Is there a way to see where people will land before they do?
alloc(newmem,256) label(returnhere) label(originalcode) label(exit) 00705C67: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR] jmp newmem nop returnhere: newmem: mov eax,[913D3C] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR] cmp eax,ecx je originalcode mov [edi],00000395 jmp returnhere originalcode: mov [edi],00000082 exit: jmp returnhere