VB6 Proxy - Dh command

01/06/2008 18:20 NovaCygni#1
hi im working in VB6 on my proxy and im trying to fix the DivineHair feature, I was wondering if anyone else has any experiance in VB6 Proxies,,, the code for the Dh is :
Code:
Private Sub dh_Click()
cl_recv2 (MakeHex2("2C 00 F9 03") & g_accid & MakeHex2("03 00 00 00 0C 00 00 00 E1 64 80 7B 01 00 00 00 B8 0B 00 00 00 00 00 00 B8 0B 00 00 08 00 00 00 02 00 00 00"))
stat "Divine Hare Activated!"
End Sub
anyone?

At the moment it appears to give me the "Speed" of the dh on others clients, but mine doesnt refresh the position properly and the character goes invisible, cant jump or run normally either... Im sure the packet is outdated that im sending to the client.
01/06/2008 19:01 Real~Death#2
Code:
cl_recv2 (MakeHex2("3C 00 F9 03") & g_accid & MakeHex2("03 00 00 00 0C 00 00 00 E1 64 80 7B 00 00 00 00 01 00 00 00 B8 0B 00 00 00 00 00 00 00 00 00 00 B8 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00"))
ive been using crack for a while......well using behelits vb6 proxy i mean ^^
if you have any questions msg me :)
01/06/2008 21:36 NovaCygni#3
Quote:
Originally Posted by Real~Death View Post
Code:
cl_recv2 (MakeHex2("3C 00 F9 03") & g_accid & MakeHex2("03 00 00 00 0C 00 00 00 E1 64 80 7B 00 00 00 00 01 00 00 00 B8 0B 00 00 00 00 00 00 00 00 00 00 B8 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00"))
ive been using crack for a while......well using behelits vb6 proxy i mean ^^
if you have any questions msg me :)
Thanks updated it and its fine :) Im also working on behelits proxy :)
01/06/2008 22:00 harrypotter2#4
wer do u download this proxy?
01/06/2008 22:06 NovaCygni#5
Quote:
Originally Posted by NovaCygni View Post
Thanks updated it and its fine :) Im also working on behelits proxy :)





err ok lol but I guess to turn it of I need to update this
Code:
cl_recv2 (MakeHex2("2C 00 F9 03") & g_accid & MakeHex2("03 00 00 00 0C 00 00 00 61 B3 1E 00 01 00 00 00 9F 06 00 00 00 00 00 00 9F 06 00 00 00 00 00 00 00 00 00 00"))
know what that should be? and thankyou for your help.
01/06/2008 23:26 Some-Guy#6
Quote:
Originally Posted by NovaCygni View Post
err ok lol but I guess to turn it of I need to update this
Code:
cl_recv2 (MakeHex2("2C 00 F9 03") & g_accid & MakeHex2("03 00 00 00 0C 00 00 00 61 B3 1E 00 01 00 00 00 9F 06 00 00 00 00 00 00 9F 06 00 00 00 00 00 00 00 00 00 00"))
know what that should be? and thankyou for your help.
Code:
cl_recv2 (MakeHex2("3C 00 F9 03 " & asc2hex(g_accid) & " 03 00 00 00 0C 00 00 00 FB 2A 00 00 00 00 00 00 01 00 00 00 AE 06 00 00 00 00 00 00 00 00 00 00 AE 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00"))
01/06/2008 23:36 harrypotter2#7
wer the hell do u download?
01/06/2008 23:42 NovaCygni#8
Quote:
Originally Posted by Some-Guy View Post
Code:
cl_recv2 (MakeHex2("3C 00 F9 03 " & asc2hex(g_accid) & " 03 00 00 00 0C 00 00 00 FB 2A 00 00 00 00 00 00 01 00 00 00 AE 06 00 00 00 00 00 00 00 00 00 00 AE 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00"))
thankyou, got that feature working properly now, I still need to make a new module to deal with the packets better, I need to find a way to make the packets more user friendly. you have any help for this? I want to make it so it shows nearby players names and stores the x,y position as a value, so that later I can add to it by making it autostig players.
01/07/2008 03:05 Real~Death#9
autostig? cant that be done by using spamm skill?
make capture box to true then cast stig on your archer and it should show up in the id's there
01/07/2008 03:30 NovaCygni#10
Quote:
Originally Posted by Real~Death View Post
autostig? cant that be done by using spamm skill?
make capture box to true then cast stig on your archer and it should show up in the id's there
:confused: I dont have a capture box I have a modified version of lite.exe, but ive added functions aswell like Duel-wield and zoom features, im also working on other memory functions for it so its both Proxy and Memory based.
01/07/2008 10:55 Some-Guy#11
Quote:
Originally Posted by NovaCygni View Post
thankyou, got that feature working properly now, I still need to make a new module to deal with the packets better, I need to find a way to make the packets more user friendly. you have any help for this? I want to make it so it shows nearby players names and stores the x,y position as a value, so that later I can add to it by making it autostig players.
I'm working with the raw packets in my proxy, but it's not too hard to examine the player appear packet...only problem being it's the same ID as the monster spawn packet. Once you find the identifier though it shouldn't be a problem.

