This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
Attack hack
Can be executed with Send(Sendhook -> Snif attack packet) or Recv(Someone attack someone packet)..
Small Recv-List
If there's still something you need, just ask here.
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
Code:
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255,"[KalTool] Panther Skill ON");
KC->Threads[1]=1;
KC->lasttime[0] = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
{
KC->Chat(255,"[KalTool] Tiger Skill ON");
KC->Threads[1]=2;
KC->lasttime[0] = timeGetTime()-15000;
}
else if(comboBox4->Text=="Bird'eva'")
{
KC->Chat(255,"[KalTool] Bird Skill ON");
KC->Threads[1]=3;
KC->lasttime[0] = timeGetTime()-15000;
}
Code:
if(KC->Threads[1])
{
if((KC->Threads[1]==1)&&(KC->lasttime[0] < timeGetTime()-15000))
{
KC->SendDetour(0x52,"bd",01,03);
KC->SendDetour(0x54,"b",0x48);
KC->SendDetour(0x52,"bd",02,03);
KC->lasttime[0] = timeGetTime();
}
else if((KC->Threads[1]==2)&&(KC->lasttime[0] < timeGetTime()-15000))
{
KC->SendDetour(0x52,"bd",01,03);
KC->SendDetour(0x54,"b",0x45);
KC->SendDetour(0x52,"bd",02,03);
KC->lasttime[0] = timeGetTime();
}
else if((KC->Threads[1]==3)&&(KC->lasttime[0] < timeGetTime()-15000))
{
KC->SendDetour(0x52,"bd",01,03);
KC->SendDetour(0x54,"b",0x42);
KC->SendDetour(0x52,"bd",02,03);
KC->lasttime[0] = timeGetTime();
}
}
Can be executed with Send(Sendhook -> Snif attack packet) or Recv(Someone attack someone packet)..
Code:
BYTE skillA[] = {0x03,0x06,0x09,0x10,0x12,0x15,0x0e};
BYTE skillM[] = {0x02,0x06,0x04,0x09,0x17,0x1f,0x19,0x20,0x29,0x2c,0x21,0x2a,0x2e,0x28};
BYTE skillK[] = {0x03,0x05,0x07,0x09,0x10,0x11,0x0d,0x19};
void AttackIT(BYTE Klasse,DWORD CurTarget)
{
switch (Klasse)
{
case 2: //Archer
{
for(int i = 0;i<sizeof skillA;i++)
{
KC->SendDetour(0x10,"bbd",skillA[i],1,CurTarget);
}
}
break;
case 1: //Mage
{
for(int i = 0;i<sizeof skillM;i++)
{
KC->SendDetour(0x10,"bbd",skillM[i],1,CurTarget);
}
}
break;
case 0: //Knight
{
for(int i = 0;i<sizeof skillK;i++)
{
KC->SendDetour(0x10,"bbd",skillK[i],1,CurTarget);
}
}
break;
}
}
Small Recv-List
Code:
By strik3r 4 epvp
[RECV]
switch(packet[2])
0x10 OnLogin Get Skills
-------------------------------------------------
BYTE Skills[];
Byte Amout = *(Byte*)&packet[3];
for(int i=4;i<Amout;i+2)
{
Skills = *(BYTE*)&packet[i];
}
--------------------------------------------------
0x24/0x25 Mob Move -> MID(DWORD) X(Byte) Y(Byte) 00
--------------------------------------------------
DWORD MID = *(DWORD*)&packet[3];
BYTE X = *(BYTE*)&packet[7];
BYTE Y = *(BYTE*)&packet[8];
Someone attack someone
--------------------------------------------------
0x3E MID(DWORD) PID(DWORD) DMG(WORD) 00/01/04
--------------------------------------------------
DWORD Attacker = *(DWORD*)&packet[3];
DWORD Target = *(DWORD*)&packet[7];
WORD Dmg = *(WORD*)&packet[11];
Someone attack someone (SKILL)
--------------------------------------------------
0x3F SKILLID(BYTE) Attacker(DWORD) Opfer(DWORD) 01 DMG(DWORD) 01
--------------------------------------------------
BYTE SID = *(BYTE*)&packet[3];
DWORD Attacker = *(DWORD*)&packet[4];
DWORD Target = *(DWORD*)&packet[8];
WORD Dmg = *(WORD*)&packet[13];
Mob weg
--------------------------------------------------
0x38 - MID(DWORD)
--------------------------------------------------
DWORD MID = *(DWORD*)&packet[3];
Mob Die
--------------------------------------------------
First Packet:
0x40 MID(DWORD) 00 01/00
--------------------------------------------------
Second Packet:
MOb:
0x3D MID(DWORD) 00 [08 -> Köpfstate/09 TOT/0a geköpft]
--------------------------------------------------
DWORD MID = *(DWORD*)&packet[3];
BYTE state = *(BYTE*)&packet[8];
Player:
0x3D MID(DWORD) [01->Sitzen/00->aufstehen]
--------------------------------------------------
DWORD IID = *(DWORD*)&packet[3];
0x45 State Change
--------------------------------------------------
switch(packet[3])
0x05 ->NewHp
WORD CurHp = *(WORD*)&packet[4];
WORD MaxHp = *(WORD*)&packet[6];
0x06 ->NewMp
WORD CurMp = *(WORD*)&packet[4];
WORD MaxMp = *(WORD*)&packet[6];
0x07 -> Hp
WORD Hp = *(WORD*)&packet[4];
0x08 -> Mp
WORD Mp = *(WORD*)&packet[4];
0x17 -> Stat Points
WORD Stp = *(WORD*)&packet[4];
0x18 -> Skill Points
WORD Skp = *(WORD*)&packet[4];
0x19 -> Exp
DWORD NeueGanzeExp = *(DWORD*)&packet[4];
DWORD GotExpFromMob = *(DWORD*)&packet[12];
0x1b -> Min/Max Attack
WORD Min = *(WORD*)&packet[4];
WORD Max = *(WORD*)&packet[6];
0x51 Skill learn/skillup
--------------------------------------------------
BYTE SID = *(BYTE*)&packet[3];
BYTE Slv = *(BYTE*)&packet[4];
0x09 Item update
--------------------------------------------------
DWORD IID = *(DWORD*)&packet[3];
DWORD Amout = *(DWORD*)&packet[7];
switch(packet[11])
0x07->Buy(Increase)
0x09->Use(Decrease)
0x0b->Drop(Decrease)
0x0c->Pick(increase)
0x21 Coords sync
--------------------------------------------------
DWORD PID = *(DWORD*)&packet[3];
DWORD PX = *(DWORD*)&packet[7];
DWORD PY = *(DWORD*)&packet[11];
DWORD PZ = *(DWORD*)&packet[15];
0x3B Item Pick
--------------------------------------------------
DWORD IID = *(DWORD*)&packet[3];
0x36 Item Drop
--------------------------------------------------
WORD ID = *(WORD)&packet[3];
DWORD IID = *(DWORD*)&packet[5];
DWORD iX = *(DWORD*)&packet[9];
DWORD iY = *(DWORD*)&packet[13];
DWORD Amout = *(DWORD*)&packet[17];