2); horse.get_grade(int a1, int a2, int a3); horse.get_health(int a1); horse.get_health_pct(int a1, int a2, int a3); horse.get_level(int a1); horse.get_name(int a1); horse.get_stamina(int a1); horse.get_stamina_pct(int a1, int a2, int a3); horse.is_dead(int a1); horse.is_mine(int a1, int a2, int a3); horse.is_riding(int a1); horse.is_summon(int a1, int a2, int a3); horse.revive(int a1); horse.ride(); horse.set_name(int a1); horse.summon(int a1, int a2); horse.unride(); horse.unsummon(int a1, int a2); is_test_server(int a1); item.can_over9refine(int a1, int a2, int a3); item.change_to_over9(int a1, int a2, int a3); item.get_cell(int a1, int a2, int a3); item.get_count(int a1, int a2, int a3); item.get_id(int a1, int a2, int a3); item.get_level(int a1, int a2, int a3); item.get_name(int a1, int a2, int a3); item.get_over9_material_vnum(int a1); item.get_refine_vnum(int a1, int a2, int a3); item.get_size(int a1, int a2, int a3); item.get_socket(int a1, int a2, int a3); item.get_type(int a1, int a2, int a3); item.get_value(int a1, int a2, int a3); item.get_vnum(int a1, int a2, int a3); item.has_flag(int a1, int a2, int a3); item.next_refine_vnum(int a1); item.over9refine(int a1, int a2, int a3); item.remove(int a1, int a2); item.select_cell(int a1); item.set_socket(int a1, int a2, int a3); item_log(int a1); item_name(int a1); kill_all_in_map(int a1); left_image(int a1); marriage.end_wedding(); marriage.engage_to(int a1); marriage.find_married_vid(int a1); marriage.get_married_time(int a1); marriage.get_wedding_list(int a1); marriage.in_my_wedding(int a1); marriage.join_wedding(int a1); marriage.remove(); marriage.set_to_marriage(); marriage.warp_to_my_marriage_map(); marriage.wedding_client_command(int a1); marriage.wedding_dark(int a1); marriage.wedding_is_playing_music(int a1); marriage.wedding_music(int a1); marriage.wedding_snow(int a1); member_chat(int a1); member_clear_ready(int a1, int a2); member_set_ready(int a1); mgmt.monarch_change_lord(int a1); mgmt.monarch_state(int a1); mob_name(int a1); mob_spawn(int a1); mob_spawn_group(int a1); mob_vnum(int a1); monarch.bless(); monarch.defenseup(int a1); monarch.defenseup_event(int a1); monarch.notice(int a1); monarch.powerup(int a1); monarch.powerup_event(int a1); monarch.transfer(int a1); monarch.transfer2(int a1); monarch.transfer2_event(int a1); monarch.warp(int a1); notice(int a1); notice_in_map(int a1, int a2, int a3); npc.dec_remain_hairdye_count(int a1, int a2); npc.dec_remain_skill_book_count(int a1, int a2); npc.get_empire(int a1, int a2, int a3); npc.get_guild(int a1, int a2, int a3); npc.get_race(int a1, int a2, int a3); npc.get_remain_hairdye_count(int a1, int a2, int a3); npc.get_remain_skill_book_count(int a1, int a2, int a3); npc.is_near(int a1, int a2, int a3); npc.is_near_vid(int a1); npc.is_pc(int a1, int a2, int a3); npc.is_quest(int a1, int a2, int a3); npc.kill(int a1); npc.lock(int a1, int a2, int a3); npc.open_shop(int a1); npc.purge(int a1, int a2); npc.unlock(int