Sup sup sup.....So I've been at this for about 4 hours now, and it is really pissing me off. I've coded it 3 different ways, they only work "slightly".
Kinshi has helped me, Fang has helped me, John has helped me...still can't get it to work..
So the problem of this code, it only turns into mesh 1001..I haven't a clue why..
Code here:
Sank yoo
Kinshi has helped me, Fang has helped me, John has helped me...still can't get it to work..
So the problem of this code, it only turns into mesh 1001..I haven't a clue why..
Code here:
Code:
case 723724:
{
if (Body == 1003)
{
Random iRan = new Random();
ushort[] IBody = new ushort[2];
IBody[0] = (ushort)iRan.Next(1001, 1002);
IBody[1] = (ushort)iRan.Next(103, 105);
Random iRan2 = new Random();
int Nr = iRan2.Next(1, 2);
if (Nr == 1)
{
Body = IBody[0];
}
if (Nr == 2)
{
Body = IBody[1];
}
Equips.UnEquip(3, this);
Equips.UnEquip(4, this);
Equips.UnEquip(5, this);
for (iIi = 1; iIi <= count; iIi++)
{
Thread.Sleep(1000);
if (iIi == 10)
{
goto PrevBod;
}
}
}
PrevBod:
Body = 1003;
Equips.Armor.ID = 3;
Equips.Armor.ID = 4;
Equips.Armor.ID = 5;
}
break;