monsters freezing while

03/03/2011 22:17 CØĐ£Ř||Mã©hÍñє#1
well i find problem with monsters while

their name keep showing also they freeze sometime at their place while dead and then they disappear as usual

am just wondering why they freeze at their place while dead

if anyone got a clue lemme know thanks

Note if anybody are going to help with for cash i can pay 10 USD for fixing it IF you guys would like

Best regards
03/04/2011 00:11 Dragon_BOY#2
check spawn packets
03/04/2011 00:53 Spirited42#3
It's the order that you're doing things in. You're not removing entities because you don't have a check that removes it properly.
03/04/2011 13:51 CØĐ£Ř||Mã©hÍñє#4
mhm no idea but idk really why they are freezing
03/04/2011 16:51 Syst3m_W1z4rd#5
What source is it?
03/05/2011 13:02 { Angelius }#6
check your mobs controler (thread) the thread must check the mobs status every whatever Seconds.
IE. in the attack handler
PHP Code:
if (Damage Target.DTN.HP)
{
Target.Dead ture;
Target.HP 0;
Target.Died DateTime.Now;
//To Show the kill Effect + the Blood 
Spawns.Spawn(TargetPackets.AttackPacket(Attacker.EntityIDTarget.EntityIDTarget.XTarget.Y1AttackTypes.Kill));
//To Spawn The Black or whatever color fog that must show up right after the mob is dead 
Spawns.Spawn(TargetPackets.Status(Target.EntityIDStructs.Status.Effect2080))

the thread
PHP Code:
while (true)
{
if (
Mob.Dead && DateTaime.Now.addSeconds(WorldTables.Rand.Next(46)))
{
//to clean everything 
Packets.GeneralData(Mob.EntityID000135);
//if you dident send this GeneralData the mob shadow well stay right where you killed the mob though
}

im not sure what source you are using but it doesent matter as long as every source must have a thread to control the monsters actions as far as i know

you just need to check your codes thats it

ohh and by the way its the same when it comes to the mobs movements i remember that i made the gourds/mobs run/jump lol
Good Luck.
03/05/2011 14:01 CØĐ£Ř||Mã©hÍñє#7
Quote:
Originally Posted by Syst3m_W1z4rd View Post
What source is it?
based and wrote with impluse hands never added anything on it

all feature and codes backing to him

but yeah its impluse source
03/05/2011 19:01 elite_user#8
:d in elitepvpers. no one help one. help your self
03/05/2011 19:13 -impulse-#9
Quote:
Originally Posted by elite_user View Post
:d in elitepvpers. no one help one. help your self
Actually not. Those who know will most likely step over stupid thread names or things that they know already were discussed. You really want the help of a certain person? PM him and he'll answer you, just don't PM stupid things because they will just forget about very fast.
03/05/2011 23:23 pro4never#10
The problem he is having is that at times the kill subtype of the attack packet will not display monster death so the monster 'freezes' for a second until it is despawned.

it's in no way a monster freeze issue like most of you are used to. he IS sending the attack type 14 when the mob dies via Entity.Kill(entity Killer) iirc but it doesn't always work.

I had the same problem in my source but it was mostly to do with skills (IE: you flag someone as dead then send attack packet and it wouldn't work or something along those lines. Tbh i forget which order I had to change.