a1, int a2); number(int a1); oxevent.end_event(); oxevent.end_event_force(int a1, int a2); oxevent.get_attender(int a1); oxevent.give_item(int a1); oxevent.open(int a1, int a2, int a3); oxevent.quiz(int a1); oxevent_close(); party.get_flag(int a1); party.get_max_level(int a1, int a2, int a3); party.get_near_count(int a1); party.is_leader(int a1, int a2, int a3); party.is_party(int a1); party.run_cinematic(int a1); party.set_flag(int a1, int a2, int a3); party.set_quest_flag(int a1); party.show_cinematic(int a1); party.syschat(int a1, int a2, int a3); pc.aggregate_monster(int a1, int a2); pc.attract_ranger(int a1); pc.can_warp(int a1); pc.change_alignment(int a1); pc.change_empire(int a1); pc.change_money(int a1); pc.change_name(int a1, int a2, int a3); pc.change_sex(int a1); pc.change_sp(int a1); pc.clear_one_skill(int a1); pc.clear_skill(int a1); pc.clear_sub_skill(int a1); pc.count_item(int a1); pc.dec_skill_point(int a1); pc.del_quest_flag(int a1); pc.destroy_guild(int a1); pc.diamond_refine(int a1); pc.enough_inventory(int a1); pc.forget_my_attacker(int a1, int a2); pc.getguild(int a1); pc.get_account(int a1); pc.get_account_id(int a1); pc.get_alignment(int a1, int a2, int a3); pc.get_another_quest_flag(int a1); pc.get_armor(int a1); pc.get_change_empire_count(int a1, int a2, int a3); pc.get_channel_id(int a1); pc.get_dx(int a1, int a2, int a3); pc.get_empire(int a1); pc.get_empty_inventory_count(int a1); pc.get_equip_refine_level(int a1); pc.get_exp(int a1); pc.get_flag(int a1); pc.get_gm_level(int a1); pc.get_horse_hp(int a1); pc.get_horse_level(int a1); pc.get_horse_stamina(int a1); pc.get_hp(int a1); pc.get_ht(int a1, int a2, int a3); pc.get_iq(int a1, int a2, int a3); pc.get_job(int a1); pc.get_leadership(int a1, int a2, int a3); pc.get_level(int a1); pc.get_local_x(int a1); pc.get_local_y(int a1); pc.get_logoff_interval(int a1); pc.get_max_hp(int a1); pc.get_max_sp(int a1); pc.get_money(int a1); pc.get_name(int a1); pc.get_next_exp(int a1, int a2, int a3); pc.get_player_id(int a1); pc.get_playtime(int a1, int a2, int a3); pc.get_premium_remain_sec(int a1); pc.get_quest_flag(int a1); pc.get_race(int a1); pc.get_real_alignment(int a1, int a2, int a3); pc.get_sex(int a1); pc.get_skill_level(int a1); pc.get_skill_point(int a1); pc.get_socket_items(int a1); pc.get_sp(int a1); pc.get_special_ride_vnum(int a1); pc.get_st(int a1, int a2, int a3); pc.get_start_location(int a1); pc.get_vid(int a1); pc.get_war_map(int a1, int a2, int a3); pc.get_weapon(int a1); pc.get_x(int a1); pc.get_y(int a1); pc.give_exp(int a1); pc.give_exp2(int a1); pc.give_exp_perc(int a1, int a2, int a3); pc.give_gold(int a1); pc.give_item(int a1); pc.give_item_from_special_item_group(int a1); pc.give_lotto(); pc.give_or_drop_item(int a1); pc.give_polymorph_book(int a1); pc.give_poly_marble(int a1); pc.has_master_skill(int a1); pc.have_map_scroll(int a1); pc.have_pos_scroll(int a1); pc.in_dungeon(int a1); pc.isguildmaster(int a1); pc.is_clear_skill_group(int