[Gathering Info for] Mounts

03/22/2011 21:21 castor4878#1
Hi,

I'm working on a "mount editor" to add the new (episo 5.3) mounts, and edit the existing ones, and have some questions regarding their definition.

for these items, the dbo.Items table uses:
Code:
ItemName	a name
Type	42
TypeID	id
ReqLevel	the required minimum level to use it
Country	the country that can use it
	(0: human, 1: elf, 3: deatheater, 4: vail)
Grow	the required class (1: Normal, 2: Hard, 3: Ultimate)
ReqDex	2, 3, 4 or 7
ReqIg	10 or 20
Range	0 to 6 (9 for RFU)
I can not determine precisely where the velocities and number of seats are stored. The used model is also a great mystery since the 'model' field of sdata is always zero. May be the Nth mount of a class simply uses the Nth entry in vehicle_class_01.mon


Thank for any information helping to understand ReqDex, ReqIg and Range field as well as details regarding speed & seats if they are coded elsewhere (skills ?...)
03/22/2011 21:49 Giammy#2
mmm i can suppose that the same value that gives the speed to the sonic lapis 1 or 2 will give the speed to the mount also, but i dont know anything about this so... :)just an idea
03/22/2011 22:06 castor4878#3
The move speed property used by Sonic lapis is the "Speed" column.
That column is '00' for all mounts ... wanna replay ? :)
03/22/2011 22:06 ProfNerwosol#4
ReqDex is colour of item's name. It shouldn't be different here.

Quote:
Quoted from my guide:

ReqIg - The group number. Like when you use a potion all items in that group cannot be used until the timer runs out. Prevents people from using that same group of items in a short time.
Country - actually it defines faction, meaning which can use which items. 2 - AoL, 5 - UoF, 6 - All

Family - this is race (0 - Human, 1 - Elf, 2 - Vail, 3 - DeathEater (Nordein) )

Job - class (Warrior, Guardian, etc.)

Range - I thought I had it covered in my tutorial .. well ... it's not. I did a query for Range<>0 and as long as weapons are concerned Range is what it means - effective attack distance of a weapon. Things get complicated with other items. The numbers go in hundreds. Could it be reference to skills in Skills.SData?
03/22/2011 22:22 cosong#5
I think its no way to edit that, mean this in a game.exe procedure can understand where need to create mount, but absolutely right some percent exist in a skills (cast time mount) so right combine skills+items make a mounth, and to hard to understand textures (Vehicle - monster or any, what class textures).
03/22/2011 22:35 castor4878#6
Quote:
Originally Posted by ProfNerwosol View Post
ReqDex is colour of item's name. It shouldn't be different here.
it's very likely to be the same - miss time to verify before posting, sry

Quote:
Country / Family / Job
yep, Family not Country

Quote:
Range - I thought I had it covered in my tutorial .. well ... it's not. I did a query for Range<>0 and as long as weapons are concerned Range is what it means - effective attack distance of a weapon. Things get complicated with other items. The numbers go in hundreds. Could it be reference to skills in Skills.SData?
agree, Range is obvious when it's a range ... but there ...

the issue is for these fields, Range & ReqIg, forgot the pretty obvious other ones.
03/22/2011 22:55 ProfNerwosol#7
I explained ReqIg in my previous post :S

I tried to match SkillID with Range but no luck. Range seems to be the same for some particular items. Like for potions and other healing ones. I am not sure how to understand them though.

Here is every possible value for RANGE (beside weapons):

EDIT1:

This just made my bloody day:
Code:
ItemID     ItemName                      Range
100043    Large Increase EXP           223
100172    Power Lapisia of Syeeric    223
03/23/2011 00:14 ac1dtab#8
i have been doing some manual editing of mounts them self and have found that if (in client side) you change the direct 3dc dds and ina or what ever that 3rd one is to mobs matched say run.ina(or witchever extention that is exact havent done it in a while so im a lil lost atm) with matched mob run.ina and so also for 3dc and dds fiels corospondeing to the mobs and rename to the specific mounts 3dc dds and ina you can sucesfully spawn the mob as a mount BUT the riders position is kinda a where ever it desides to put ya spot as i did a dragon (fm) it spawns fm dragon but cuts it tail off (no clue on the removed body parts) and rider is sitting backwords on the dragons shoulder changed to a bears fiels it spawns perfect minus a missing head rider is sitting where the head should have been spawned it as a eyeball guy from lights map2 julia lake and it spawns perfect no missing parts and rider is spawned holding on to an eye stim on top of head so its posable to change the aperance of the mounts direct thrue the cleints sah file itself but im not fluent enufe in this stuff to determin the mount positions of rider and so on or reson it spawns partial aperances of mobs when turned to mounts and so on. i do hope my fidaling dose help a little bit on understandeing the aperance of mobs and so on tho i doubt its realy any good info on what you are actyaly trying to do.
03/25/2011 04:39 castor4878#9
well ... :(

I success to use the human mount #9

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(no, it isn't the mount #6)

also the snowboard #10, but no way to use the mounts #11 & 12. I can create the item, equip it and launch it but nothing appears at the end of the cast-time (yes all ani, dds, 3dc are present).

