Wow interesting :DDDD

03/09/2008 10:15 cyberw0rm#1
Ok so i play on a c6 server (interlude) and well i found a way to open the console window...

here is what the console show me :

Log: SIZE_RESTORED
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: CreateDevice(Adapter:0 ,DeviceType:1 ,hFocusWindow:1770058 ,BehaviorFlags:66 ,pPresentationParameters:1024 ,ppReturnedDeviceInterface:768
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Font size Map creating time: 0.000184 seconds
Init: D3D Driver: Local Device Memory = 262144 KBytes
Init: D3D Driver: Nonlocal Device Memory = 513983 KBytes
ScriptWarning: TeaserSlideWnd_e Transient.TeaserSlideWnd_e0 (Function Interface.TeaserSlideWnd.CheckResolution:080C) Accessed None
ScriptWarning: TeaserSlideWnd_e Transient.TeaserSlideWnd_e0 (Function Interface.TeaserSlideWnd.CheckResolution:0849) Accessed None
Log: Precaching: Lobby.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 17856 byte dynamic index buffer.
Log: Allocating 26316 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 636288 byte dynamic index buffer.
Log: Finished precaching geometry in 0.4530 seconds
Log: Finished precaching textures in 1.5227 seconds
>

in theory cant i just do : open 16_20
or : open 16_20.unr
to get teleported or no?
the console load it and say that he cant finnd 16_21.unr :(
what can i do?
03/10/2008 07:32 xenosaga21#2
It might be possible to doit client side but i doubt it will doit server side . .. and you would proly get stuck / lag out.
03/10/2008 09:10 cyberw0rm#3
i see ty for your reply :P

hmmm then what can i do with console???? wireframe maybe?
03/10/2008 15:48 mactabilis#4
Nothing honestly. First time we managed to get into the console was back in Prelude and were all uber excited. But everything is restrictec and server side checked.
03/11/2008 03:59 cyberw0rm#5
ok ty very much :P