a1); pc.is_dead(int a1, int a2, int a3); pc.is_engaged(int a1); pc.is_engaged_or_married(int a1); pc.is_gm(int a1); pc.is_guild_master(int a1); pc.is_horse_alive(int a1); pc.is_married(int a1); pc.is_monarch(int a1, int a2, int a3); pc.is_mount(int a1); pc.is_near_vid(int a1); pc.is_polymorphed(int a1); pc.is_riding(int a1, int a2, int a3); pc.is_skill_book_no_delay(int a1, int a2, int a3); pc.learn_grand_master_skill(int a1); pc.mining(int a1, int a2); pc.mount(int a1); pc.mount_bonus(int a1); pc.ore_refine(int a1); pc.polymorph(int a1); pc.refine_equip(int a1); pc.remove_from_guild(int a1); pc.remove_item(int a1); pc.remove_polymorph(int a1, int a2); pc.remove_skill_book_no_delay(int a1, int a2); pc.reset_status(int a1); pc.revive_horse(); pc.save_exit_location(int a1, int a2); pc.select_pid(int a1); pc.select_vid(int a1); pc.send_block_mode(int a1); pc.set.skill_level(int a1); pc.set_another_quest_flag(int a1); pc.set_change_empire_count(int a1, int a2); pc.set_flag(int a1); pc.set_part(int a1); pc.set_quest_flag(int a1); pc.set_skillgroup(int a1); pc.set_warp_location(int a1); pc.set_warp_location_local(int a1); pc.teleport(int a1); pc.unmount(int a1, int a2); pc.upgrade_polymorph_book(int a1, int a2, int a3); pc.warp(int a1); pc.warp_exit(); pc.warp_local(int a1); purge_area(int a1); quest.done(int a1); quest.no_send(int a1); quest.setstate(int a1); quest.set_another_title(int a1); quest.set_clock_name(int a1); quest.set_clock_value(int a1); quest.set_counter_name(int a1); quest.set_counter_value(int a1); quest.set_icon_file(int a1); quest.set_title(int a1); quest.start(int a1, int a2); quest_create_server_timer_event(int a1, int a2, int a3, int a4, int a5); quest_create_timer_event(int arg, int a2, int a3, int a4, int a5); quest_server_timer_event(int a1, int a2, int a3); quest_timer_event(int a1); raw_script(int a1); refine_pick(int a1); regen_in_map(int a1); RegisterMonarchFunctionTable(); say(int a1); say_in_map(int a1); ScriptToString(int a1, int a2); set_named_loop_timer(int a1); set_named_timer(int a1); set_quest_state(int a1); set_server_loop_timer(int a1); set_server_timer(int a1); set_skin(int a1); set_timer(int a1); spawn.guard(int a1); spawn.mob(int a1); spawn_mob(int a1); syschat(int a1); syserr(int a1); syslog(int a1); takemonarchmoney(int a1); target.clear(int a1, int a2); target.delete(int a1, int a2, int a3); target.id(int a1, int a2, int a3); target.pos(int a1, int a2, int a3); target.vid(int a1, int a2, int a3); timer(int a1); time_to_str(int a1); top_image(int a1); under_han(int a1); warp_all_in_area_to_area(int a1); warp_all_to_map_event(int a1); warp_all_to_map_my_empire_event(int a1); warp_all_to_village(int a1); warp_all_to_village_event(int a1, int a2, int a3); warp_to_village();
Von RivathaX:
Quote wurde gelöscht weil RivathaX das nicht wollte
Thema: [Only registered and activated users can see links. Click Here To Register...]
Thema: [Only registered and activated users can see links. Click Here To Register...]
