Schedule of Development and Mass Beta Testing Periods:
July 2011 - December 2011
July 15th, 2011: Screen calculations refined. All systems refined.
August 1st, 2011: Teams, Trade, Friends, and all character interactions are complete.
September 1st, 2011: Monsters fully spawn in acceptable ratios, skills and prof. work.
October 1st, 2011: Attack Calculations are accurate and Arena is coded.
November 1st, 2011: Fully functional server, working on minor features and bugs.
November 15th, 2011: Guild War complete, clan wars and PK tournaments complete. Full Beta testing.
December 1st, 2011: Server is shutdown for mass development of ideas from my binder.
December 24th, 2011: Video is released.
December 25th (0:00), 2011: Server is launched.
I give myself so much time because I'm not just going to be coding what i'm saying. I have to support multiple other systems that I'm considering and planning for. Also, I have to code things like NPCs along the way which is a pain.