A Request

01/01/2008 20:30 CaT56#1
I was wondering if someone could make a client side experience bar hack basically to make it make more sense so instead of you getting 1567 per monster it would show the %.012 you get or make it so the bar says how much you have and need without being in percent. Does this make any sense? well there is my request.
01/02/2008 02:19 LuCk3r#2
Good idea, but im not a programmer, but I hope that possible.
01/02/2008 02:30 mister f#3
None of my Businnes (al least i think!) me neither a programmer...
But i think someone might have already done it if it's possible!
My reason got ways if we put the fact that it have to be linked to the char lvl and the enemy type...
Based on this it will come through the difference between the two things.
This is the fact... but we still don't know if this can be done or not :(
01/03/2008 02:26 CaT56#4
well this should be client side and not server side so wouldn't it be simple change if you work out the math?
01/03/2008 03:26 evanxxxm#5
CaT56@
1. pointless, even u know its 0.0001% each scatter, so what? it does not help ur leveling at all. usually we work on AVG, like 30mins, i gain 1%, then we assume if we level for 5hrs, we have 10%..etc
2. need to find the exp% hex
3. need to edit the client hex, it would be difficult because the exp% is Pointer value, it interacts with many other variables. its much different than changing ur wh money (artmoney).
4. if one can find the hex value, it shouldnt be hard to make a separate program that display the %, but i bet u will never use it often after few times.

and the equation should be:
new%-old%