Fixed und bearbeitete game_r2019:
Folgendes ist gemacht:
Download:
- Combohack Fix
- Max Level 125
- Exp bis level 125 entbuggt
- 100% Immun gegen Ohnmacht
- Yang Dropp deaktiviert
- Reittiere machen dmg
- Statuspunkte bis Level 125
- Public IP Fehler gefixxt
- Raten über 200
- 0min Switchzeit
- Syslog deaktiviert
Download:
Eine Email an "[Only registered and activated users can see links. Click Here To Register...]" ohne " schreiben danach bekommt ihr eine Email mit einem Link zu einer Webseite und auf dieser Webseite könnt ihr herunterladen was ihr braucht
Game Datei und DB:
Das sind unmodifizierte Game und DB Dateien
Also erst noch ein paar Difs ausführen bevor ihr sie verwendet :D
Das Packet enthält:
Ich habe die Game Dateien mit UPX gepackt damit sie kleiner ist
Wer Freebsd 8.x benutzt oder Difs ausführen will bitte erst mit UPX entpacken
UPX Entpacken:
Download:
Eine Email an "[Only registered and activated users can see links. Click Here To Register...]" ohne " schreiben danach bekommt ihr eine Email mit einem Link zu einer Webseite und auf dieser Webseite könnt ihr herunterladen was ihr braucht
Pong (r2019 und r2089_stripped): IEShfiGbySWBjPzJ
Man kann den Pong mit der dif auf testtesttesttest ändern und danach den Multistarter für Daroo Files v2 verwenden um connecten zu können (Hamachi Server und 2010 Client)
Game_r2089_normal Optionen:
Game und DB Datei ersetzen (2010 Files):
Also erst noch ein paar Difs ausführen bevor ihr sie verwendet :D
Das Packet enthält:
- DB Datei
- Game rev 2089 (von .Infinity)
- Game rev 2089 (stripped) Wird nicht entwickelt (hier sind nur difs für die unstripped)
- Game rev 2019
Ich habe die Game Dateien mit UPX gepackt damit sie kleiner ist
Wer Freebsd 8.x benutzt oder Difs ausführen will bitte erst mit UPX entpacken
UPX Entpacken:
Öffne die entpacken_2019.bat oder die entpacken_2089.bat je nachdem welche game du hast und die game wird entpackt
Eine Email an "[Only registered and activated users can see links. Click Here To Register...]" ohne " schreiben danach bekommt ihr eine Email mit einem Link zu einer Webseite und auf dieser Webseite könnt ihr herunterladen was ihr braucht
Pong (r2019 und r2089_stripped): IEShfiGbySWBjPzJ
Man kann den Pong mit der dif auf testtesttesttest ändern und danach den Multistarter für Daroo Files v2 verwenden um connecten zu können (Hamachi Server und 2010 Client)
Game_r2089_normal Optionen:
- Max Level - 250
- Ab Level 127 wird dauerhaft 900.000.000 Erfahrung pro Levelup benötigt
- Switchzeit ist 0 Sekunden
- Alle Reittiere machen DMG
- Exp Tabelle ist bereits perfekt angepasst und eingestellt
- Combohack und der ganze Kram gefixxt
- 6&7 Boni geht
- Max Status 95
- Yangdrop fixxed
- Internal IP Fix
- Syslog deaktiviert
- 100% Immun
- Pc_Change_Name fix
- Rates über 200
Game und DB Datei ersetzen (2010 Files):
1. Geht in den Ordner /home/game/g1/db
2. Überschreibt die db datei dort drin mit der von 2011
3. Geht in den Ordner /home/game/share
4. Überschreibt dort die Game Datei mit eurer neuen
2. Überschreibt die db datei dort drin mit der von 2011
3. Geht in den Ordner /home/game/share
4. Überschreibt dort die Game Datei mit eurer neuen
Verschiedes Level (Game_r2019):