the korean update #526 redefines 2 mounts (TypeID 42, 43) and adds 2 new mounts (TypeID: 44 & 45) but the only changes in skills.sdata are:
Code:
2585	236-2	Country:6/0	Fighter:1/0	Defenser:1/0	Ranger:1/0	Archer:1/0	Mage:1/0	Priest:1/0	ReqLevel:10/0	TypeEffect:4/0	TypeDetail:82/0	Shield:1/0	ResetTime:1/0	SuccessType:1/0	SuccessValue:100/0	TargetType:2/0	KeepTime:600/0	AbilityType1:10/0	AbilityValue1:20/0	AbilityType2:11/0	AbilityValue2:20/0	AbilityType3:12/0	AbilityValue3:20/0
2594	206-2	Country:6/0	Fighter:1/0	Defenser:1/0	Ranger:1/0	Archer:1/0	Mage:1/0	Priest:1/0	ReqLevel:10/0	TypeEffect:4/0	TypeDetail:82/0	Shield:1/0	ResetTime:1/0	SuccessType:1/0	SuccessValue:100/0	TargetType:2/0	KeepTime:600/0	AbilityType1:18/0	AbilityValue1:300/0
2603	202-2	Country:6/0	Fighter:1/0	Defenser:1/0	Ranger:1/0	Archer:1/0	Mage:1/0	Priest:1/0	ReqLevel:10/0	TypeEffect:4/0	TypeDetail:82/0	Shield:1/0	ResetTime:1/0	SuccessType:1/0	SuccessValue:100/0	TargetType:2/0	KeepTime:600/0	AbilityType1:16/0	AbilityValue1:1/0
2612	201-2	Country:6/0	Fighter:1/0	Defenser:1/0	Ranger:1/0	Archer:1/0	Mage:1/0	Priest:1/0	ReqLevel:10/0	TypeEffect:4/0	TypeDetail:82/0	Shield:1/0	ResetTime:1/0	SuccessType:1/0	SuccessValue:100/0	TargetType:2/0	KeepTime:600/0	AbilityType1:17/0	AbilityValue1:1/0
2621	237-2	Country:6/0	Fighter:1/0	Defenser:1/0	Ranger:1/0	Archer:1/0	Mage:1/0	Priest:1/0	ReqLevel:10/0	TypeEffect:4/0	TypeDetail:82/0	Shield:1/0	ResetTime:1/0	SuccessType:1/0	SuccessValue:100/0	TargetType:2/0	KeepTime:600/0	AbilityType1:29/0	AbilityValue1:300/0	AbilityType2:30/0	AbilityValue2:300/0	AbilityType3:31/0	AbilityValue3:300/0
i don't see anything relevant for mounts there ... if you have an idea ...


Edit:

The mount editor will be released "as it is" ... no sense can be given to the Range field -- and knowing

Quote:
Code:
ItemID     ItemName                      Range
100043    Large Increase EXP           223
100172    Power Lapisia of Syeeric    223
it's indeed quite hard to give it a sense -- no guaranty can be given that a defined mount will actually works. I assume that the number of seats is defined by the model itself and the speed by the animations but it's just default assumptions.
04/10/2011 16:27 castor4878#10
Still no info regarding mounts 11 & 12 ...

(Here the Hu & De 11)
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Does someone success to use them ?
04/10/2011 17:19 lae#11
I have the same question.

The recoloured ones (Emerald Pegasus, Running Phoenix, Purple Drake, Chimera Dragon Skin, new snowboard) are working fine, but I don't know why. :(
04/11/2011 21:21 betalfa#12
hi all,
i think range is the "model" and maybe im wrong but.. if u open the file .mon inside "folder" Vehicle and check the lines 12 and 11.. for the new mounts.. they dont match with the others.. maybe here is the "why" they dont work..

have nice day ppl..
04/12/2011 15:22 castor4878#13
Quote:
Originally Posted by betalfa View Post
they dont match with the others.. maybe here is the "why" they dont work..
mine seem to match, are you thinking of a specific fields ?
even the unknown2 field (int32) has the same value for snowboard 10 & 12, the first works not the second.

04/12/2011 19:59 betalfa#14
i am talk about the name.. of the 11 and 12
11
Animations
0 vehicle_hu_11_wa.ANI should be walk?
1 vehicle_hu_11_run.ANI
2 vehicle_hu_11_att1.ANI should be jump
6 vehicle_hu_11_bas.ANI should be br?
8 vehicle_hu_11_auto.ANI should be idle?
--
12
0 vehicle_hu_12_wa.ANI
1 vehicle_hu_12_run.ani
2 vehicle_hu_12_att1.ANI
6 vehicle_hu_12_bas.ANI
8 vehicle_hu_12_auto.ANI
..
but i have 99% sure the range is model.. if u try change it on DB for exemplo range 0 frist mount.. and the beste is if u change it for -1 u will tranfor onde goddess fury.. and -8 u will be invisible.. so far not luck to fix the news mounts..
07/31/2011 11:01 Phantomangel042#15
Sorry to necro-post here, but I'd kind of like to know what came of all this mess. Did anyone ever find a solution? I'm having the same issues getting the lvl 1 mounts to work; all files are present, but nothing appears after the apparent cast-time on the summon stone.

Did anyone ever get these mounts, the Garomoth and Razor Mare, to work? Please share if you did, I want to ride one so bad! :D