About stararrow...

05/07/2011 13:06 12tails#1
hmmm how that f#*@##&%¨& skill works oO

i know it knocks back the target.... and everything else... btw i'm just getting this :

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hmmm i'm just getting Miss....(its not a problem with my magic packet cuz all other skills works with miss/not miss) ...

any help would be great!
05/07/2011 16:55 pro4never#2
Attack packet contains a 'hit' bool. Set to 1 to hit with skills that can have a miss (star arrow, poison star, etc)

Hint

foreach target you send

UID
Damage
Hit
05/07/2011 22:22 12tails#3
Quote:
Originally Posted by pro4never View Post
Attack packet contains a 'hit' bool. Set to 1 to hit with skills that can have a miss (star arrow, poison star, etc)

Hint

foreach target you send

UID
Damage
Hit
yeah yeah.... but its not working.. has it changed at the current patch? (5292+)
05/08/2011 01:44 pro4never#4
Last I used was 5285. If it was working a few patches ago with same skill then I'd suggest logging a new packet and checking it. Most likely switched over a couple bytes.
05/08/2011 03:04 .Kinshi#5
Code:
offset = 20;

foreach (MagicTarget t in Targets.ToArray())
{
      PBuilder.Write(t.Target.Identifier, offset, mData); offset += 4;
      PBuilder.Write(t.Damage, offset, mData); offset += 4;
      PBuilder.Write(t.Hit, offset, mData); offset += 4;
}
05/08/2011 06:27 pro4never#6
that's not actually correct. It will work for a single target most likely but iirc there's more bytes per target.
05/08/2011 12:55 12tails#7
should be :

Code:
offset = 20;

foreach (MagicTarget t in Targets.ToArray())
{
      PBuilder.Write(t.Target.Identifier, offset, mData); offset += 4;
      PBuilder.Write(t.Damage, offset, mData); offset += 4;
      PBuilder.Write(t.Hit, offset, mData); offset += 24;
}
for current patches
05/08/2011 13:19 pro4never#8
Yarr that's what I was thinking of. Couldn't remember if it was +20 or +24
05/08/2011 13:40 12tails#9
24 cuz there are 32 offsets for each target now...
05/08/2011 13:55 Iron~Man#10
What is the packet type of this?
05/08/2011 14:15 12tails#11
its the spell packet....
05/10/2011 15:39 { Angelius }#12
i wanted to replay earlier but.... my account was (BANNED) for the last 10 days, as i Insulted ALOT of the Epvp members in my last thread :P

however just in case you dident use it , offset 32 is being used in that packet as its for the combo hits when that big damage Amount comes up i forgot what they call it and the shield block also the snow banshee/terato Dragon ice/fire attack effects

and i have a question its off topic thought ,

how come the heaven blessing icon shows up in that screen shot atm it doesent work in realco/my server all you can see is the online T icon , the other icon i have to hover the mouse somewhere in the screen corner to see the time left , what patch are you working on ?
05/10/2011 16:08 pro4never#13
Aww and here i was hoping ppl would have to figure that out themselves lol.
05/10/2011 16:16 { Angelius }#14
Quote:
Originally Posted by pro4never View Post
Aww and here i was hoping ppl would have to figure that out themselves lol.
lol pro
05/10/2011 16:41 pro4never#15
<_< I'm not greedy I swear! ahaha.

There's just a bunch of little things that you find out by structuring your own packets vs copying existing sources that I sometimes feel should actually take the effort to find.


Now, go structure poker for me ;)