Pathfinding to be more Useful?

12/17/2007 06:24 ChingChong23#1
Well i cant say im a programmer, but has any of you guys came across the Pathfinding files in EO, and where it stores the coords to run to?

Maby someone could edit the clientfile for pathfinding a bit, and add it to when you go to the volcano and click Pathfinding, its set to run to every boss spawn coord, and they put in the coords for it to run to.

like this.. (using volcano)


--PathFiding--

AdventureZone
BossSpawn1
BossSpawn2
BossSpawn3
BossSpawn4

etc and you store in the coords for it to run to :D

Or has all the premade pathfindings got a certain path route to follow, im not quite sure, i thought it just runs to it and walks around the unwalkable parts.

If this idea has already been suggested sorry.
12/17/2007 11:03 forcer#2
Nice idea, but not possible atm. Mapdestination.dat is more-less decrypted, however no coordinates are there. Older versions were unencrypted and had coordinates, and pathfinding route is for sure calculated, however I fear coordinates are sent by server.
I'll try to continue research on this topic, and if I get somewhere, I will for sure notify.
12/18/2007 00:07 Orochisuke#3
I can check if its sent by the server.
12/18/2007 04:41 ChingChong23#4
i think its sent from the server (thats what (Finding the destination) is for in the wait of long walks) But i dont know