The packet for players appearing is ID 'F6 03' or '0x3F6'. x location is at byte 53/54 and the y location is stored in bytes 55 and 56. Legnth of the players (or monsters) name is stored in byte 67 and and the name is stored in bytes 68 to (68 + length of name).

One way to tell if it was a monster or a player would be to check what it's equips are (also in the same packet) as for monsters this would be blank, however a player with no equipment on would then be recognised as a monster. Another option would be to check the players stance (byte 9-13 in the f6 03 packet) as far as I can tell monsters have different stances (not sure if each monsters is unique, I only checked a few) and none of the are the same as any of the players stances (e.g. sit, dance etc).

The stances I know are: 68 00 00 00 - Pheasants, 30 00 00 00 - Turtledoves. So if you were to find all the possible stances of players, which is easy enough to do, you can run a check to see if the spawn packet contains one of those stances, if so you have a player appearing and can simply extract the information you want.

If you want to compare player and monster packets I grabbed two so you can see.

Code:
4D 00 F6 03 DD D7 06 00 68 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 21 00 01 00 CD 01 D3 01 00 00 05 64 00 00 00 00 00 01 08 50 68 65 61 73 61 6E 74 00 00
                        [Stance   ]
Pheasant
Code:
4F 00 F6 03 A0 B6 14 00 41 29 28 00 00 00 00 80 00 00 00 00 86 09 00 32 00 00 00 00 8B CA 01 00 D3 09 02 00 E4 A1 07 00 92 05 10 00 00 00 00 00 00 00 00 00 B6 01 80 01 51 01 00 FA 00 00 6E 00 00 01 0A 4E 4F 52 4D 41 4C 32 30 30 37 00 00
                        [Stance   ]
A player
Alternativly you could check that the ID does not correspond with any monsters in the game, however that would be a little long winded, it would work however.
01/07/2008 12:05 harrypotter2#12
WER THE FUCK DO U DOWNLOAD IT
01/07/2008 15:26 Some-Guy#13
Quote:
Originally Posted by harrypotter2 View Post
WER THE FUCK DO U DOWNLOAD IT
It's not a download, it's a help thread, although there are a few proxies out there, one of them being venom (not available here, but if you google it, who knows what sites may turn up...) and my proxy (in the exploits section somewhere), however without some knowledge, or clever friends you won't get my proxy working because there is no public server.dat bypass here.

If people read the thread rather than just posting they would know this was a thread asking for help, as opposed to someone giving his/her tool away to people who can't even be bothered to ask. Not saying it would be given if you asked anyway, probbly wouldn't be as you can get behilits 'crack' proxy + source code here anyway.
01/07/2008 22:31 NovaCygni#14
Quote:
Originally Posted by Some-Guy View Post
It's not a download, it's a help thread, although there are a few proxies out there, one of them being venom (not available here, but if you google it, who knows what sites may turn up...) and my proxy (in the exploits section somewhere), however without some knowledge, or clever friends you won't get my proxy working because there is no public server.dat bypass here.

If people read the thread rather than just posting they would know this was a thread asking for help, as opposed to someone giving his/her tool away to people who can't even be bothered to ask. Not saying it would be given if you asked anyway, probbly wouldn't be as you can get behilits 'crack' proxy + source code here anyway.
It wont be released this is a personal project,
01/07/2008 23:26 flowerpot!#15
Quote:
Originally Posted by Some-Guy View Post
One way to tell if it was a monster or a player would be...
All players have ids 1kk+ and mobs are 400k+. Actually I don't think I've ever seen one over 4xxk. I have a comment in my code saying guards are 700k+ but I don't do anything with them so I'm not sure if it's still valid.