Mephisto Moat script

03/31/2011 14:44 Mecco-Pekko#1
habe da mal 1 fragen:
kan mir jemand das script umschreiben sodass ich bei mephisto nichtmehr hinten die truhe öffne mit dem bot?

openchest auf false stellen mach ich ungern da ich nicht nur mephisto botte sondern auch mausoleum^^

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03/31/2011 15:13 Muddy Waters#2
Ernstgemeinte Frage? :rolleyes:

Übrigens hättest du die Antwort ganze 80 Sekunden früher bekommen, wenn du das einfach in eine [code]-Box verfrachtet hättest. :p

Ich habe mir ausserdem mal erlaubt, das anständig einzurücken. :)

Code:
[B][I][Color=Navy]function[/Color][/I][/B] NTMain()
{
	Include([Color=Gray]"libs/common/NTCommon.ntl"[/Color]);
	NTC_IncludeLibs();
	NTC_IncludeConfig([Color=Gray]"NTBot/char_configs"[/Color]);

	NT_LoadConfig();
	NTSI_LoadNIPFiles([Color=Gray]"NTBot/item_configs"[/Color]);

	NTA_Initialize();

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTM_CheckAct())
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTM_CheckAct()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTTMGR_TownManager();

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTM_TownMove([Color=Gray]"waypoint"[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTM_TownMove()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_TakeWaypoint([Color=Red]101[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_TakeWaypoint()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTP_DoPrecast([B][I][Color=Navy]true[/Color][/I][/B]);

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_MoveToStair(me.areaid, [Color=Red]102[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_MoveToStair()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_TakeStair([Color=Red]102[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_TakeStair()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTMGR_CheckSafe()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	
	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_MoveTo(me.areaid, [Color=Red]17564[/Color], [Color=Red]8069[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_MoveTo()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTC_Delay([Color=Red]200[/Color]);

	NTM_MoveTo(me.areaid, [Color=Red]17560[/Color], [Color=Red]8072[/Color]);

	NTC_Delay([Color=Red]350[/Color]);
	NTM_WalkTo([Color=Red]17563[/Color], [Color=Red]8072[/Color])
	NTC_Delay([Color=Red]350[/Color]);
	NTM_WalkTo([Color=Red]17585[/Color], [Color=Red]8095[/Color])
	NTC_Delay([Color=Red]350[/Color]);
	NTM_MoveTo(me.areaid, [Color=Red]17611[/Color], [Color=Red]8085[/Color])
	NTC_Delay([Color=Red]350[/Color]);

	[B][I][Color=Navy]if[/Color][/I][/B](!NTA_KillMonster([Color=Red]242[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTA_KillMonster()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTSI_PickItems();

	NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"SCRIPT_END"[/Color]);
}
Lg
Muddy
03/31/2011 18:27 Mecco-Pekko#3
Quote:
Originally Posted by Muddy_Waters View Post
Ernstgemeinte Frage? :rolleyes:

Übrigens hättest du die Antwort ganze 80 Sekunden früher bekommen, wenn du das einfach in eine [code]-Box verfrachtet hättest. :p

Ich habe mir ausserdem mal erlaubt, das anständig einzurücken. :)

Code:
[B][I][Color=Navy]function[/Color][/I][/B] NTMain()
{
	Include([Color=Gray]"libs/common/NTCommon.ntl"[/Color]);
	NTC_IncludeLibs();
	NTC_IncludeConfig([Color=Gray]"NTBot/char_configs"[/Color]);

	NT_LoadConfig();
	NTSI_LoadNIPFiles([Color=Gray]"NTBot/item_configs"[/Color]);

	NTA_Initialize();

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTM_CheckAct())
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTM_CheckAct()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTTMGR_TownManager();

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTM_TownMove([Color=Gray]"waypoint"[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTM_TownMove()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_TakeWaypoint([Color=Red]101[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_TakeWaypoint()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTP_DoPrecast([B][I][Color=Navy]true[/Color][/I][/B]);

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_MoveToStair(me.areaid, [Color=Red]102[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_MoveToStair()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_TakeStair([Color=Red]102[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_TakeStair()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	[B][I][Color=Navy]if[/Color][/I][/B](!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTTMGR_CheckSafe()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	
	[B][I][Color=Navy]if[/Color][/I][/B](!NTM_MoveTo(me.areaid, [Color=Red]17564[/Color], [Color=Red]8069[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTM_MoveTo()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTC_Delay([Color=Red]200[/Color]);

	NTM_MoveTo(me.areaid, [Color=Red]17560[/Color], [Color=Red]8072[/Color]);

	NTC_Delay([Color=Red]350[/Color]);
	NTM_WalkTo([Color=Red]17563[/Color], [Color=Red]8072[/Color])
	NTC_Delay([Color=Red]350[/Color]);
	NTM_WalkTo([Color=Red]17585[/Color], [Color=Red]8095[/Color])
	NTC_Delay([Color=Red]350[/Color]);
	NTM_MoveTo(me.areaid, [Color=Red]17611[/Color], [Color=Red]8085[/Color])
	NTC_Delay([Color=Red]350[/Color]);

	[B][I][Color=Navy]if[/Color][/I][/B](!NTA_KillMonster([Color=Red]242[/Color]))
	{
		NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"NTA_KillMonster()"[/Color]);
		[B][I][Color=Navy]return[/Color][/I][/B];
	}

	NTSI_PickItems();

	NTC_SendMsgToScript([Color=Gray]"NTBotGame.ntj"[/Color], [Color=Gray]"SCRIPT_END"[/Color]);
}
Lg
Muddy
danke schön ich hau das gleichmal rein :)

€:funktioniert perfekt thread kann geschlossen werden