defineItem.h
Code:
#define II_PET_SKELDEVIL 20651
#define II_PET_ASURA03 20645
#define II_PET_BEHEMOTH 20646
#define II_PET_CLOCKWORK 20647
#define II_PET_METEONYKER02 20648
#define II_PET_TUTTLEKING01 20649
#define II_PET_RYMAGI 20652
#define II_PET_RYWARRIOR 20653
#define II_PET_RYBARGA 20654
defineObj.h:
Code:
#define MI_PET_ASURA03 0002
#define MI_PET_SKELDEVIL 0001
#define MI_PET_CHAMELEON 1281
#define MI_PET_BEHEMOTH 0003
#define MI_PET_CLOCKWORK 0004
#define MI_PET_METEONYKER 0005
#define MI_PET_TUTTLEKING01 0006
#define MI_PET_RYMAGI 0007
#define MI_PET_RYWARRIOR 0008
#define MI_PET_RYBARGA 0009
mdlDyna.inc
Code:
SkelDevil MI_PET_SKELDEVIL MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.2f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
ASURA MI_PET_ASURA03 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.4f 0 1 ATEX_02 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk2" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.05f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
ClockWork MI_PET_CLOCKWORK MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.05f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
Meteonyker MI_PET_METEONYKER MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.2f 0 1 ATEX_01 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
TuttleKing MI_PET_TUTTLEKING01 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.2f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
RyMagi MI_PET_RYMAGI MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.5f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
RyWar MI_PET_RYWARRIOR MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.5f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
RyBarga MI_PET_RYBARGA MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.2f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk3" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
PetChameleon MI_PET_CHAMELEON MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
Code:
15 II_PET_CHAMELEON IDS_PROPITEM_TXT_012654 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_CHAMELEON 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_PetChamelon.dds""" 0 """""" IDS_PROPITEM_TXT_012655
6 II_PET_ASURA03 IDS_PROPITEM_TXT_HARO_000003 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_ASURA03 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000004
6 II_PET_BEHEMOTH IDS_PROPITEM_TXT_HARO_000005 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000006
6 II_PET_CLOCKWORK IDS_PROPITEM_TXT_HARO_000007 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_CLOCKWORK 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000008
6 II_PET_METEONYKER02 IDS_PROPITEM_TXT_HARO_000009 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_METEONYKER 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000010
6 II_PET_TUTTLEKING01 IDS_PROPITEM_TXT_HARO_000011 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_TUTTLEKING01 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000012
6 II_PET_RYMAGI IDS_PROPITEM_TXT_HARO_000013 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_RYMAGI 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000014
6 II_PET_RYWARRIOR IDS_PROPITEM_TXT_HARO_000015 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_RYWARRIOR 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000016
6 II_PET_RYBARGA IDS_PROPITEM_TXT_HARO_000017 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_RYBARGA 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000018
6 II_PET_SKELDEVIL IDS_PROPITEM_TXT_HARO_000001 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 5000 = = = = = = = 0 = = 1 = = = 1 = MI_PET_SKELDEVIL 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """"""itm_GenGemAmpere.dds"""""" 0 """""""""""" IDS_PROPITEM_TXT_HARO_000002
propItem.txt.txt
Code:
IDS_PROPITEM_TXT_HARO_000001 Baby Devos
IDS_PROPITEM_TXT_HARO_000002 Kleiner Baby Devos.
IDS_PROPITEM_TXT_HARO_000003 Baby Asura
IDS_PROPITEM_TXT_HARO_000004 Ein Sammelpet das dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000005 Baby Behemoth
IDS_PROPITEM_TXT_HARO_000006 Ein Baby Behemoth der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000007 Baby ClockWork
IDS_PROPITEM_TXT_HARO_000008 Ein Baby ClockWork der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000009 Baby Meteonyker
IDS_PROPITEM_TXT_HARO_000010 Ein Baby Meteonyker der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000011 Baby Turtleking
IDS_PROPITEM_TXT_HARO_000012 Ein Baby Turtleking der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000013 Baby RyuMagi
IDS_PROPITEM_TXT_HARO_000014 Ein Baby RyuMagi der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000015 Baby RyuWarrior
IDS_PROPITEM_TXT_HARO_000016 Ein Baby RyuWarrior der dir überall hin folgt.
IDS_PROPITEM_TXT_HARO_000017 Baby Barga
IDS_PROPITEM_TXT_HARO_000018 Ein Baby Barga der dir überall hin folgt.
IDS_PROPITEM_TXT_012654 Naughty Chameleon
IDS_PROPITEM_TXT_012655 Rufe ein Naughty Cameleon herbei welches dir folgt und Gegenstände für dich aufhebt.
propMover.txt
Code:
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_HARO_000005 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000006
MI_PET_CLOCKWORK IDS_PROPMOVER_TXT_HARO_000007 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000008
MI_PET_METEONYKER IDS_PROPMOVER_TXT_HARO_000009 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000010
MI_PET_TUTTLEKING01 IDS_PROPMOVER_TXT_HARO_000011 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000012
MI_PET_RYMAGI IDS_PROPMOVER_TXT_HARO_000013 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000014
MI_PET_RYWARRIOR IDS_PROPMOVER_TXT_HARO_000015 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000016
MI_PET_RYBARGA IDS_PROPMOVER_TXT_HARO_000017 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000018 MI_PET_SKELDEVIL IDS_PROPMOVER_TXT_HARO_000001 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000002
MI_PET_CHAMELEON IDS_PROPMOVER_TXT_001716 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_001717
MI_PET_ASURA03 IDS_PROPMOVER_TXT_HARO_000003 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_HARO_000004
propMover.txt.txt
Code:
IDS_PROPMOVER_TXT_HARO_000001 Baby Devos
IDS_PROPMOVER_TXT_HARO_000002
IDS_PROPMOVER_TXT_HARO_000003 Baby Asura
IDS_PROPMOVER_TXT_HARO_000004
IDS_PROPMOVER_TXT_HARO_000005 Baby Behemoth
IDS_PROPMOVER_TXT_HARO_000006
IDS_PROPMOVER_TXT_HARO_000007 Baby ClockWork
IDS_PROPMOVER_TXT_HARO_000008
IDS_PROPMOVER_TXT_HARO_000009 Baby Meteonyker
IDS_PROPMOVER_TXT_HARO_000010
IDS_PROPMOVER_TXT_HARO_000011 Baby Turtleking
IDS_PROPMOVER_TXT_HARO_000012
IDS_PROPMOVER_TXT_HARO_000013 Baby RyuMagi
IDS_PROPMOVER_TXT_HARO_000014
IDS_PROPMOVER_TXT_HARO_000015 Baby RyuWarrior
IDS_PROPMOVER_TXT_HARO_000016
IDS_PROPMOVER_TXT_HARO_000017 Baby Barga
IDS_PROPMOVER_TXT_HARO_000018
IDS_PROPMOVER_TXT_001716 Naughty Chameleon
IDS_PROPMOVER_TXT_001717
Bitte um Schnelle Hilfe, Thanks schonmal.