Little-Known Function: Creature Buffs

07/07/2011 03:01 RoflcopterGoesSoiSoiSoi#1
Works from the gameserver or LUA files--
#add_cstate("1001", "100", "8640000", "Player")
Same arguments as #add_state() - affects main pet of target player.

If dual summoning, the buff will target the creature last summoned.
07/07/2011 03:06 ismokedrow#2
Rofl hate to come in here and rain on your parade but this function is available in the "AdminTool" "AdCon" that comes with the Ncarbon release. All you has to do is select the user you wish to buff, tick the creature box above add state and click add state :D

P.S.

Did you receive my pm?
07/07/2011 03:15 RoflcopterGoesSoiSoiSoi#3
Hello,

This post was inspired by the admin tool after I searched for a solution to buff creatures. I've posted it here for players that do not have access to this tool and are looking for a solution -- or for people that are modding LUA files!

Your message has been viewed and you will be receiving a reply shortly.

-Kale
07/07/2011 10:46 ironhammer500#4
Quote:
Originally Posted by ismokedrow View Post
Rofl hate to come in here and rain on your parade but this function is available in the "AdminTool" "AdCon" that comes with the Ncarbon release. All you has to do is select the user you wish to buff, tick the creature box above add state and click add state :D

P.S.

Did you receive my pm?
depends which realse ur on about the public? ver 1 or a more updated one only devs have?

by the sounds of it thats a more updated tool which not alot of ppl have i think
07/07/2011 18:28 Anime Creature#5
Quote:
Originally Posted by ismokedrow View Post
Rofl hate to come in here and rain on your parade but this function is available in the "AdminTool" "AdCon" that comes with the Ncarbon release. All you has to do is select the user you wish to buff, tick the creature box above add state and click add state :D

P.S.

Did you receive my pm?
sometimes AdCon fails Öö depending on the speed it uses to inject the commands to the console window from the game server =)
looks then like #add_state(id, lvl, duration, "charname"9 or #add_statE(id, lvl, duration, "charname") which wont work

btw to remove buffs again, use for chars #remove_state(id, lvl, "charname") or for last summoned pet #remove_cstate(id, lvl, "charname")
id = same id as added buff id
lvl = same as added buff lvl or higher lvl if you cant recognize the lvl
"charname" = explains itself =)