Bei mir kommen da nur Bugs obs beu euch geht weiß ich nicht
Würds nicht machen sondern die Dif für Level 125 nehmen
Würds nicht machen sondern die Dif für Level 125 nehmen
- auf die Hompage [Only registered and activated users can see links. Click Here To Register...] gehen
- bestätigen, dass man rev 2019 game benutzt
- gibt einen LEVEL zwischen 1 und 255 ein
- bestätigt
- downloadet die "game_rev_2019_MAX_LEVEL_UPDATE.dif"
- downloadet den Dif-Patcher und entpackt diesen
- startet den Dif-Patcher als Administratorrechten
- sucht nach der "game_rev_2019_MAX_LEVEL_UPDATE.dif" im Downloadverzeichnis
- sucht nach euer "game" Datei
- patcht diese indem ihr bestätigt
- lädt diese auf euren Server hoch
- startet Server und habt Spaß
Verschiedenes Level (game_r2089 unstripped):
Öffnet die CONFIGs von game99, channel1, channel2 und schreibt dort am schluss das:
Statt Level das Level hinshreiben (max 250)
Code:
MAX_LEVEL: [COLOR="Red"]Level[/COLOR]
Neue Tabellen:
Log Datenbank:
hackshield_log:
dragon_slay_log:
HowTo Query ausführen:
hackshield_log:
Code:
DROP TABLE IF EXISTS `hackshield_log`; CREATE TABLE `hackshield_log` ( `id` int(20) NOT NULL auto_increment, `time` datetime default NULL, `account_id` int(20) default NULL, `login` varchar(20) default NULL, `pid` int(20) default NULL, `name` varchar(20) default NULL, `reason` varchar(20) default NULL, `ip` varchar(30) default NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Code:
DROP TABLE IF EXISTS `dragon_slay_log`; CREATE TABLE `dragon_slay_log` ( `1` varchar(255) NOT NULL, `2` varchar(255) NOT NULL, `3` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, `4` timestamp NOT NULL default '0000-00-00 00:00:00' ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
1. Verbinde mit Navicat zu deinem Server
2. Rechstklick auf Log
3. Console Auswählen
[Only registered and activated users can see links. Click Here To Register...]
4. Die Query eingeben im Fenster was kommt
5. Enter Drücken
2. Rechstklick auf Log
3. Console Auswählen
[Only registered and activated users can see links. Click Here To Register...]
4. Die Query eingeben im Fenster was kommt
5. Enter Drücken
Neue Haare:
1. Führt diese Query aus (mit Navicat unter player/item_proto):
2. Entpackt die item_proto Clientside und schreibt das unten dazu:
3. speichert die item_proto wieder ab und packt sie wieder
4. Schreib in die item_desc.txt das rein:
5. Schreibt in die item_list.txt das unten rein:
6. Packt die locale_de.e** wieder
7. Downloadet euch meinen Anhang "Neue Haare.rar"
8. Fügt im rar Archiv die "neue_haare.eix" und "neue_haare.epk" in den pack ordner eures clients ein
9. schreibt in die Index Datei im Pack Ordner eures Clients folgendes dazu:
10. Öffnet die
11. Schreibt in jeder msm die aufgelistet ist unter
das hier:
die HairIndex müsst ihr immer +1 vom vorherigen nehmen (sind von dateien unterschiedlich)
12. Ändern in jeder aufgelisteten msm das:
zu das:
13. Fügt die hair.quest im Archiv (im Anhang) serverside in euren quest ordner ein
14. Führt die make.py/sh aus
15. Freut euch das ihr die neuen Frisuren habt
Übersetzung auf Deutsch der Frisuren: [Only registered and activated users can see links. Click Here To Register...]
