This is my current Stamina coding in character.cs:
I am trying to make it so that an account that has a status of 4 has unlimited stamina.
Thanks in advanced.
Code:
#region Stamina
if (Time32.Now > client.Entity.StaminaStamp.AddMilliseconds(500))
{
if (client.Entity.Action == Game.Enums.ConquerAction.Sit)
{
if (!client.Entity._Status.ContainsBitValue((int)Game.Enums.StatusFlag.Fly))
{
if (client.Entity.HeavenBlessing == 0)
{
if (client.Entity.Stamina <= 95)
client.Entity.Stamina += 5;
else
client.Entity.Stamina = 100;
}
else
{
if (client.Entity.Stamina <= 145)
client.Entity.Stamina += 5;
else
client.Entity.Stamina = 150;
}
}
}
else
{
if (client.Entity.HeavenBlessing == 0)
{
if (client.Entity.Stamina <= 97)
client.Entity.Stamina += 3;
else
client.Entity.Stamina = 100;
}
else
{
if (client.Entity.Stamina <= 147)
client.Entity.Stamina += 3;
else
client.Entity.Stamina = 150;
}
}
client.Entity.StaminaStamp = Time32.Now;
}
#endregion
I am trying to make it so that an account that has a status of 4 has unlimited stamina.
Thanks in advanced.