Combo wait length

03/06/2008 19:56 bored4lifee#1
Hi this is my first post here this has been bothering me i cant find it anywhere and i cant come across it of my own i am trying to make a script right now to do combos but i cant tell how long it takes for the bar to fill up to where the combo actually works so can anyone tell me the length between combo 1-10 then 11-13 then 13+ it be much appreciated thanks.
03/06/2008 20:00 vi0l3nt#2
always put it to around 1620 milliseconds (thats the end of the bar) and repeat it in a loop
03/06/2008 20:00 Bobs16#3
Quote:
Originally Posted by bored4lifee View Post
Hi this is my first post here this has been bothering me i cant find it anywhere and i cant come across it of my own i am trying to make a script right now to do combos but i cant tell how long it takes for the bar to fill up to where the combo actually works so can anyone tell me the length between combo 1-10 then 11-13 then 13+ it be much appreciated thanks.
To fill up? Or to get to excellent? They all fill up to excellent in the same amount of time, with casting time being an exception. For that number I am not too sure Around 1.05 secs not too sure don't remember.
03/06/2008 20:09 bored4lifee#4
ok ill try what you guys are saying and i am talking about exactly where you want to stop the combo bar like /:::::::::::/Here/:::::/ but the time gets faster and faster after like 11 it does /:::::::::::::;/:/::/ i am trying to get the length so the loop keeps going because i want to be able to keep my combo going on high level monsters xD well ill go try what you guys suggested
03/06/2008 20:13 Bobs16#5
Quote:
Originally Posted by bored4lifee View Post
ok ill try what you guys are saying and i am talking about exactly where you want to stop the combo bar like /:::::::::::/Here/:::::/ but the time gets faster and faster after like 11 it does /:::::::::::::;/:/::/ i am trying to get the length so the loop keeps going because i want to be able to keep my combo going on high level monsters xD well ill go try what you guys suggested
The time stays the same, the bar goes faster when 11+ but the time it hits excellent in all three changes are constant. GL
03/06/2008 20:16 bored4lifee#6
ok well then i guess my script just wont work it always gets to 4 but when it re-loops its always to slow..
Thanks for your help
03/06/2008 20:22 Bobs16#7
Quote:
Originally Posted by bored4lifee View Post
ok well then i guess my script just wont work it always gets to 4 but when it re-loops its always to slow..
Thanks for your help
What does your script look like?
03/06/2008 20:29 bored4lifee#8
Its just a basic script making it in a macro maker program. just tells it to press this key at this time im currently reading up on programming so i can actually start doing advance stuff like makeing bots ect
03/06/2008 20:49 numblocke#9
To the first bar:

1-5= .35(sec)
6-11 .25 (sec)
12-infinite: .155(sec)

Using a function of time will be FAR inferior to using pixel detection since the duration of your moves is 'somewhat' dynamic, Also, if you do that you will lose the functionality of switching mobs, you won't be able to account for knockback, or any number of other factors. Use pixel detection for either a yellow or an orange (I don't have the hex codes at this second but they really shouldn't be that hard to dig up). Getting the pixel detection to work should be 'semi' easy, but it will vary based a bit on what resolution you're playing, so chances are good you'll need to do it yourself.
03/07/2008 06:59 bored4lifee#10
That is actually a lot of help i never though of that thanks
03/07/2008 15:47 auggie#11
numblocke can u expect wat the numbers i dun really get it