Attack Speed Increase - Force

04/22/2008 18:59 small1337#31
so basically if u filter a cry with a wave it does both?

so if u filter a prism beam with a vain break then it would cast both? seems like a good way to cast spells in half the time to me...
04/22/2008 19:12 zereke#32
well, i think its more about removing the animation delay for the attack.
Think that could be done other ways in CE to, removing animation effects. Havent tried it yet tho.
04/22/2008 19:36 edtexodus#33
When you filter a cry with a wave, it does a wave, obviously. Spellcasting however sends two packets. One for the spell effect itself, and another one for the animation, it seems.
04/27/2008 22:15 Emperor#34
I like the way you made this thread. It really makes the interested ppl involved and makes them understand the mechanics more. I'm gonna try it tomorrow.
05/16/2008 16:34 papasilo#35
is it possible to use it in CE?...
05/16/2008 16:48 teztament#36
crap,,, trying at the moment... its starting to crack me!!!!
05/21/2008 19:40 miamiya#37
hmmm nice, hehe i'll try this one. post more hints.wehehe, i know this is possible because you can do this manually without wpe.
05/22/2008 06:32 Nave47#38
try this in CE

scan your name, if you know the LAUNCHER speedhack it is the same...

freeze 80 3F change the value of 80 to 0, change the value of 3F to 66/67

frezee the 2 array of byte that are constantly changing near the 80 3F, change = to +

this cancels out the animation but i don't know it this will be a speedhack to...

i think this will not work if you put your skill in macro..
05/22/2008 08:31 Tee Jay#39
hmm...
Result: staff aspd...
05/22/2008 09:03 jingleincr#40
Quote:
Originally Posted by Tee Jay View Post
hmm...
Result: staff aspd...
nice staff aspd like ur hitting using a sword... no casting by the way its hitting with the staff...^_^lolz

maybe u can use melee skills using the staff hehehe^_^:D
05/22/2008 17:09 minori_aoi#41
I manage to completely remove animation of my char with CE. But like someone already said above, looks like there's some locking handle that make us can't cast another spell until the real animation finished.

If you tried to cast another spell before your real casting animation finished you'll get this error message :
- The skill / force are in preparation (or something like that)

The procedure are like this :
- You cast a spell
- Client do the animation of you casting a spell and lock you from casting another spell (the lock will be released when the animation finished)
- Client send data to server that you've cast the spell along with it's cooldown time
- Server send the data of the damage dealt to target.
- Client play animation of the target recieveing the damage.
- And when the cooldown finished server tell something like "you can cast this spell again"

That's what i think. Please correct me if I'm wrong, because looks like this thread are going nowhere
05/23/2008 06:26 damonyo#42
@minori aoi

why dont you try to send the server that you already finish casting spell
so you can cast another spell again? is that gonna work
05/23/2008 15:35 Tee Jay#43
hmm...
I'm looking 4 cast no delay
not cast no animation

cast no animation, but still have a delay...
not a cheat... animation...
but result of your cheat still have a delay...
05/24/2008 04:14 minori_aoi#44
No, the lock seems still in client side. Only the spell cooldown which is server sided.

a nub like me, still can't do anything >,<