using 3ds max 7 with the .c3 plugins released here on epvp we begin this tutorial
Ill be instructing on swords/blades but im sure anyone with 100+ iq can adapt this to other weapons as well(probably not projectiles but we can only hope someday a warrior can pk with an m60 :p)
NOTE: texporter is a third party app you can google and find fairly easily
this tutorial does require a little 3ds know how but with practice can be easily understood
Open 3ds max 7 and enlarge your 3d view as top left and front view are completely useless with the style of low poly modeling i do(hardly low poly as most of the models come out with at least 100+ polys) then add a box this will be the blade/hilt
right click convert>editable poly
then selecting the face youd like to be the blade connection to the hilt use quick slice and make four slices two horizontal and two vertical roughly in the size youd like your blade to be though you can just use the Select and Move option on your quick select bar to resize it if need be
then find the extrude option and select the button with a box on it change the value to whatever tickles your fancy but personally i use anwhere between 50-80 for my first extrude on a blade but it can be edited so no worries if its not the right size
then on the opposite face make another four quick slices and make them whatever size youd like the handle to be and leave that at that for now
switch back to the polys on your blade and quick slice it wherever youd like the cutting edge to be then switch to the vertices option
select the vertices going along the intended cutting edge in order along said edge remember to only select them by pairs and in top to bottom order as if you dont you fuck up
find the weld option and select again the box with the square beside it set that number however you like personally i use 10
then weld the vertices in order till you reach the end depending on the side you choose to start from
thats your blade which can be shaped using the vertices + select and move option use your imagination on this one
after that move back to your hilt which youll then quick slice however you like to get the vertices to move and shape your hilt to however you desire
then deselect your blade/hilt and create a cylinder scale it to however large youd like your handle to be and then select and move it to inside the square you cut out for the handle
convert it to an editable poly then select the attach option and select whatever you named your blade/hilt to and it should connect them together
if you dont move it to inside your blade/handle youll have to go through the process of moving it close enough you can select vertices to weld together so itll be attached which over complicates the process
then select your now combined model and press the M key
select the first sphere you see at the top of the box then go to maps click the + itll drop down then select the button by diffuse glow that says None and add whatever file you like as long as its an image file type (.bmp .jpeg ect.) close the mapping window
NOTE: if you dont follow this step when you export to .c3 youll get an error which will close the entire program
then in the top bar(file bar?) select modifiers>UV coordinates>unwrap uvw
then select edit in the right hand box its hard to miss
select Mapping>Normal mapping> Right to Left mapping
then go to your utilites and select texporter click the select object box and click your model then save image and thats your texture which you can fill however you like
then file save
after that file>export>.c3 save it wherever with whatever name and thats it your done
Ill be instructing on swords/blades but im sure anyone with 100+ iq can adapt this to other weapons as well(probably not projectiles but we can only hope someday a warrior can pk with an m60 :p)
NOTE: texporter is a third party app you can google and find fairly easily
this tutorial does require a little 3ds know how but with practice can be easily understood
Open 3ds max 7 and enlarge your 3d view as top left and front view are completely useless with the style of low poly modeling i do(hardly low poly as most of the models come out with at least 100+ polys) then add a box this will be the blade/hilt
right click convert>editable poly
then selecting the face youd like to be the blade connection to the hilt use quick slice and make four slices two horizontal and two vertical roughly in the size youd like your blade to be though you can just use the Select and Move option on your quick select bar to resize it if need be
then find the extrude option and select the button with a box on it change the value to whatever tickles your fancy but personally i use anwhere between 50-80 for my first extrude on a blade but it can be edited so no worries if its not the right size
then on the opposite face make another four quick slices and make them whatever size youd like the handle to be and leave that at that for now
switch back to the polys on your blade and quick slice it wherever youd like the cutting edge to be then switch to the vertices option
select the vertices going along the intended cutting edge in order along said edge remember to only select them by pairs and in top to bottom order as if you dont you fuck up
find the weld option and select again the box with the square beside it set that number however you like personally i use 10
then weld the vertices in order till you reach the end depending on the side you choose to start from
thats your blade which can be shaped using the vertices + select and move option use your imagination on this one
after that move back to your hilt which youll then quick slice however you like to get the vertices to move and shape your hilt to however you desire
then deselect your blade/hilt and create a cylinder scale it to however large youd like your handle to be and then select and move it to inside the square you cut out for the handle
convert it to an editable poly then select the attach option and select whatever you named your blade/hilt to and it should connect them together
if you dont move it to inside your blade/handle youll have to go through the process of moving it close enough you can select vertices to weld together so itll be attached which over complicates the process
then select your now combined model and press the M key
select the first sphere you see at the top of the box then go to maps click the + itll drop down then select the button by diffuse glow that says None and add whatever file you like as long as its an image file type (.bmp .jpeg ect.) close the mapping window
NOTE: if you dont follow this step when you export to .c3 youll get an error which will close the entire program
then in the top bar(file bar?) select modifiers>UV coordinates>unwrap uvw
then select edit in the right hand box its hard to miss
select Mapping>Normal mapping> Right to Left mapping
then go to your utilites and select texporter click the select object box and click your model then save image and thats your texture which you can fill however you like
then file save
after that file>export>.c3 save it wherever with whatever name and thats it your done