Release - C# 4267 Source

06/02/2011 13:43 lostsolder05#1
Sense I've not really contributed to EpvPers at all I'm going to release my 4267 source. It hasn't been worked on seriously in over a year although it is pretty far.

Special Thanks to:
Hybrid
Frankie
Haydz

If you use the source please give credits. The DB backup is located inside the rar under the text files folder.

Fixed portal code:

That is all.
06/02/2011 14:06 _DreadNought_#2
Quote:
Originally Posted by lostsolder05 View Post
Sense I've not really contributed to EpvPers at all I'm going to release my 4267 source. It hasn't been worked on seriously in over a year although it is pretty far

Special Thanks to:
Hybrid(Without him were would I be?)
Frankie(Without him were would I be?)
Haydz(I <3 this guy he's helped me way to many times to count.)

If you use the source please give credits. The DB backup is located inside the rar under the text files folder.

@StarBucks get on my level kid.

That is all.
lol'd
06/02/2011 16:11 LetterX#3
You actually released it. o.o
06/02/2011 16:21 lostsolder05#4
Quote:
Originally Posted by _DreadNought_ View Post
lol'd
I do it for teh lulz.

Quote:
Originally Posted by LetterX View Post
You actually released it. o.o
Yeps. Told you I would.
06/02/2011 16:25 traplx#5
Quote:
Originally Posted by lostsolder05 View Post
Yeps. Told you I would.
can u Explain what the new in this source and what in the source ??
06/02/2011 16:29 Korvacs#6
I realise this is an extremely old source of yours, however the packet splitter will have issues with packets being sent in 2 separate chunks, something you should always take into consideration.
06/02/2011 16:59 lostsolder05#7
Quote:
Originally Posted by traplx View Post
can u Explain what the new in this source and what in the source ??
It's a 1.0 source(4267). It's completely scratch and has a fair bit working I don't know what else to tell you.

Quote:
Originally Posted by Korvacs View Post
I realise this is an extremely old source of yours, however the packet splitter will have issues with packets being sent in 2 separate chunks, something you should always take into consideration.
Noted.

Always welcome to criticism as long as it's someone who actually knows what there talking about.
06/02/2011 17:00 hadeset#8
Quote:
Originally Posted by traplx View Post
can u Explain what the new in this source and what in the source ??
Just epicness man.. just epicness.
06/02/2011 17:14 _Emme_#9
Looking good looking good. Would like to see more of some new techniques when it comes to the style or way of coding, but as you said this is an old source of yours and you probably discovered a lot since then.

On the other hand, screw this. This made me miss CO 1.0 even more. Shame on you :(
06/02/2011 17:15 zTek#10
sexy
06/02/2011 17:16 _DreadNought_#11
Going with what Emme said.

Although, This source reminds me an awful lot about Hybrids ConquerSource_V2. Method name etc.
06/02/2011 17:17 lostsolder05#12
Quote:
Originally Posted by EmmeTheCoder View Post
Looking good looking good. Would like to see more of some new techniques when it comes to the style or way of coding, but as you said this is an old source of yours and you probably discovered a lot since then.

On the other hand, screw this. This made me miss CO 1.0 even more. Shame on you :(

Yeah, I've defiantly improved a fair bit sense then. This source was the learning ground for me as it was the first serious source I developed.

1.0 is ftw <3

Quote:
Originally Posted by zTek View Post
sexy
Thanks.

Quote:
Originally Posted by _DreadNought_ View Post
Going with what Emme said.

Although, This source reminds me an awful lot about Hybrids ConquerSource_V2. Method name etc.
Mhm I started out coding using Hybrids sources(HCO base). Heavily influenced by his work and pieces of it are actually based off of ConquerSource_V2 hence why hes included in the credits.
06/02/2011 17:34 _DreadNought_#13
ahh. Nice looking tho.
06/02/2011 20:55 N.I.G.H.T.M.A.R.E#14
Tell me about cliente.
06/02/2011 21:10 Yup Stigs#15
4267?