d2nt pick it help

04/13/2011 16:28 bOOm_shacalaca#1
Code:
//JEWELS
[Name] == Jewel && [Quality] >= magic ## [FireResist] == 15 && [ColdResist] == 15 && ([ItemReqPercent] == -15 || [STRENGTH] == 6 || [DEXTERITY] == 9 || [MAXDamage] == 15)
[Name] == Jewel && [Quality] >= magic ## [MAXDamage] == 24 && [ItemLevelReq] == 30
[Name] == Jewel && [Quality] >= magic ## [EnhancedDamage] >= 17 && [MAXDamage] >= 14 && [ItemLevelReq] == 30
[Name] == Jewel && [Quality] >= magic ## [EnhancedDamage] == 20 && [DEXTERITY] == 9

//VLLD JEWELS
[Name] == Jewel && [Quality] == magic ## [MAXDamage] >= 15 && [ItemLevelReq] == 18
[Name] == Jewel && [Quality] == magic ## [mindamage] == 8 && [ItemLevelReq] == 9
[Name] == Jewel && [Quality] == magic ## [EnhancedDamage] == 20 && [MAXDamage] == 9
[Name] == Jewel && [Quality] == magic ## [MAXDamage] == 14 && [ItemLevelReq] == 9

warum stasht der unid magic jools?
ich weiß net mehr weiter -.-
04/13/2011 16:33 GHOSTDIN#2
Weil du im falschen Thread postest ;)
Je nach Nt Version bitte hierhin posten;
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04/13/2011 16:35 bOOm_shacalaca#3
daran wirds liegen ;)

danke für den hinweiß

ich benutze aber den ganz normalen d2nt 3.1... nix sternlooper oder bluebird oder muddys...
04/13/2011 16:47 Zerker.jar#4
Code:
[Name] == Jewel && [Quality] == magic #[COLOR="Red"]#[/COLOR] [MAXDamage] >= 15 && [ItemLevelReq] == 18

Du hast überall 2 Kreuzchen verwendet. (##)

Code:
[Name] == Jewel && [Quality] == magic # [MAXDamage] >= 15 && [ItemLevelReq] == 18
falls du hilfe bei der pick-it brauchst, schau dir mal den nipeditor in meiner signatur an :D


ansonsten siehe oben GHOSTDIN