I whant to know How many STR INT can add on 12 dgr items its mean (100%)?
Weapons:Quote:
A rough guess, dura will be 240%.
Thats fkin bullshit. Str chars (mainly clerics) will never have enough mp.Quote:
Weapons:
12d Advantages:
Much more attack power
Higher Base crit
Higher Base Attack rate
Higher Base Durability
12d Disadvantages:
No INT/STR
No attack rate blue
No durability blue
No block rate blue
Critical will remain at base (0%)
Shields:
12d Advantages:
Much more def
Higher Base BR
Higher Base Durability
12d Disadvantages:
No INT/STR
No critical blue
No durability blue
BR will remain at base (0%)
Set:
12d Advantages:
Much more def power
Higher Base parry rate
Higher Base Durability
12d Disadvantages:
No INT/STR
Ho HP/MP
No parry rate blue
No durability blue
Parry rate will remain at base (0%)
Accessories:
12d Advantages:
Much more absorption
12d Disadvantages:
No INT/STR
No Status resistances
Shouldn't it be 100% durability?