how to make the npc shinely in your svr

03/10/2008 14:32 pfj511#1
there are two ways to add the shine on a npc :

first : add the shine npc in the cq_npc via the shine lookface as the same cell x ,y with the npc you want to add on it

second : very easy way only modify the npc.ini file in the cilent ini folder

now let me show you the easy way :

open the cilent ini folder ,find the npc ini file ,find those code as this line :


Code:
[NpcType1207]
Name=Lily
SimpleObjID=745
StandByMotion=0745000100
BlazeMotion=0745000190
BlazeMotion1=0700000190
BlazeMotion2=0700000190
RestMotion=0745000101
Effect=none
ZoomPercent=100
Note=ShoppingMall
FrontBlock=2
BackBlock=2
LeftBlock=2
RightBlock=2
it is just a npc define code in this file :

NpcType1207 is the npc id as the same number in the cq_npc , the system in the db ,some times we can define the npc lookface in this way ,lookface number =npc id number *10+a new muber , here this new number must define to 0-9 ,as this npc ,if we want to add this npc in db ,so we can define the npc id to 1207 lookface to 12070-12079 ,btw if this npc is not the dynanpc , we can put this to cq_npc.

Name=Lily npc's name you can see in the game ,you can modify this name to another ones whatever you like!

SimpleObjID=745
StandByMotion=0745000100
BlazeMotion=0745000190
BlazeMotion1=0700000190
BlazeMotion2=0700000190
RestMotion=0745000101

just the lookface code and the lookface dir link in the cilent (lookface only use in the cilent)

Effect=none

here none means this npc havnt any shine on itself, so we can add a new shine on it ,only modify the none to another one ,for example to Effect=charm03-999 , save this file ,when you log the game again and see this npc you will find a very nice shine on this npc around

show you some pic for different shine you can use ,

charm03-999

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barbecue

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skill094

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cx-fyzm1

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cx-fyzm2

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other77

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anniversary3

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other106-1

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monster04-1

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anniversary2

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action11

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gala_a

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gala_b

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s-bc-fire01

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other83

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other82

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newyear3

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newyear2

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newyear4

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s-m-pB

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other31

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ZoomPercent=100 bulk percent of the npc
Note=ShoppingMall npc title name
FrontBlock=2 cell number which the npc use
BackBlock=2 cell number which the npc use
LeftBlock=2 cell number which the npc use
RightBlock=2 cell number which the npc use

if you change this number to another one ,for instance 20 ,this npc will like a wall ,so as you cant to pass side by this npc
03/10/2008 19:15 DarkBebi#2
you are truly one awsome man pfj511
03/18/2008 13:08 notmee#3
Very cool, thank you pfj511 :):)