Packet Structure from SRO_Client.exe

06/12/2011 11:30 Rokky93#1
Hello Community,

im developing a new emulator and use a packet sniffer for finding my packets.

Now i want to try to read the packet structure from client with ollydbg. That would simplify my work.

I hope someone can explain me how it works
06/12/2011 12:00 vorosmihaly#2
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:)
gl with your project
06/12/2011 21:37 chea77er#3
Well, you can easily search for constants like opcodes with Ollydbg. But reading and understand some big packets is really hard. You should know a function which read or create packet isnt a simple: push the value to write then call a read/write method. So donīt do this per hand.

You should use the PacketParse stuff from pushedx, I use it as well.