Hilfe D2NT Imtemconfig

06/06/2011 12:37 eine_bratwurst#1
Hallo da der Bot nur die extrem guten (und seltenen) fools claws aufhebt wollte ich ein wenig ändern in der Bluebird Nip.

also er soll eigentlich alle Eth Klauen aufheben mit 20/30base ias( Talon, Greater,Runic,feral etc) Für den imbue Quest

und Runenklauen mit 3venom, x DF, x Bladeshield
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Hi, my problem is that the bot only picks up the verry good (and verry rare) fools Claws so i wanted to change a little in the bluebird.nip

actually i want him to pick up all the eth Claws with 20/30 Base ias (talon/Gt/Rt/Feral etc) for the Imbue Quest

also Runic's with 3venom, x DF, x Bladeshield
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So this is what i changed in my config. and obviously it is not working

// ##### Assassin Katars ###############
([Type] == handtohand || [Type] == assassinclaw) && [Quality] <= superior # [SkillVenom] == 3 && ([SkillMindblast] >=1
[Name] == Runictalon && [Quality] <= superior # [SkillVenom] == 3 && ([SkillMindblast] >=1
([Type] == handtohand || [Type] == assassinclaw) && [Class] == elite && [Quality] == superior # [Sockets] == 0 // Chaos
[Name] == RunicTalon && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 3) // Chaos
[Name] == RunicTalon && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 3) // Chaos
([Type] == handtohand || [Type] == assassinclaw) && [Flag] == ethereal # [Sockets] >= 0 || [Sockets] == 3)//

// ##### Sorceress Orbs ################

Thanks ( hope this is the right forum^^)
06/06/2011 13:50 FoGzone#2
was is jetzt genau dein problem?
weil er nichts findet oder wie?
liegt aber eher daran, dass solche klauen einfach sehr selten sind.

Wenn es aber daran liegt, dass der nip checker nen fehler bringt, liegt es daran, dass er den namen runictalon ned zuweisen kann, da es RunicTalons heißt^^

edit:
du kannst auch einfach den Nip editor nehmen.
Da wählst alles aus und er erstellt dir die zeilen für dein gewünschtes item
[Only registered and activated users can see links. Click Here To Register...]
06/06/2011 14:14 Muddy Waters#3
Ich glaube sein Problem sind derzeit eher die zahlreichen Syntaxfehler in Form von fehlenden/überflüssigen Klammern - aber deine Anmerkung stimmt natürlich auch. ;)

Versuch es mal so:
Code:
// ##### Assassin Katars ###############
([Type] == handtohand || [Type] == assassinclaw) && [Quality] <= superior # [SkillVenom] == 3 && [SkillMindblast] >=1
[Name] == Runictalons && [Quality] <= superior # [SkillVenom] == 3 && [SkillMindblast] >=1
([Type] == handtohand || [Type] == assassinclaw) && [Class] == elite && [Quality] == superior # [Sockets] == 0 // Chaos
[Name] == RunicTalons && [Quality] == superior && [Flag] == ethereal # [Sockets] == 0 || [Sockets] == 3 // Chaos
([Type] == handtohand || [Type] == assassinclaw) && [Flag] == ethereal # [Sockets] >= 0 || [Sockets] == 3
LG
Muddy
06/06/2011 14:27 FoGzone#4
Quote:
Originally Posted by Muddy_Waters View Post
Ich glaube sein Problem sind derzeit eher die zahlreichen Syntaxfehler in Form von fehlenden/überflüssigen Klammern - aber deine Anmerkung stimmt natürlich auch. ;)

Versuch es mal so:
Code:
// ##### Assassin Katars ###############
([Type] == handtohand || [Type] == assassinclaw) && [Quality] <= superior # [SkillVenom] == 3 && [SkillMindblast] >=1
[Name] == Runictalons && [Quality] <= superior # [SkillVenom] == 3 && [SkillMindblast] >=1
([Type] == handtohand || [Type] == assassinclaw) && [Class] == elite && [Quality] == superior # [Sockets] == 0 // Chaos
[Name] == RunicTalons && [Quality] == superior && [Flag] == ethereal # [Sockets] == 0 || [Sockets] == 3 // Chaos
([Type] == handtohand || [Type] == assassinclaw) && [Flag] == ethereal # [Sockets] >= 0 || [Sockets] == 3
LG
Muddy
stimmt da waren ein paar zu viel :D
06/06/2011 15:13 eine_bratwurst#5
Quote:
Originally Posted by Knutschkugel View Post
was is jetzt genau dein problem?
weil er nichts findet oder wie?
liegt aber eher daran, dass solche klauen einfach sehr selten sind.

Wenn es aber daran liegt, dass der nip checker nen fehler bringt, liegt es daran, dass er den namen runictalon ned zuweisen kann, da es RunicTalons heißt^^

edit:
du kannst auch einfach den Nip editor nehmen.
Da wählst alles aus und er erstellt dir die zeilen für dein gewünschtes item
[Only registered and activated users can see links. Click Here To Register...]
Danke, also ich hab den editor ausprobiert und bekomme jetzt syntax error allerdings hab ich auch gleich relativ viel auf einmal gemacht, vllt ist ja iwo nur ein kleiner fehler
06/06/2011 15:44 FoGzone#6
Quote:
Originally Posted by eine_bratwurst View Post
Danke, also ich hab den editor ausprobiert und bekomme jetzt syntax error allerdings hab ich auch gleich relativ viel auf einmal gemacht, vllt ist ja iwo nur ein kleiner fehler
normalerweise dürfte bei dem editor kein syntax fehler auftreten
06/06/2011 21:35 proezler#7
Probier's mal mit meiner Pickit für Sin Claws:

Code:
// ##### SIN GOOD GT's ##################################################################################
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30

// ##### SIN SEMI GZ GT's ###############################################################################
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3

// ##### SIN GZ GT's ####################################################################################
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == GreaterTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)

// ##### SIN GOOD RT's ##################################################################################
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30

// ##### SIN SEMI GZ RT's ###############################################################################
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [Strength] >= 10 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3

// ##### SIN GZ RT's ####################################################################################
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [AssassinSkills] >= 2 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [TrapsSkillTab] >= 3 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [IAS] >= 30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [Strength] >= 10 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemKnockBack] >= 1 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)
[Name] == RunicTalons && [Quality] == magic # [ItemMaxDamageperLevel] >= 1 && [ItemToHitPerLevel] >= 1 && [ItemReqPercent] <= -30 && [Skilllightningsentry] >= 3 && ([SkillMindBlast] >= 3 || [SkillShadowMaster] >= 3 || [SkillWeaponBlock] >= 3 || [SkillFade] >= 3 || [SkillCloakofShadows] >= 3 || [SkillShadowWarrior] >= 3 || [SkillDeathSentry] >= 3)