Auto-Compose Program Exists?

06/09/2011 02:52 Daimos#1
I have too damn many +1's.... I spent hours composing and I barely make a dent. Is there a program or macro/bot anything that will auto-compose this junk for me?:confused:
06/09/2011 10:10 BaussHacker#2
You could use a mouserecorder or make your own macro. Should not be that hard.
06/10/2011 09:07 _StarScream_#3
Go to google and type in Macro REcorder.
06/14/2011 22:39 Real~Death#4
Quote:
Originally Posted by Daimos View Post
I have too damn many +1's.... I spent hours composing and I barely make a dent. Is there a program or macro/bot anything that will auto-compose this junk for me?:confused:
doesent co farmer have a plugin that does this
06/15/2011 00:05 Chalkie#5
Quote:
Originally Posted by Real~Death View Post
doesent co farmer have a plugin that does this
Yup.
06/22/2011 13:47 _StarScream_#6
Quote:
Originally Posted by Chalkie View Post
Yup.
Is ther anything COF cant do?
06/22/2011 15:02 InfamousNoone#7
Quote:
Originally Posted by _StarScream_ View Post
Is ther anything COF cant do?
If there is and it's reasonable shoot me a PM :cool:
06/22/2011 15:11 Kiyono#8
Quote:
Originally Posted by InfamousNoone View Post
If there is and it's reasonable shoot me a PM :cool:
So just wondering but why did you decide to ditch your own proxy and use CoFarmer?
06/23/2011 18:49 Coatl 2.0#9
go to low def mode on co, and you wont have to wait as long to compose...it removes the stupid animation
06/23/2011 19:54 InfamousNoone#10
Quote:
Originally Posted by Kiyono View Post
So just wondering but why did you decide to ditch your own proxy and use CoFarmer?
The overall way the project is designed is much better. It was designed with the intent of supporting multiple characters (with that well over 10, 20, 30).

JProxy was designed with the intent of only being used with the COClient (meaning 2-3 clients) and in no way designed to support standalone.

COFarmer uses XAML for it's form, which is essentially a form drawn with DirectX, not Win32-API. This also means it utilizes GPU instead of CPU where it can, improving the performance quite significantly.

The way the over all bot was developed flexible enough for me to to develop the Plugin API to allow plugins to integrate their own panels into the bot, where as JProxy was not intended to give such support, but expected plugins to spawn their own window-sub-sets. Another thing was, the bot was designed in such a way where it though of how to manage reconnection while plugins still were doing work. I really had no way of accounting for this in JProxy, nor did I ever intend on implementing reconnection.

Over all like I said, the design was better. Oh, and it's completely managed code. It was a huge hassle having to always implement natively (JProxyHelper.dll) and then port up to managed-code (JProxyNativeInterface.dll)
06/23/2011 20:22 Kiyono#11
Quote:
Originally Posted by InfamousNoone View Post
The overall way the project is designed is much better. It was designed with the intent of supporting multiple characters (with that well over 10, 20, 30).

JProxy was designed with the intent of only being used with the COClient (meaning 2-3 clients) and in no way designed to support standalone.

COFarmer uses XAML for it's form, which is essentially a form drawn with DirectX, not Win32-API. This also means it utilizes GPU instead of CPU where it can, improving the performance quite significantly.

The way the over all bot was developed flexible enough for me to to develop the Plugin API to allow plugins to integrate their own panels into the bot, where as JProxy was not intended to give such support, but expected plugins to spawn their own window-sub-sets. Another thing was, the bot was designed in such a way where it though of how to manage reconnection while plugins still were doing work. I really had no way of accounting for this in JProxy, nor did I ever intend on implementing reconnection.

Over all like I said, the design was better. Oh, and it's completely managed code. It was a huge hassle having to always implement natively (JProxyHelper.dll) and then port up to managed-code (JProxyNativeInterface.dll)
Ah I see, makes sense.