Code:
INSERT INTO `item_proto` VALUES ('74013', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '57', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74014', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '57', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74015', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '57', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74016', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '57', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74513', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '45', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74514', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '45', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74515', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '45', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74516', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '45', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('74763', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '30', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
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INSERT INTO `item_proto` VALUES ('75413', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '46', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('75414', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '46', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
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INSERT INTO `item_proto` VALUES ('75416', 0xC0FCB8F0, 0xC0FCB8F0, '18', '0', '0', '1', '46', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('75613', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '29', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('75614', 0xBEC6C7C1B7CE20C7ECBEEE, 0xBEC6C7C1B7CE20C7ECBEEE, '18', '0', '0', '1', '29', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('75615', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '29', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('75616', 0xC0FCB8B3, 0xC0FCB8B3, '18', '0', '0', '1', '29', '8192', '0', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
Code:
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applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75214" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="53" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75215" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="53" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75216" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="53" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75413" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="46" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75414" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="46" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75415" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="46" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75416" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="46" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75613" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="29" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75614" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="29" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75615" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="29" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="75616" name="Frisur" gb2312name="Frisur" type="18" subtype="0" weight="0" size="1" antiflag="29" flag="8192" wearflag="0" immuneflag="0" gold="0" buy_price="0" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
4. Schreib in die item_desc.txt das rein:
Code:
74013 Frisur Dies ist ein Hut Itemshop 74014 Frisur Dies ist ein Hut Itemshop 74015 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 74016 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 74513 Frisur Dies ist ein Hut Itemshop 74514 Frisur Dies ist ein Hut Itemshop 74515 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 74516 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 74763 Frisur Dies ist ein Hut Itemshop 74764 Frisur Dies ist ein Hut Itemshop 74765 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 74766 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75013 Frisur Dies ist ein Hut Itemshop 75014 Frisur Dies ist ein Hut Itemshop 75015 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75016 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75213 Frisur Dies ist ein Hut Itemshop 75214 Frisur Dies ist ein Hut Itemshop 75215 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75216 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75413 Frisur Dies ist ein Hut Itemshop 75414 Frisur Dies ist ein Hut Itemshop 75415 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75416 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75613 Frisur Dies ist ein Hut Itemshop 75614 Frisur Dies ist ein Hut Itemshop 75615 Frisur Dies ist eine Affro Frisur mit Brille Itemshop 75616 Frisur Dies ist eine Affro Frisur mit Brille Itemshop
Code:
74013 ETC icon/item/73001.tga 74014 ETC icon/item/73001.tga 74015 ETC icon/item/73001.tga 74016 ETC icon/item/73001.tga 74513 ETC icon/item/73501.tga 74514 ETC icon/item/73501.tga 74515 ETC icon/item/73501.tga 74516 ETC icon/item/73501.tga 74763 ETC icon/item/73751.tga 74764 ETC icon/item/73751.tga 74765 ETC icon/item/73751.tga 74766 ETC icon/item/73751.tga 75013 ETC icon/item/73001.tga 75014 ETC icon/item/73001.tga 75015 ETC icon/item/73001.tga 75016 ETC icon/item/73001.tga 75213 ETC icon/item/73251.tga 75214 ETC icon/item/73251.tga 75215 ETC icon/item/73251.tga 75216 ETC icon/item/73251.tga 75413 ETC icon/item/73501.tga 75414 ETC icon/item/73501.tga 75415 ETC icon/item/73501.tga 75416 ETC icon/item/73501.tga 75613 ETC icon/item/73751.tga 75614 ETC icon/item/73751.tga 75615 ETC icon/item/73751.tga 75616 ETC icon/item/73751.tga 74017 ETC icon/item/74017.tga
7. Downloadet euch meinen Anhang "Neue Haare.rar"
8. Fügt im rar Archiv die "neue_haare.eix" und "neue_haare.epk" in den pack ordner eures clients ein
9. schreibt in die Index Datei im Pack Ordner eures Clients folgendes dazu:
Code:
* neue_haare
- assassin_m.msm
- assassin_w.msm
- sura_m.msm
- sura_w.msm
- shaman_m.msm
- shaman_w.msm
- warrior_m.msm
- warrior_w.msm
11. Schreibt in jeder msm die aufgelistet ist unter
Code:
Group HairData17
{
HairIndex 4012
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_4.dds"
}
Code:
Group HairData18
{
HairIndex 4013
Model "hair/hair_6_1.gr2"
SourceSkin "hair/hair_6_1.dds"
TargetSkin "hair/hair_6_1.dds"
}
Group HairData19
{
HairIndex 4014
Model "hair/hair_5_1.gr2"
SourceSkin "hair/hair_5_1.dds"
TargetSkin "hair/hair_5_1.dds"
}
12. Ändern in jeder aufgelisteten msm das:
Code:
HairDataCount 18
Code:
HairDataCount 20
14. Führt die make.py/sh aus
15. Freut euch das ihr die neuen Frisuren habt
Übersetzung auf Deutsch der Frisuren: [Only registered and activated users can see links. Click Here To Register...]
