[Patch] Walk through the doors

04/13/2011 18:46 AEBus#1
Walk through the doors


Changes:
  • This patch removes the physics of the door, resulting in what can pass through the doors as if they were not.
  • Everything is done automatically, just run the installer and enjoy the process

Install:
  1. Download Archive
  2. Unzip all files in \Perfect World\element\
  3. Run Install.bat

Uninstall:
  • Run Uninstall.bat

FAQ:
  • Works on PWI?
    Yes, it works everywhere, even on PWBR, PWPH, FreePVP etc.
  • Where it was filmed a video?
    The video was shot in the PWI

[Only registered and activated users can see links. Click Here To Register...]
04/13/2011 23:37 Sᴡoosh#2
Very nice work man!

Amazing to see that the .pck contain this information :)

Cheers
04/14/2011 07:07 Interest07#3
That's pretty cool indeed :)

Nice work, don't suppose you'll explain exactly what'd changed?
04/14/2011 09:10 winterkaikai#4
:confused: i prefer use back old style exchange grasses and trees pck name then done. no need dl and much.. just comment :D
04/14/2011 11:28 AEBus#5
Quote:
Originally Posted by Interest07 View Post
Nice work, don't suppose you'll explain exactly what'd changed?
You can look at it yourself in install.bat
Quote:
Originally Posted by winterkaikai View Post
:confused: i prefer use back old style exchange grasses and trees pck name then done. no need dl and much.. just comment :D
my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
04/14/2011 13:20 howldudu#6
nice job
04/14/2011 14:17 Interest07#7
Quote:
Originally Posted by AEBus View Post
You can look at it yourself in install.bat

my patch not change grasses and trees pck name, my patch remove 2 files in grasses.pck which is responsible for the physics of doors
All other physics of NPC, forges remains intact
It only shows you switch around contents of the .pck files, was just curious what inside them changed.
04/14/2011 15:05 dumbfck#8
Nice one, thanks!
@Interest - If you manually run sPCK within the package to unpack newgrasses.pck, i.e.
sPCK -x newgrasses.pck
You can see that the two files in newgrasses.pck.files\grasses\ecmodelhull\npcs\npc\ 覆霜宫门 have just been changed to 0 byte files.
Nifty little trick!
@AEBus - Would you mind sharing how you traced it back to these files?
04/14/2011 15:29 AEBus#9
Quote:
Originally Posted by dumbfck View Post
@AEBus - Would you mind sharing how you traced it back to these files?
im bad know english, so i dont understand u :)
04/15/2011 12:52 dumbfck#10
Sorry ^^
I was just wondering how you figured out which files to edit. There's so many files, I can't imagine it was trial and error?
04/15/2011 12:56 AEBus#11
It was trial and error and google translator ;)
04/15/2011 13:06 dumbfck#12
Nice! Why didn't I think of that?
Interestingly, 覆霜宫门 (the folder name) translates to "Cover Cream Palace" lol
and 覆霜城门.ecp = Cover Cream Gates.ecp

-Drags my dirty mind out of the gutter.- :P
04/15/2011 15:57 Interest07#13
lmao :D
04/16/2011 08:22 wongfei888#14
great thanks for this pack, why not added wall to? so not just the door, or building remove
04/16/2011 08:55 Interest07#15
Quote:
Originally Posted by wongfei888 View Post
great thanks for this pack, why not added wall to? so not just the door, or building remove
Because the server will still know if you end up in one, you can only move clean through objects in one move of 500 ms (or 1000 if you adjust this value).