If this is not the correct place for this, then please move it mods, i was unsure of where to put it.
For the DMapViewer, go to:
[Only registered and activated users can see links. Click Here To Register...]
I've started development on my new bot, it will not be standalone due to the fact that there would be to many things to code, perhaps in the future once everything has been mapped/able to be replicated it can move to standalone, but for now, it will act as a proxy, manipulating the packets its able to and allowing the others simply to pass through.
I will update this as i go along.
Finished:
These items are finished for the most part, they are not final never will be updated again, everything gets updated once in a while, but these are workable and considered finished in terms of its doing what i want it to do right now.
[Packet Encryption/Decryption]
[Mapper]
Working on:
These are what i'm focusing my efforts on currently. Any free time that i get goes straight to the items listed here.
[PathFinding(Nearly Done)]
To Be Done:
These are the items that are planned, but i have yet to get started on them. Once i finish the things listed in the "Working On:" section i will move some of these up there.
[Auto Hunting]
[Inventory]
[Questing]
[Chatting]
[Guilds]
[Administration(Remote and local)]
[Blacklist]
[Attribute Point Assignments]
Suggested Features:
Any features that people have mentioned that have potential/alot of people are seeming to want it will be added here.
Log of what I'm doing:
I'll update this as i please, if i go a day or 2 without updating or even more, dont worry about it. Some days i can't code, some days i'm to busy to update, but eventually the log of what i'm doing will get updated, but now if i dont appear for like a year however, then you should worry xD
[2/13/2008] I've redone the mapping system, it no longer uses potentially HUGE xml files to store whats valid, it now parses CO's very own DMap files to figure out whats valid or not.
This also makes path finding a bit easier because i can loop through an array containing all valid coordinates and move them to a navigation stack.
[1/31/2008] I've been running into some problems regarding xml processing, msxml sucks to be blatantly honest. I'm going to continue trying to manage with it because i dont want to/dont have the time to completely code an xml processing class, so i'll have to find some work arounds for it. The coordinate tracking is going fairly good, right now it looks nasty, i need to split off extracting parts of packets into their own functions so i can update them with ease. Just thinking mentally there could be some problems with the navigation with the current mapping system i've thought up, but then also it could still work, at the least, it WILL work, it will just be a bit nasty until you map out zones quite extensively. Hopefully i'll beable to release some kind of intermediate version to allow you guys to begin creating your maps, it would pretty much just run like a proxy, similar to qoproxy or v3n0m, and just log everywhere your jumping. I haven't started on npc mapping yet, but those will automatically be logged as well when you access them. Again, anyone with any kind of packet structures or access to any, please contact me and let me know.
Any suggestions/words of encouragement/help/criticism/what ever please reply. Mods/staff members, if you think this project has potential, please sticky it, it will help keep interest in the bot and project in general.
On a side note... If ANYONE has any packet structures/whatever that they can contribute to the project, please either reply to it, or if you want to make sure i see it/you want to keep it private, then pm it to me. All help will be greatly appreciated and all contributed work will be noted!
For the DMapViewer, go to:
[Only registered and activated users can see links. Click Here To Register...]
I've started development on my new bot, it will not be standalone due to the fact that there would be to many things to code, perhaps in the future once everything has been mapped/able to be replicated it can move to standalone, but for now, it will act as a proxy, manipulating the packets its able to and allowing the others simply to pass through.
I will update this as i go along.
Finished:
These items are finished for the most part, they are not final never will be updated again, everything gets updated once in a while, but these are workable and considered finished in terms of its doing what i want it to do right now.
[Packet Encryption/Decryption]
[Mapper]
Working on:
These are what i'm focusing my efforts on currently. Any free time that i get goes straight to the items listed here.
[PathFinding(Nearly Done)]
To Be Done:
These are the items that are planned, but i have yet to get started on them. Once i finish the things listed in the "Working On:" section i will move some of these up there.
[Auto Hunting]
[Inventory]
[Questing]
[Chatting]
[Guilds]
[Administration(Remote and local)]
[Blacklist]
[Attribute Point Assignments]
Suggested Features:
Any features that people have mentioned that have potential/alot of people are seeming to want it will be added here.
Log of what I'm doing:
I'll update this as i please, if i go a day or 2 without updating or even more, dont worry about it. Some days i can't code, some days i'm to busy to update, but eventually the log of what i'm doing will get updated, but now if i dont appear for like a year however, then you should worry xD
[2/13/2008] I've redone the mapping system, it no longer uses potentially HUGE xml files to store whats valid, it now parses CO's very own DMap files to figure out whats valid or not.
This also makes path finding a bit easier because i can loop through an array containing all valid coordinates and move them to a navigation stack.
[1/31/2008] I've been running into some problems regarding xml processing, msxml sucks to be blatantly honest. I'm going to continue trying to manage with it because i dont want to/dont have the time to completely code an xml processing class, so i'll have to find some work arounds for it. The coordinate tracking is going fairly good, right now it looks nasty, i need to split off extracting parts of packets into their own functions so i can update them with ease. Just thinking mentally there could be some problems with the navigation with the current mapping system i've thought up, but then also it could still work, at the least, it WILL work, it will just be a bit nasty until you map out zones quite extensively. Hopefully i'll beable to release some kind of intermediate version to allow you guys to begin creating your maps, it would pretty much just run like a proxy, similar to qoproxy or v3n0m, and just log everywhere your jumping. I haven't started on npc mapping yet, but those will automatically be logged as well when you access them. Again, anyone with any kind of packet structures or access to any, please contact me and let me know.
Any suggestions/words of encouragement/help/criticism/what ever please reply. Mods/staff members, if you think this project has potential, please sticky it, it will help keep interest in the bot and project in general.
On a side note... If ANYONE has any packet structures/whatever that they can contribute to the project, please either reply to it, or if you want to make sure i see it/you want to keep it private, then pm it to me. All help will be greatly appreciated and all contributed work will be noted!