game2019.tar.gz:
Das sind Root Serverfiles für euch
Die Dateien darin sind die von meiner Festplatte
Installation:
Download:
Die Dateien darin sind die von meiner Festplatte
Installation:
Gib ein:
Lade die game2019.tar.gz mit Filezilla in den Ordner /home
Gib ein:
fertig
Code:
cd /usr mkdir home cd / ln -s /usr/home
Gib ein:
Code:
cd /home tar -xzvf game2019.tar.gz chmod -R 777 /usr/home/game
Download:
Eine Email an "[Only registered and activated users can see links. Click Here To Register...]" ohne " schreiben danach bekommt ihr eine Email mit einem Link zu einer Webseite und auf dieser Webseite könnt ihr herunterladen was ihr braucht
Exp bearbeiten (game_r2019 und game_r2089):
Ladet euch als erster den EXP Editor von Eddy herunter
Dann wählt ihr im Tool Fortgeschritten aus und gebt die Adresse
für eure game ein.
Wenn ihr es danach eingegeben habt drückt GO
Danach auf die Lupe drücken und eure game auswählen
Und Los gehts mit dem Bearbeiten der Exp :D
Adressen für die Games:
Bild (game_r2019):
[Only registered and activated users can see links. Click Here To Register...]
Bild (game_r2089):
[Only registered and activated users can see links. Click Here To Register...]
Download des EXP Editors:
[Only registered and activated users can see links. Click Here To Register...]
Dann wählt ihr im Tool Fortgeschritten aus und gebt die Adresse
für eure game ein.
Wenn ihr es danach eingegeben habt drückt GO
Danach auf die Lupe drücken und eure game auswählen
Und Los gehts mit dem Bearbeiten der Exp :D
Adressen für die Games:
| Game | Adresse |
|---|---|
| Game_r2019 | 0x2FF040 |
| Game_r2089 (unstripped) | 0x2FF0C0 |
Bild (game_r2019):
[Only registered and activated users can see links. Click Here To Register...]
Bild (game_r2089):
[Only registered and activated users can see links. Click Here To Register...]
Download des EXP Editors:
[Only registered and activated users can see links. Click Here To Register...]
OX Event Fix bei meinen Files (game2019.tar.gz und die Festplatte):
1. Verbindet mit Filezilla auf eurem Server
2. Öffne die Datei /home/game/share/locale/germany/map/index
3. Suche nach
4. Ändere es um in:
5. Speichere die Datei wieder ab
6. Reboote den Server und OX geht ab jetzt einwandfrei mit den Fragen
2. Öffne die Datei /home/game/share/locale/germany/map/index
3. Suche nach
Code:
13 metin2_map_oxevent
Code:
113 metin2_map_oxevent
6. Reboote den Server und OX geht ab jetzt einwandfrei mit den Fragen
Alle Themen bis jetzt:
Dif Codes:
Game Dateien/Serverfiles:
Tutorials/Releases:
Sonstiges:
| Thread Name | Ersteller |
|---|---|
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
Game Dateien/Serverfiles:
| Thread Name | Ersteller |
|---|---|
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
Tutorials/Releases:
| Thread Name | Ersteller |
|---|---|
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
Sonstiges:
| Thread Name | Ersteller |
|---|---|
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |
| [Only registered and activated users can see links. Click Here To Register...] | [Only registered and activated users can see links. Click Here To Register...] |