How to spawn mobs

01/03/2008 16:25 eddy69#1
Ok Im no pro but I found this out and it works for me.

1: Use somthing like navcat
2: open in my Db cq_generator
3: Look for colum row npctype

For this example I will use Madbulls in cronus also easy to test.
Mob Ids:
1000 = Normal Madbulls
1001 = Madbulls Lv12 (maybe Boss)
1002 = Madbulls Lv13 (maybe Boss)
1003 = Madbulls Lv14 (maybe Boss)

4: Right Click colum npctype bar sort by ascending
5: Look in npctype colum for 1000 (in total there should be about 22)
6: Leave the first 7 (1000) they are normal mobs
7: Next 5 change to 1001
8: Do this 2 more times useing 1002 / 1003
9: Only change the 1000 not any other

Then Start server and go to Cronus and look around the start area :)

P.s colum max_per_gen = the amount to be respawned
Rest_sec = amount of time between respawns

Im sorry if this is not to clear but its my first time doing this

Thanks go to all who helped me and to cookiec1025 for the serverbackup.zip
and for putting me on the right path to this :D
01/03/2008 20:31 pro4never#2
I thought I'd add some on to this.

Drop rates are inverse... lower number=higher drop rate.

I'll post the sample dropitemrule in a few min for you if you want.
01/04/2008 09:55 eddy69#3
Thats good to know (inverse), Btw are you cookie ?
01/04/2008 15:02 pro4never#4
Quote:
Originally Posted by eddy69 View Post
Thats good to know (inverse), Btw are you cookie ?
yah :P

also seems drop rates are reallllyyy wierd... the droprate in monsterclass is inverse (1 being highest) but it seems like the one in dropitemrule is opposite again (so like 9999999 being highest)

kinda confusing trying to get them to all balance out :P

trying to finish droprules today if I do I'll post :O
01/09/2008 10:37 zombieuser#5
i cant understand the prosses
01/09/2008 18:47 pro4never#6
Quote:
Originally Posted by zombieuser View Post
i cant understand the prosses
not to insult anyone but if you cant understand that your gonna have some problems working on a server... its fairly basic and he explained it well...

using navicat or a similar program open cq_monstertype to get monster id ## that you want to add a spawn for...

then open cq_generator and add a spawn on the map/coords you want and set how many mobs/how fast they spawn.